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"Do The Two-Step"

Started by James Gillen, June 18, 2015, 09:04:58 PM

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James Gillen

-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

Matt

Ron Edwards taught me that I didn't actually enjoy any of the old games I always thought I enjoyed and look back on with fondness and joyful memories. Good thing Ron knew better!

And Steve Long: the man who made Hero books read like legal briefs.

What a combo.

TheShadow

I'm a big fan of Steve Long. His books are lengthy, but his prose is well-crafted. Also, he's a rare bird in that he has a real feel for settings and their mythological elements as well as being a major rules head. His settings and fluff for Fantasy Hero, especially Tuala Morn, are excellent, and criminally underrated.

Great little article from Ron, BTW. He'd be another on my short list to have a drink with at a convention.
You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

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TristramEvans

Ron Edwards, the guy who spent half his online life talking about how D&D games were passe, incoherent and badwrongfun, and now is trying to take credit for starting the OSR. He's fun.

crkrueger

Ron actually has a good point about why we care about Magneto and Doctor Doom but not Graviton.  He takes that theory though and makes a game designed for one-shot sessions laser-focused on addressing a single theme while the players collaboratively play the super-villain and determine his fate.

Convention fun, sure I guess, whatever tickles your testicles, but I like role-playing games. :idunno:  

I'll say "traditional role-playing games" to avoid the Sturm und Drang.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Matt

Sorry, I don't give a shit about Magneto, Dr. Doom, or Graviton. They're all written at a moronic, subliterate level even for comic books.

TristramEvans

Quote from: Matt;837238Sorry, I don't give a shit about Magneto, Dr. Doom, or Graviton. They're all written at a moronic, subliterate level even for comic books.

*looks at your avatar*....yeah, okay.

TristramEvans

Quote from: CRKrueger;837235Ron actually has a good point about why we care about Magneto and Doctor Doom but not Graviton.  He takes that theory though and makes a game designed for one-shot sessions laser-focused on addressing a single theme while the players collaboratively play the super-villain and determine his fate.

Didnt see anything to that effect in the link

arminius

Somewhere I have a file or printout of a Usenet post by Steve Maurer in which he complained about the rethink of Hero going from 3e to 4e. Perhaps I'm misremembering, since it doesn't quite jibe with the narrative. As I recall, though, he was saying that they were turning Hero into GURPS, but his example really focused on Fantasy Hero. He said something like they were turning a sports car with lots of dials and gauges into a preconfigured station wagon.

Anyway, I could never get into GURPS because it was turning TFT into Champions.

What the Forge-narrativists didn't appreciate, is that if you limit the game rules to just the physics of the world, you're not then required to only play out combats. It just means you handle the social and genre stuff by other means, which is often quite liberating.

crkrueger

Quote from: TristramEvans;837247Didnt see anything to that effect in the link

You have to read About the Game, which is a tab on the top of that page.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

TristramEvans

Quote from: CRKrueger;837305You have to read About the Game, which is a tab on the top of that page.

Ah, cool, thanks

RPGPundit

Quote from: Matt;837153Ron Edwards taught me that I didn't actually enjoy any of the old games I always thought I enjoyed and look back on with fondness and joyful memories. Good thing Ron knew better!

And Steve Long: the man who made Hero books read like legal briefs.

What a combo.

Couldn't have put it better myself.
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