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Different Species of Humans!

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SHARK:
Greetings!

Yes, a very interesting idea. Evidently, SCIENCE!--has figured out that historically, we have had different species of Humans; I.e, Cro-Magnons, Neanderthals, and of recent scholarship, Denosovians. These human species were capable of interbreeding--and the scientists believe that apparently there was lots of interbreeding going on, on a constant basis, for a very long time. These different Human species each possessed distinctly *different* physical, social, and intellectual capabilities.

That all seems to be firmly established FACTS.

Human beings then, are not originally-speaking, homogenous, the same, or equal in many different aspects.

Have you developed different Human species in your campaigns?

The idea is certainly ripe with many intriguing possibilities!

Semper Fidelis,

SHARK

BronzeDragon:
It would make a lot of sense to do this in an early Paleolithic setting, maybe something like Osprey's Paleomythic https://www.amazon.com/dp/147283481X/?coliid=I3454L24FZYTR&colid=1TX4UZOED51DK&psc=1&ref_=lv_ov_lig_dp_it.

I'm not sure if that game has anything of this sort, but I can certainly see it as a possibility.

VisionStorm:
I've considered adding this a bunch of times in recent years when working on homebrewed settings, but I haven't gotten around implementing it in actual play. But I've worked on "beastmen" races related to humans, pygmy humans instead of halflings or giant human races inspired by Denisovans.

I wonder how much impact these would have, though, given the over proliferation of non-human races these past few years (decades?) and the fact that a lot of them are very human-like, or even descend or interbreedable with humans. Plus, considering a lot of fantasy world characters don't know anything about genetics, claiming that these races are really humans might be nothing but an interesting factoid from a player's point of view. But in practice, pygmies would still be regarded as "halflings", while beastmen might be indistinguishable from orcs.

SHARK:

--- Quote from: BronzeDragon on July 22, 2022, 06:44:43 PM ---It would make a lot of sense to do this in an early Paleolithic setting, maybe something like Osprey's Paleomythic https://www.amazon.com/dp/147283481X/?coliid=I3454L24FZYTR&colid=1TX4UZOED51DK&psc=1&ref_=lv_ov_lig_dp_it.

I'm not sure if that game has anything of this sort, but I can certainly see it as a possibility.

--- End quote ---

Greetings!

That's an interesting book, BronzeDragon! I should get that one sometime here soon.

In the campaign, though, what if the different species of humans survive and thrive beyond the paleo times? Like into the standard ancient/medieval eras of most campaigns.

Semper Fidelis,

SHARK

Kahoona:
My main science fiction setting has only humans and various sub species of humans due to purposeful mutations to let colonists survive on distant worlds and gene altering that occured during wars long winded past. Not to mention purpose built slave races by great empires to live on hostile conditions without having to invest in terraforming whole worlds.

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