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Author Topic: D&D: WotC Orders Multiple Watchdogs Per Game Designer  (Read 1627 times)

RPGPundit

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D&D: WotC Orders Multiple Watchdogs Per Game Designer
« on: November 17, 2022, 11:19:26 PM »
WoTC promises every single word in every #dnd5e book will now need to be approved by "Diversity Reader" political commissars. Every game designer will be watched by multiple diversity hires in a massive Woke make-work scheme.
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GeekyBugle

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Re: D&D: WotC Orders Multiple Watchdogs Per Game Designer
« Reply #1 on: November 17, 2022, 11:57:31 PM »
Why only 3 Kultural Komissars? They clearly need much more than that...

Lets see, How many cultures in the world? They clearly need one Komissar for each and it has to be someone with the magical blood, clearly.
Now, how many genders? Well they need one for each.
Disabilities? One Kultural Komissar for each
They also need one landwhale at least.

So, that's 3800 Kultural Komissars selected for their magical blood. Times Gender+ Times Disability + 3800 landwhales from each culture.
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Jam The MF

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Re: D&D: WotC Orders Multiple Watchdogs Per Game Designer
« Reply #2 on: November 18, 2022, 01:26:48 AM »
This is going to be a glorious train wreck.
I was Banned from RPG.net a long time ago, for Having Common Sense.

Hzilong

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Re: D&D: WotC Orders Multiple Watchdogs Per Game Designer
« Reply #3 on: November 18, 2022, 03:50:04 AM »
Yeah, if it really is 3 commissars per writer, this is going to burn money faster than I burned my goodwill towards WotC. Who looked at that and could have possibly thought “yeah, this is a sound financial decision”. Just about everyone, in every field, already agrees that there is too much administrative bloat. Only people who disagree are, shockingly, the crazy HR people who have the greatest authority and incentive to expand said useless administrative sector.
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Re: D&D: WotC Orders Multiple Watchdogs Per Game Designer
« Reply #4 on: November 18, 2022, 04:37:44 AM »
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
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Kerstmanneke82

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Re: D&D: WotC Orders Multiple Watchdogs Per Game Designer
« Reply #5 on: November 18, 2022, 06:05:48 AM »
As I have stated in another thread, if you work for Wizards, you are NOT marginalised.

VisionStorm

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Re: D&D: WotC Orders Multiple Watchdogs Per Game Designer
« Reply #6 on: November 18, 2022, 07:12:34 AM »
"Marginalized" is one of those words that have been coopted to mean whatever these idiots say it means regardless of its actual meaning, or who it actually applies to in actuality. In our current climate the only truly "marginalized" people, by the actual meaning of the word, are the ones who either hold the "wrong ' political positions or disagree with the prevailing narrative—who are hunted to the ends of the earth, publicly shunned and attacked with impunity, and driven to financial ruin (or at least attempted to). You know, MARGINALIZED.

But no matter how many lonesome instances of fringe individuals without political power or influence who are genuinely bigoted or racist (against non-whites) you may find, people in the modern western world are demonstrably NOT "marginalized" on the basis of immutable characteristics (with the arguable exception of men and white people). The only basis of marginalization in the current paradigm is political. The idea of inherently "marginalized" people on the basis their race, (female) sex or (non-heterosexual) sexuality is newspeak.

I particularly love the assertion that people who complained about the new Spelljammer stuff "correctly" identified problematic content when the fact of the matter is that this is all subjective and subject to whatever whims people have that day. There is no objective criteria to "correctly" identify in any of this. It's all a matter of what direction the winds blow that day and how they are able to spin the current outrage. No amount of "cultural" consultants is gonna be able to predict or fix that. But I'm glad that WotC is willing to waste money to appease the mob. Anything that drives them closer to ruin is fine by me.
« Last Edit: November 18, 2022, 07:15:20 AM by VisionStorm »

tenbones

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Re: D&D: WotC Orders Multiple Watchdogs Per Game Designer
« Reply #7 on: November 18, 2022, 11:47:18 AM »
I applied to be the Kommisar of Oriental, Consulting Klepto-affirmers on their approver council...  or the KOCK as it's known.

And they said "Oriental sounds racist".

I told them " Would you prefer Asian?",

They replied "What is that?"

So no dice.

jhkim

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Re: D&D: WotC Orders Multiple Watchdogs Per Game Designer
« Reply #8 on: November 18, 2022, 01:26:47 PM »
From my perspective as left-leaning, this sounds like a simple "cover-your-ass" move that has little to do with actual liberal values. I have no belief that WOTC is on my side - they're just trying to pay a token amount to win support from my side. Those consultants will get paid a token amount to suggest a few minor changes, which will change very little about the game experience of a product regardless of one's political orientation.

I think of it like McDonald's hiring dietary consultants to review their menu. I'll still eat McDonald's, but I know damn well that it's not healthy - that's not what I eat it for.

VisionStorm

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Re: D&D: WotC Orders Multiple Watchdogs Per Game Designer
« Reply #9 on: November 18, 2022, 02:08:17 PM »
From my perspective as left-leaning, this sounds like a simple "cover-your-ass" move that has little to do with actual liberal values. I have no belief that WOTC is on my side - they're just trying to pay a token amount to win support from my side. Those consultants will get paid a token amount to suggest a few minor changes, which will change very little about the game experience of a product regardless of one's political orientation.

I think of it like McDonald's hiring dietary consultants to review their menu. I'll still eat McDonald's, but I know damn well that it's not healthy - that's not what I eat it for.

It's protection money to the woke mafia. They're paying up in the vague and uncertain hopes that the woke won't burn their house down. I think that it will change the direction any product could've possibly taken, so it will probably change the potential experience of the game at the very least more than a little bit. Though, I agree that this is more about appeasing the mob than it is about any genuine adherence to their ideology as a company, even if some individuals within the company ostensibly adhere to that ideology.

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Re: D&D: WotC Orders Multiple Watchdogs Per Game Designer
« Reply #10 on: November 18, 2022, 02:27:54 PM »
From my perspective as left-leaning, this sounds like a simple "cover-your-ass" move that has little to do with actual liberal values. I have no belief that WOTC is on my side - they're just trying to pay a token amount to win support from my side. Those consultants will get paid a token amount to suggest a few minor changes, which will change very little about the game experience of a product regardless of one's political orientation.


If that's how they do it, we're all going to know soon. The leftist maniacs they have in their employ will reveal it to Twitter (or wherever the communists run to now that Twitter is no longer in their power) and it will be the subject of brutal articles in the "gaming" media, then Wizards will have to do something even bigger.

They're under too much scrutiny for this to be cursory, and if they do it that way, the woke mob will come after them even worse. They won't stop until the people who have ALL the power in WoTC are the Diversity Commisars.
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Jaeger

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Re: D&D: WotC Orders Multiple Watchdogs Per Game Designer
« Reply #11 on: November 18, 2022, 03:35:12 PM »
From my perspective as left-leaning, this sounds like a simple "cover-your-ass" move that has little to do with actual liberal values. I have no belief that WOTC is on my side - they're just trying to pay a token amount to win support from my side. Those consultants will get paid a token amount to suggest a few minor changes, which will change very little about the game experience of a product[/b] regardless of one's political orientation.


If that's how they do it, we're all going to know soon. The leftist maniacs they have in their employ will reveal it to Twitter (or wherever the communists run to now that Twitter is no longer in their power) and it will be the subject of brutal articles in the "gaming" media, then Wizards will have to do something even bigger.

They're under too much scrutiny for this to be cursory, and if they do it that way, the woke mob will come after them even worse. They won't stop until the people who have ALL the power in WoTC are the Diversity Commisars.

I knew something was missing from the Corporate Cancer thread...

The inevitable; "No big deal", "The game isn't really changed", "Nothing to see here", apologia response.

As was pointed out in that thread, and which Pundit has driven home in his video - WotC has been lit up too much by the cool kids over their 'cursory' efforts. This is WotC's reply to criticisms of their previous efforts.

It doesn't matter whether they are hiring full time employee's, or using a group of contractors; They are giving creative veto power over D&D to people who's job will be to apply critical race theory to everything.

The results will be wonderful to behold.
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Zelen

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Re: D&D: WotC Orders Multiple Watchdogs Per Game Designer
« Reply #12 on: November 18, 2022, 05:03:31 PM »

jeff37923

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Re: D&D: WotC Orders Multiple Watchdogs Per Game Designer
« Reply #13 on: November 18, 2022, 05:06:02 PM »
From my perspective as left-leaning, this sounds like a simple "cover-your-ass" move that has little to do with actual liberal values. I have no belief that WOTC is on my side - they're just trying to pay a token amount to win support from my side. Those consultants will get paid a token amount to suggest a few minor changes, which will change very little about the game experience of a product[/b] regardless of one's political orientation.


If that's how they do it, we're all going to know soon. The leftist maniacs they have in their employ will reveal it to Twitter (or wherever the communists run to now that Twitter is no longer in their power) and it will be the subject of brutal articles in the "gaming" media, then Wizards will have to do something even bigger.

They're under too much scrutiny for this to be cursory, and if they do it that way, the woke mob will come after them even worse. They won't stop until the people who have ALL the power in WoTC are the Diversity Commisars.

I knew something was missing from the Corporate Cancer thread...

The inevitable; "No big deal", "The game isn't really changed", "Nothing to see here", apologia response.

As was pointed out in that thread, and which Pundit has driven home in his video - WotC has been lit up too much by the cool kids over their 'cursory' efforts. This is WotC's reply to criticisms of their previous efforts.

It doesn't matter whether they are hiring full time employee's, or using a group of contractors; They are giving creative veto power over D&D to people who's job will be to apply critical race theory to everything.

The results will be wonderful to behold.

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World_Warrior

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Re: D&D: WotC Orders Multiple Watchdogs Per Game Designer
« Reply #14 on: November 18, 2022, 07:04:25 PM »
Most likely, one of the reasons to focus on digital is to cut overhead costs for physical books. The VTT will be a subscription, so in theory should generate revenue. I would assume physical books will be rarer, because if most of the fanbase plays face-to-face, that would work against their monopoly. So, I would imagine if 6e doesn't do it, 7e will make books a Limited Edition thing (to save trees)