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Best NON-D&D/OSR Adventure?

Started by RPGPundit, September 26, 2017, 03:54:18 AM

Previous topic - Next topic

grodog

Quote from: The Exploited.;997732Dang! I'll have a look for that, thanks, Voros!

Scott Glancy has been PDFing the earlier TUO issues as compensation to the backers of the quite-late Horrors of War KS (CoC in WW1), including most-recently issues 1-4 of TUO.  So I assume that all of the early issues will eventually be PDF'd.

Allan.
grodog
---
Allan Grohe
grodog@gmail.com
http://www.greyhawkonline.com/grodog/greyhawk.html

Editor and Project Manager, Black Blade Publishing

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Madprofessor

I thought the original Gygax Legion of Gold for Gamma World was top notch. 100 Bushels of Rye for Harn is pretty good, if a little dry for some. Some of the MERP stuff like Dark Mage of Rhudaur is very good.

Madprofessor

Quote from: Just Another Snake Cult;997680Fly To Heaven for Unknown Armies. From the collection One Shots. Breathtaking for a bunch of reasons, some unintentional.

Night of Blood for Warhammer Fantasy Role-Play. I ran that so many times in college. A great "Zero-level" adventure. Would adapt well to Dungeon Crawl Classics.

The two Blood Brothers collections for Call of Cthulhu. Non-mythos, one-night horror adventures meant to simulate drive-in and grindhouse B-movies. Very nice for "Party" games or for people who had never role-played before. I ran a lot of these in high school and in college. A fascinating experiment in genre emulation that was about five years too early... nobody "Got" it  and it went over like a lead balloon. The adventure Dead on Arrival may very well have the first "Zombie survival horror" RPG product.

Shaolin Heartbreak  for Feng Shui, from the collection Marked for Death. Feng Shui was fucking all over the place in both setting and rules, but this adventure really focused laser-like on capturing the feel of a late-80's Hong Kong action melodrama.

Ooh, Thanks for the tip on Night of Blood (a WFRP adventure I'd not seen)  - I might run that tonight! Or maybe with my Friday Group as we're in between games.

Dumarest

I have found these three to be very useful and reusable:
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grodog

Coincidentally, I received a group of 16 musketeers minis today (with a few pirates thrown in too), and got thinking about Lace & Steel and Flashing Blades (again...).  What do you like about those scenarios?  

Allan.
grodog
---
Allan Grohe
grodog@gmail.com
http://www.greyhawkonline.com/grodog/greyhawk.html

Editor and Project Manager, Black Blade Publishing

The Twisting Stair, a Mega-Dungeon Design Newsletter
From Kuroth\'s Quill, my blog

Just Another Snake Cult

Quote from: Madprofessor;998094Ooh, Thanks for the tip on Night of Blood (a WFRP adventure I'd not seen)  - I might run that tonight! Or maybe with my Friday Group as we're in between games.

Awesome! Please let us know how it went!
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Itachi

Another vote for the classic Runequest trifecta of Griffin Mountain, Borderlands and Prax-Big Rubble.

Mainly because they present the kind of "adventures" I find best: mini sandbox scenarios so incredibly detailed that could be played infinitely, much beyond the suggested plotlines.

Baulderstone

Quote from: Just Another Snake Cult;997680The two Blood Brothers collections for Call of Cthulhu. Non-mythos, one-night horror adventures meant to simulate drive-in and grindhouse B-movies. Very nice for "Party" games or for people who had never role-played before. I ran a lot of these in high school and in college. A fascinating experiment in genre emulation that was about five years too early... nobody "Got" it  and it went over like a lead balloon. The adventure Dead on Arrival may very well have the first "Zombie survival horror" RPG product.
I had enormous fun running the Blood Brothers adventures. It probably helped that I had groups then that were mostly non-gamers. They didn't go into the adventures trying to be rational PCs. They just took the pre-gen they were given and played them like a character in a movie.

ffilz

Quote from: Itachi;998706Another vote for the classic Runequest trifecta of Griffin Mountain, Borderlands and Prax-Big Rubble.

Mainly because they present the kind of "adventures" I find best: mini sandbox scenarios so incredibly detailed that could be played infinitely, much beyond the suggested plotlines.

Interesting, while I have used Borderlands, it feels a bit like a plotted adventure to me. By the time I got Big Rubble, I was not playing RQ very much, though I HAD just started a campaign. I've had Griffin Mountain since it first came out, and did have one campaign where they were on their way to it from Sartar, but the group fell apart before we got there. I also remember running it some in college, but that also was a short lived campaign. On the other hand, Borderlands COULD be run with less plot line than is presented (and I do note it isn't a strong plot line, just enough though to sort of turn me off).

Frank

Dumarest

Quote from: grodog;998383Coincidentally, I received a group of 16 musketeers minis today (with a few pirates thrown in too), and got thinking about Lace & Steel and Flashing Blades (again...).  What do you like about those scenarios?  

Allan.

Just saw this now, will try to answer you later when I have time.

Baulderstone

Quote from: ffilz;998785Interesting, while I have used Borderlands, it feels a bit like a plotted adventure to me. By the time I got Big Rubble, I was not playing RQ very much, though I HAD just started a campaign. I've had Griffin Mountain since it first came out, and did have one campaign where they were on their way to it from Sartar, but the group fell apart before we got there. I also remember running it some in college, but that also was a short lived campaign. On the other hand, Borderlands COULD be run with less plot line than is presented (and I do note it isn't a strong plot line, just enough though to sort of turn me off).

Frank

I think Borderlands works best in conjunction with Pavis and Big Rubble. Borderlands is a straight series of missions the PCs are sent on by the Duke, but if you have Pavis and Big Rubble, you can break those up with time the PCs have off to go into the city and do their own thing, or simply repurpose the places and characters from Borderlands into a Pavis campaign.

ffilz

Quote from: Baulderstone;998794I think Borderlands works best in conjunction with Pavis and Big Rubble. Borderlands is a straight series of missions the PCs are sent on by the Duke, but if you have Pavis and Big Rubble, you can break those up with time the PCs have off to go into the city and do their own thing, or simply repurpose the places and characters from Borderlands into a Pavis campaign.

Yea, that's part of my thought, take the small adventures from Borderlands and just make that region a sandbox. Maybe have the Duke's holdings a bit more settled, and have the PCs go there as a base of adventure.

I really appreciate adventures that have somewhat forced plots, that still have enough good material that you can break the plot apart and use the bits and pieces. I've found a bunch of the Traveller adventures can be used in this way (and many of them just have railroads getting you TO the adventure - so just put the adventure out there and don't force the players into it).

Frank

RPGPundit

I think it would probably be one of the CoC mega-adventures.
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