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How much realism do you like in your rpg's?

Started by Wood Elf, December 12, 2014, 10:03:21 PM

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Jason Coplen

Quote from: RPGPundit;807133From my experience, "realism" usually actually means "people demanding their own crazy unrealistic ideas based on pet interests".  I mean, when you have people arguing that "realistically" a katana should cut through a tank (or, as actually happened in one of my campaigns, that a bar stool should actually be a better defensive weapon than a shield), but no one seems interested in tracking bowel movements, then you're not actually arguing for anything 'real'.

This shit again from you? Take a fucking piss and get over it. :rolleyes:
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Phillip

Quote from: Brad;811809The Xmen don't like Spiderman because he's not a mutant which leads me to believe one of Spiderman's major powers is Public Distrust.

Peter Parker, Teenager, is the fundamental thing. It gets a bit awkward when he's pushed past the early 20s college-student phase.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

RPGPundit

Quote from: Tetsubo;811021I always saw the Marvel mutants as a metaphor for the gay community. Most of them can 'pass' while not being like the majority. Though it can be applied to many minority groups.

Well sure, originally they were a metaphor for racism; later they became a metaphor for gay rights.  But they still don't make sense in the same way that either of those would.  Mainly because there are mutants who look like totally average people and are thus not a 'visible' minority on the one hand, and on the other there are non-mutants who have weird and dangerous powers or unusual appearance and yet these aren't persecuted in the marvel universe.
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