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Do you Prefer Detailed Adventures or "Overview" Adventures?

Started by RPGPundit, September 23, 2017, 04:45:00 AM

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RPGPundit

It doesn't help that usually the dialogue is awful. So many game designers secretly wish they were novelists, and they're usually horrible at it.
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Larsdangly

touche; something close to 100 % of all narrative writing in roleplaying games us just the most unbelievable shite.

To answer your thread-leading question, I prefer very granular details for settings, but basically no guidance about adventures. A module/dungeon/whatever should document what is where, including only details that are meaningful in play, and then shut up and get out of the way.

Sky_Marshall

Detailed monsters, equipment, characters and places

Summarized plots and dialogues.

But since I always write my own stories, it is more the way I do it than what I am looking for in published adventure books :)
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tenbones

Overview with a sprinkling of details on things that are really "important". As a GM I can decide if it's necessary to discard or keep. But I respect a designer's attempt to emphasize something about their work.