You must be logged in to view and post to most topics, including Reviews, Articles, News/Adverts, and Help Desk.

Do you narrate your character's inner thoughts?

Started by fuseboy, June 27, 2013, 11:36:42 AM

Previous topic - Next topic

Rincewind1

I'll give the GM a benefit of doubt here and assume that it was just a logical occurrence - sometimes loved ones die.

I will however also assume that you immediately invested your goods looted from dungeons, and went on a goblin slaying crusade Jeff?
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Kaiu Keiichi

Quote from: Benoist;666080This is not Design, or Development, or an actual game/campaign log. I'm moving it to the Main forum.

To answer the question, no. I usually do not "narrate" my characters thoughts. I role play them.

I think as my character and you can see my reactions and body language from there. That's part of role playing to me.

We might talk about what was going on in this or that character's mind after the game, talk about what we were role playing when we were role playing, but the assumption certainly isn't that the character is some sort of narrative device we describe like it's a novel or something.

I keep my character's internal monologue to myself. I agree, I also try to use funny voices, body language and gestures for RP. When roleplaying, I prefer to show and not tell.
Rules and design matter
The players are in charge
Simulation is narrative
Storygames are RPGs

Planet Algol

Rarely, and almost always for comedic effect.
Yeah, but who gives a fuck? You? Jibba?

Well congrats. No one else gives a shit, so your arguments are a waste of breath.

Skywalker

Depends on the genre of the RPG and the style of the group. In a Noir genre RPG, inner monologue would almost be a must. In an action genre RPG, not so much.

Shawn Driscoll

#19
Quote from: fuseboy;666064I'm curious - do you describe or voice your character's inner thoughts, or other aspects of his/her internal state that other characters wouldn't ordinarily perceive?

For example,

"Holy shit - okay, I'm stunned by this news, but trying to play it cool. I continue sharpening my sword."

"I reflect for a moment on all the miles my horse has carried me, before putting him out of his misery."

I do it.  The other players (most of them) do it to.  There's always that one guy though that keeps saying, "It's my turn? What am I rolling for?  Can I do such-and-such with this skill?"  At least he's learning to role-play.  Better him though than the goof-off clown who isn't there to role-play.  I don't allow clowns who feel they have to say something funny before/during/after anyone's turn at the table.

jibbajibba

Depends on the Medium.

At the table no I will act it out.

Online or in a Wiki game or whatnot then yes.

When I was playing Amber using a Wiki and a chat server for live scenes we quickly developed a mark up language for emotions and inner monologue vers actions, speech and OOC chat

So

Hugo : Brother I really think that is most unwise. Now sheath your blade lest the creature become panicked
(Hugo's voice betrays a little fear as the beast continues to uncoil itself)
[Hugo uses his link to Severitus to prepare 'If that was your best shot you are really in the Shit' whch is one of his hung spells]

etc
No longer living in Singapore
Method Actor-92% :Tactician-75% :Storyteller-67%:
Specialist-67% :Power Gamer-42% :Butt-Kicker-33% :
Casual Gamer-8%


GAMERS Profile
Jibbajibba
9AA788 -- Age 45 -- Academia 1 term, civilian 4 terms -- $15,000

Cult&Hist-1 (Anthropology); Computing-1; Admin-1; Research-1;
Diplomacy-1; Speech-2; Writing-1; Deceit-1;
Brawl-1 (martial Arts); Wrestling-1; Edged-1;

Skywalker

Quote from: jibbajibba;666333Depends on the Medium.

Good point. In PbP, you need to be more expressive than face to face and this often includes a portion of inner monologue.

Spinachcat

Absolutely. I am a good writer, but a poor actor so its more helpful for me to describe what's going on in my character's head and have that explain their expression than me trying to make that exact look with random effect.

Done judiciously, it adds to the fun.

Black Vulmea

Quote from: Benoist;666080I usually do not "narrate" my characters thoughts. I role play them.
Bingo.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

S'mon

Generally not, but it's a good idea for more novelesque games. I've occasionally had PCs with a lot going on in their heads, but too reserved to express it in play, so the rest of the group oblivious. For the more dramatist play styles it would have helped a lot if the GM knew that eg my reserved female knight had a crush on an NPC. I think I may start doing this more.
I tend to find the inner thoughts/outer appearance disconnect is more of a problem when I'm playing a female PC, probably because they're further removed from me the player, also because I tend to play more reserved female PCs since I'm not a fan of the 'lesbian stripper ninja' syndrome. I think it would definitely help sometimes if the GM knew what my PC was thinking/feeling. For some games such as more boardgame-style or combat-centric play it's not really relevant, though.

S'mon

BTW I've occasionally seen the opposite problem from not-knowing-what-character-is thinking, in play-by-email type games. Some players, usually female, will do long posts of their character's inner thoughts & emotions, but never actually *do* anything; this gives the GM and other players nothing to work off of.

jeff37923

Quote from: Benoist;666149Sounds like the DM just didn't want to bother role playing the character and developing the relationship throughout the campaign. It's a sucky way of getting out of a commitment you implicitly made, IMO.

That was half of the reason, the other half was that it was part of his campaign metaplot.

Quote from: Bill;666152Wait...the player was roleplaying grief at the loss of a loved one and the gm did not care?

Thats.....so wrong.

No, the DM didn't want to roleplay the relationship between PC and NPC, so he killed off the NPC as a way to move his campaign metaplot forward. The DM was having a hard time even understanding why I was roleplaying my character as grief-stricken.

Quote from: Rincewind1;666168I'll give the GM a benefit of doubt here and assume that it was just a logical occurrence - sometimes loved ones die.

I will however also assume that you immediately invested your goods looted from dungeons, and went on a goblin slaying crusade Jeff?

No. I got irritated and dropped out of the game. Maybe I should have stayed in, but at the time it just seemed like I had wasted the last month of game sessions as build-up to a DM dick move.
"Meh."

Imp

Generally no, because why? – except for situations which have mostly been mentioned, trying to communicate intentions to the GM, that sort of thing. But I don't view it as a wall that must not be crossed. It just rarely makes sense to. I'll certainly describe their facial expressions more frequently than I'll act them out, however.

RPGPundit

No, I don't state characters' inner thoughts, but I do make a point of thinking them in private.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Black Vulmea

Quote from: RPGPundit;666675No, I don't state characters' inner thoughts, but I do make a point of thinking them in private.
That's real roleplaying mastery, right there.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS