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Hercules & Xena RPG

Started by Batjon, October 14, 2020, 04:32:00 PM

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S'mon

Quote from: Lurkndog on October 19, 2020, 10:32:30 AM
The stat inflation may mirror the overall power inflation as the Star Wars movies go along.

I don't think so; it was a mid-90s WEG thing and probably parrallel evolution to the inflation in the prequel trilogy and sequel trilogy. I don't recall a ton of power inflation in the '90s SW books I read.

In the original game the PCs are to the NPC mooks much as Luke/Han/Leia are to the mooks in the original trilogy; while Luke & co themselves are wildly over-statted in the official numbers. It sounds as if the mid-90s WEG book/magazine stat inflation means that PCs would need to be highly experienced, and starter PCs would be the mooks.

Bren

Quote from: S'mon on October 19, 2020, 10:44:13 AM
Quote from: Lurkndog on October 19, 2020, 10:32:30 AM
The stat inflation may mirror the overall power inflation as the Star Wars movies go along.
It sounds as if the mid-90s WEG book/magazine stat inflation means that PCs would need to be highly experienced, and starter PCs would be the mooks.
The assumption did seem to be that the PCs would be very highly experienced which would, in effect, make any starting PC equivalent to a mook. So, whereas the GM might need to increase the power of some NPCs in the early published adventures, in the materials published later the GM usually needed to decrease the power of the NPCs.

Neither was a difficult thing to do. (It's easy to adjust power and difficulties up or down in D6. Far easier than in 5E for example.) But the extremely high stats in some publications did make me think - WTF? Our campaign ran about 10 years playing an average of 8-10 hours per week for most of that time. And we had a couple of PCs that played through almost all 10 years, but none of them reached the stratospheric levels of the heroic movie stats or the very high statted NPCs. I guess as GMs we were just too stingy.  ;D
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