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Do you have any (unpublished) systems/settings in the works?

Started by Trond, May 19, 2016, 08:12:34 PM

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Warboss Squee

Quote from: Necrozius;898918My setting was going to be a wholly archipelago world set in the Cambrian age in terms of fauna, and most if not all of the cultures based on Pacific Island or Pacific Northwest peoples. I got the idea while imagining Haida art of prehistoric creatures, especially trilobites.

Each Island has its own spirit creature (Tupua of Kupua)that could be bargained with for a variety of reasons. Lots of ruins too. Lots of random generators for these lesser deities and places to explore (a deity coild be a white tree with red feathers instead of leaves and it represented deception and storytelling).

The whole thing was to be called Koru (a Maori symbol). I did a lot of reseaech but when that debacle about cultural appropriation came up I had second thoughts. Then I spoke to someone living out in British Columbia about the idea and she said to be careful (and she's not aware of a lot of Internet gaming controversies). So I'm scrubbing out all cultural names from real peoples and keeping it imaginary.

To be honest, I don't see a single reason why you should have to self edit.  The ideas you've presented sound interesting.

JesterRaiin

Quote from: kobayashi;898906Imagine that John Carpenter (...)

I'm sold!

Where, how, when to get it?
"If it\'s not appearing, it\'s not a real message." ~ Brett

kobayashi

Thanks ! The free, ugly, almost artless version, late 2016. If enough people like it I'll get someone to illustrate it.

JesterRaiin

Quote from: kobayashi;898941Thanks ! The free, ugly, almost artless version, late 2016. If enough people like it I'll get someone to illustrate it.

I can speak only for myself, but as long as it's gonna resemble "Shellshock" in design, I'd be perfectly happy with artless/minimalistic version.
"If it\'s not appearing, it\'s not a real message." ~ Brett


ZWEIHÄNDER

My Warhammer Fantasy Roleplay retroclone, called ZWEIHÄNDER Grim & Perilous RPG, is sooooo close to being finished! Once the second draft is finished, we are planning to take it to Kickstarter in late June/early July. We released a first draft last year to the public called GRIMDARK Beta 2 if you want to check it out!

I am also working on a casual adult drinking/dungeon board game right now. I plan to to release more info about it once we are nearing the Kickstarter window, but you can watch a video of one of the dungeon tiles being made here.
No thanks.

Ratman_tf

Quote from: Trond;898816I have this game called "La Vendetta" that I have been tinkering with for two years. I'm just too busy or lacking in confidence in it to actually publish I suppose, but maybe I will "publish" it here.
Anybody else in this situation?

What with this internet doohickey, I've thought about self-publishing on rpg.now. Hell, there's so much junk on there, I figure one more goony amateur rpg product couldn't hurt.

I have a Transformers rpg that I've been tinkering with since the 80's. I wouldn't publish that because of the rights issues, and I have no interest in generic-ifying it.

I have a Rifts clone that I've been working on for the past few years. Off and on. I actually bought some stock art and made an attempt at making a decent-looking PDF out of it. This one I'd actually be interested in publishing, but I'd want to make sure it doesn't rip off Rifts too closely.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

RunningLaser

Keep these coming!  

I had a diceless story driven rpg system I was working on a few years ago- still thinking of working on it some more.  There wasn't even a randomizer- you chose your level of success from a list that got ever smaller the further you went on.

Ratman_tf

Quote from: Necrozius;898918My setting was going to be a wholly archipelago world set in the Cambrian age in terms of fauna, and most if not all of the cultures based on Pacific Island or Pacific Northwest peoples. I got the idea while imagining Haida art of prehistoric creatures, especially trilobites.

Each Island has its own spirit creature (Tupua of Kupua)that could be bargained with for a variety of reasons. Lots of ruins too. Lots of random generators for these lesser deities and places to explore (a deity coild be a white tree with red feathers instead of leaves and it represented deception and storytelling).

The whole thing was to be called Koru (a Maori symbol). I did a lot of reseaech but when that debacle about cultural appropriation came up I had second thoughts. Then I spoke to someone living out in British Columbia about the idea and she said to be careful (and she's not aware of a lot of Internet gaming controversies). So I'm scrubbing out all cultural names from real peoples and keeping it imaginary.

I like your original idea. It's too bad you're going to scrub it.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Krimson

Quote from: Trond;898837This is my issue as well. I hesitated to describe it on RPG.net because outrage. I hesitate here because this place is very old school, and my game is nothing like old school.

Good to know. I'll keep quiet about my own projects then.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

RunningLaser

Maybe there's people who grouse about new school games- I know I have from time to time, but don't let my dipshittiness or others scare you off.   This is RPGnet- discussion without the fear!  Seriously, I'd love to hear what folks here are creating.

JesterRaiin

Quote from: RunningLaser;898961I had a diceless story driven rpg system I was working on a few years ago

Entirely your own creation, or based on some mechanics like AMBER, Active Exploits...?
"If it\'s not appearing, it\'s not a real message." ~ Brett

Trond

Quote from: Necrozius;898918My setting was going to be a wholly archipelago world set in the Cambrian age in terms of fauna, and most if not all of the cultures based on Pacific Island or Pacific Northwest peoples. I got the idea while imagining Haida art of prehistoric creatures, especially trilobites.

Each Island has its own spirit creature (Tupua of Kupua)that could be bargained with for a variety of reasons. Lots of ruins too. Lots of random generators for these lesser deities and places to explore (a deity coild be a white tree with red feathers instead of leaves and it represented deception and storytelling).

The whole thing was to be called Koru (a Maori symbol). I did a lot of reseaech but when that debacle about cultural appropriation came up I had second thoughts. Then I spoke to someone living out in British Columbia about the idea and she said to be careful (and she's not aware of a lot of Internet gaming controversies). So I'm scrubbing out all cultural names from real peoples and keeping it imaginary.
My game has some of this ("cultural appropriation" or whatever), but the names are partially made up, and partially drawn from several cultures. Not sure if anybody would make a big deal of it. Sometimes people are just glad to be remembered.

Nerzenjäger

All of these game ideas are either in Alpha or "eternal tinkering phase"  and are ideas swirling around in my head I just need to get out of my system; the names are all working titles (which I need for the creative process).

Fistful of Dice = a cinematic RPG (a quick dice-step system in the vein of Cortex or SW)
Mithril D&D = an OD&D/Whitebox Hack with a hefty dose of Palladium Fantasy, the genre veering towards Epic- and Science- more than Pulp Fantasy
Thunderclad = "Classic Neobritish Fantasy Roleplay" (an experiment in creating an 80s British-style RPG, even though I'm not British and was born in the latter half of the 80s)
Crusaders of the Polymyth = a faux 70s RPG (influenced by hex-and-counter-wargames, utilising the "strangers in a strange world"-trope á la Barsoom, Three Hearts/Three Lions, Callisto, etc.)
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

5 Stone Games

Quote from: Necrozius;898823Yep! One lost a lot of steam because of the controversy around the Strange and cultural appropriation. I went back to the drawing board and scrubbed out any mention of Polynesian cultures from it. It was a depressing task.

Unless its license related I'd have told my critics to fuck off. Using parts of other peoples cultures is part of the creative tradition and while its best to do so respectfully, its not required.