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Sell me on d6 System

Started by CleanCutRogue, March 21, 2006, 10:51:06 PM

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Silverlion

Quote from: CleanCutRogue1) the wound resolution system - is it simple (like the damage boxes of WOD), numerically depletive (like hitpoints in d20), or something else?  It was mentioned in your post (Technomancer) that there are two systems.


Seems to be two systems Body points or a wound table system you can use either one or a hybrid of the two.


Quote2) is it common to roll so many dice?  How common?  I'm fine tossing 3-5 dice for most actions (we do that in FUDGE, Gurps, etc. anyway).  Is rolling 15 dice something that a player gets to do once in a great while (smiling the whole time he gathers them) or is it something that happens multiple times per sesson - making it not special and therefore just tedious?

My experience is 3-4 is most common with 5-6 dice being possible and larger pools with force points being occasionally used (Star Wars), in the Godsend Agenda supers game an attribute over 7 is superhuman and skills added to that is extreme levels of ability so 10 dice+ is rare. (not impossible or even unlikely, but not common.)

Quote3) in SW (the one we played had Darth Vader on the cover btw) they had Force Points.  I'm generally not a fan of meta mechanics like fate points, luck points, etc.  But Force Points were intrinsic to the setting and therefore the mechanics - not meta mechanics.  Is there something in the new rules for this or is this eiliminated for the sake of realism?  Is it tied to behavior or roleplaying or alignment/allegience/etc.?

There are fate points, character points and Ka points in in Godsend Agenda, I'm pretty sure Fate Points and Character points are in the general WEG D6 books so they're meta mechanic aspects.

Quote4) did WEG get on the bandwagon with Advantages/Merits and Disadvantages/Flaws?  It seems to be a common mechanic most games have nowadays.


Mostly yes afaik.
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Dacke

Quote from: CleanCutRogue1) the wound resolution system - is it simple (like the damage boxes of WOD), numerically depletive (like hitpoints in d20), or something else?  It was mentioned in your post (Technomancer) that there are two systems.
I'm speaking from the point of view of an old Star Wars player, so this might have changed. In Star Wars 1st ed, a wound system was used. The attacker rolled the damage for his attack, and the defender rolled his Strength (plus armor) to resist. You then compared the two:
DamageDamage>=Strength: Wounded (-1D to everything)
Damage>=Strength x2: Incapacitated
Damage>=Strength x3: Mortally Wounded (each round, roll 2D vs the number of rounds you've been mortally wounded, if you roll less you die)

Star Wars 2nd ed changed this to a system where you compared the difference between damage and Strength (so 5 vs 9 was the same as 25 vs 29 - I don't remember the exact table though), Strength > Damage meant no effect, and if you took more than a certain number of stuns in a short time, you were knocked out. It also had optional(?) rules for hit locations (basically, if you were hit in the head damage increased by 1D and if you were hit in the torso it decreased by 1D).

Quote2) is it common to roll so many dice?  How common?  I'm fine tossing 3-5 dice for most actions (we do that in FUDGE, Gurps, etc. anyway).  Is rolling 15 dice something that a player gets to do once in a great while (smiling the whole time he gathers them) or is it something that happens multiple times per sesson - making it not special and therefore just tedious?
A starting character, if thouroughly cheesed, can start with something like 7-8 dice in something (that's 5D basic ability which is only possible for non-humans, +2D skill, and +1D specialization - the latter one only existing in 2nd ed). More commonly, you'll have skills in the 3-6D range (2-4D base, +1-2D skill). Increasing skills that are already high is more difficult (the cost in XP is equal to the current number of dice, and each die is divided into three "pips" - it goes 1D, 1D+1, 1D+2, 2D). An experienced character might have 8D or 9D, and then he is definitely kick-ass level - that's roughly where the movie characters are at the end of the trilogy.
 

Joey2k

Look on page 2 for an explanation of the current wound system.

http://www.westendgames.com/d6/d6aref.pdf
I'm/a/dude

CleanCutRogue

wow - just looked up the price to buy the new edition of the books.  They seem only available in hardcover and at 30 bucks a pop - um... wow.

So - if the rules are pretty much the same, I wonder what you need all three for?  I'm assuming the fantasy version goes into details on magic and elves and such, and the futuristic one goes probably into cyberware, spaceships, and aliens.  So what does the Adventure version offer that the other two don't?  It seems like if I wanted to cover all the bases I'd get the Fantasy and the Space and ignore the Adventure.

But wow - 60 bucks and I don't even have a creature compendium or anything.

I'm starting to rethink.  

OH - did any of you know you can order RPG stuff from Target?!  Who would have thought?  I found the books here when I googled!
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Silverlion

You can get some from Walmart too..;/
Usually cheaper.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

CleanCutRogue

I tried... couldn't find it on Walmart's site... show me?
Star Frontiers Digitally Remastered: http://www.starfrontiersman.com

Silverlion

Quote from: CleanCutRogueI tried... couldn't find it on Walmart's site... show me?


I'm not sure they have D6, just rpg's in general sorry for the confusion.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

CleanCutRogue

I decided not to buy.  Even though some of you were really helpful about helping me appreciate some of the points about the system - I just think it's 1) poorly packaged as a universal system and 2) not all that popular except in it's earler edition format (SW, etc).

If they come out with a single big book with a bunch of subsystems to plug & play, I'd pay for that.  As it is,

Blah
Star Frontiers Digitally Remastered: http://www.starfrontiersman.com

Emryys

Quote from: CleanCutRoguewow - just looked up the price to buy the new edition of the books.  They seem only available in hardcover and at 30 bucks a pop - um... wow.
I'm starting to rethink

I'm looking on E-bay... always the SW books, not the core stuff.

I play online, so Dicepools... *shiver*

Rules lite like Fudge or something or the game takes days ;)

Silverlion

Quote from: EmryysI'm looking on E-bay... always the SW books, not the core stuff.

I play online, so Dicepools... *shiver*

Rules lite like Fudge or something or the game takes days ;)


What do you use to play online? I use IRC and Dicepools are easy as pie using certian dicerollers. (it adds em up for you even, ;) )
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

Emryys

Quote from: SilverlionWhat do you use to play online?

I use GRiP

It has a pretty sophisticated Dicetool... in fact it can do fudge rolls as well as pools :)

Here's GRiP in Action

Silverlion

Quote from: EmryysI use GRiP

It has a pretty sophisticated Dicetool... in fact it can do fudge rolls as well as pools :)

Here's GRiP in Action


Then why the problem with dicepools? if its so sophisticated?
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

Emryys

Quote from: SilverlionThen why the problem with dicepools? if its so sophisticated?
Well there isn't really with online play and a diceroller... just the memories of FTF ;)

...and stepping on stray d4's :(

Silverlion

Quote from: EmryysWell there isn't really with online play and a diceroller... just the memories of FTF ;)

...and stepping on stray d4's :(


Ah I see!

Behold the Ninja-Gamer!
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

Emryys

What do you play online, Silverlion? Is it WEG's d6?