This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Do you have any (unpublished) systems/settings in the works?

Started by Trond, May 19, 2016, 08:12:34 PM

Previous topic - Next topic

Trond

I have this game called "La Vendetta" that I have been tinkering with for two years. I'm just too busy or lacking in confidence in it to actually publish I suppose, but maybe I will "publish" it here.
Anybody else in this situation?

Ronin

Yes, I totally am. I've got three different things cooking. All of them so close, yet so far.
Vive la mort, vive la guerre, vive le sacré mercenaire

Ronin\'s Fortress, my blog of RPG\'s, and stuff

fuseboy

Of course! Gamers secrete mechanics, it's like snail slime.

Necrozius

Yep! One lost a lot of steam because of the controversy around the Strange and cultural appropriation. I went back to the drawing board and scrubbed out any mention of Polynesian cultures from it. It was a depressing task.

Bedrockbrendan

I have a system and setting for a game called the Meddlers (basically about brownies). I've been working on it slowly as a side project with the artist. Pretty much work at the pace of the art.

Also have an OSR setting that I've been building but haven't run it (it is a kind of back up sandbox campaign). Don't know I will ever publish that).

Trond

Quote from: Necrozius;898823Yep! One lost a lot of steam because of the controversy around the Strange and cultural appropriation. I went back to the drawing board and scrubbed out any mention of Polynesian cultures from it. It was a depressing task.

Was that a main thing in this setting?

jeff37923

Quote from: Trond;898816I have this game called "La Vendetta" that I have been tinkering with for two years. I'm just too busy or lacking in confidence in it to actually publish I suppose, but maybe I will "publish" it here.
Anybody else in this situation?

Almost, but not quite.

I have a setting that I was going to publish with TAS, but with the contract changes that came with it, I am taking a step back and punting instead. To publish SF OGL, I have to scrub away any references to the Official Traveller Universe and in many cases replace them with something else that makes sense.
"Meh."

Spinachcat

I am so damn trying to finish something. I am pushing myself this summer to cut a project down into a 100 page very focused OSR inspired RPG. My goal is for the game to do "its thing" really well and not try to be an "everything" RPG. Unfortunately, I'm a crack head jumping around chasing squirrels.

Cave Bear

Yeah, I'm currently looking for playtesters for my game.
It's one of those games that the Pundit and most of the people here would hate though, so no point recruiting here. :(

Snowman0147

Would not hurt to try Cave Bear.

I am slowly working on two ideas.  Black Powder which is d20 system similar to 3rd edition, but very streamlined.  If you love Godbound's fact and word system you love my asset system.

The Long War follows the same system, but that is getting ready.  The pre made characters are being made and the adventure is next.  The monsters should be rare, but deadly.  Think Castlevania, but with deadly traps along the way.

kosmos1214

yes i have for far to long in the R&D opart of the process mostly do to how ever time i sit down to work on it some thing in my life gos to hell
its meant to try and run jrpg style games ala the tales series or final fantasy to use some thing more public

Quote from: Necrozius;898823Yep! One lost a lot of steam because of the controversy around the Strange and cultural appropriation. I went back to the drawing board and scrubbed out any mention of Polynesian cultures from it. It was a depressing task.
sounds interesting please do tell
Quote from: Cave Bear;898831Yeah, I'm currently looking for playtesters for my game.
It's one of those games that the Pundit and most of the people here would hate though, so no point recruiting here. :(
ill listen and try to give feed back for what its worth

Trond

Quote from: Cave Bear;898831Yeah, I'm currently looking for playtesters for my game.
It's one of those games that the Pundit and most of the people here would hate though, so no point recruiting here. :(

This is my issue as well. I hesitated to describe it on RPG.net because outrage. I hesitate here because this place is very old school, and my game is nothing like old school.

The Butcher

I have... something... that started out as my attempt to do "new school fantasy" justice. Influences include Iron Kingdoms, World of Warcraft, Unhallowed Metropolis and Girl Genius. I started statting it out as a Savage Worlds, then switched to RQ6, then got sidetracked and never touched the damn thing again, so I'm not sure it qualifies as "in the works" but there you go.

Cave Bear

Quote from: kosmos1214;898835ill listen and try to give feed back for what its worth
Quote from: Trond;898837This is my issue as well. I hesitated to describe it on RPG.net because outrage. I hesitate here because this place is very old school, and my game is nothing like old school.

I could send you guys a copy of my pdf in its current state if you would like.
It's already gone through multiple rewrites, but it's still really rough. There's so much I want to fix and change around right now, but I'm going to hold off until I playtest it.

Trond

Quote from: Cave Bear;898839I could send you guys a copy of my pdf in its current state if you would like.
It's already gone through multiple rewrites, but it's still really rough. There's so much I want to fix and change around right now, but I'm going to hold off until I playtest it.

Sure. I'll PDF-ify my thing as well.