This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[D&D] Strongholds and Dominions

Started by winkingbishop, November 12, 2010, 04:47:11 PM

Previous topic - Next topic

winkingbishop

Have you run or played in campaigns that featured a PC(s) with land and a dominion?  Did everyone have a stronghold or was the dominion shared amonst the party?  Which edition and what kind of rules did you use?  Did it affect the delivery of the campaign much and in what ways?

"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]

danbuter

Yes. I was in a Birthright campaign. I had a Thief character and controlled the merchant stuff. The other guys ran the kingdom, the churches, and the magic. It was a lot of fun. One of the better ideas to come out of 2e.
Sword and Board - My blog about BFRPG, S&W, Hi/Lo Heroes, and other games.
Sword & Board: BFRPG Supplement Free pdf. Cheap print version.
Bushi D6  Samurai and D6!
Bushi setting map

Cole

Sure, several times (though at higher levels, not from 1st level a la birthright).

Usually the PCs have separate strongholds, but in my Eberron game they ended up co-operatively holding an extradimensional one.

In one campaign each PC had a stronghold in a city they founded - the half-orc fighter held the castle, the cleric/thief the grand hotel, the bard a sort of circus pavillion, etc.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Spinachcat

I've done campaigns where I started them with a dominion, but in 0e/1e back in the day, characters with strongholds soon became NPCs or absentee-landlords.

Birthright was an interesting setting concept.

skofflox

In one AD&D 1ed. game we took it to that level. Seperate domaines on a large island..."retired" at that point (and the other player stopped playing RPG's) so no further input...:o

shame that...
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

winkingbishop

I've been through it a few times in a couple of editions, but when I'm DM I usually use the rules from the Rules Cyclopedia.

As youngsters I remember a few of the PCs having their own domain and it got sort of messy.  Since this was an option fairly early in the leveling scheme, they got restless too.  So at times they just appointed heirs or seneschals to oversee things when we wanted to get back to traditional adventuring.

I remember a much more successful attempt using the RC rules bolted onto AD&D.  In this case, only one PC actually "owned" a domain and the other PCs occupied offices, the thief guild, etc., respectively.  The scale of that campaign wasn't nearly as vast, so it was much easier to go back and forth from administering the realm and adventuring.

I guess I've used the rules more or less a handful of other times, but the above two are the extreme examples of my failures and successes. :)
"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]

RPGPundit

In my RC D&D campaign, the PCs got strongholds (or rather, some of them did) after hitting 9th level. The cleric had a stronghold in Darokin and the halfling had one in the Five Shires.  The system worked pretty well, and it made those regions (on the borders between the two countries) the "home territories" of the PCs.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Cole

Yeah, we also used the Mentzer stronghold/dominion rules for "AD&D," for the most part. But we did use the AD&D table for personal followers attracted.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

winkingbishop

Quote from: Cole;416936Yeah, we also used the Mentzer stronghold/dominion rules for "AD&D," for the most part. But we did use the AD&D table for personal followers attracted.

Indeed.  That's exactly what we did as well.
"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]

LordVreeg

A few times.

And in the current long-term disaster, yes.

Though it is never based on arbitrary rules or levels.  It si earned through political and social acumen.

And one of the nice things is that it puts some older PCs in a state of 'semi-played' status.  Some of these PCs go back to the genesis or near the beginning of the campaign.  

AS with the Bishop, the other leadership offices have mattered.  The Head of the Alternative School of Magic in Igbar, one of my primary campaign loci, is a PC (and his wife) from back in the original 1984 group.  The Red Eye of the Eye of Igbar (One of the largest multinational thieve's guilds) is a PC from a group that started in 1989.  Garcellenti Euridious, Head of the Order of the White Paladin in Igbar, is also a member of that group.  
ETC.

PCs that survice to a certain point normally collect a certain amount of political clout.  And they can increase the integration of the PCs into the campaign.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

Reckall

Quote from: winkingbishop;416834Have you run or played in campaigns that featured a PC(s) with land and a dominion?  Did everyone have a stronghold or was the dominion shared amonst the party?[/IMG]

It was in my very first campaign. This means around 1985-87, in Greyhawk, just after the Mentzer's D&D characters (with no explanation at all) were teleported from Mystara to Greyhawk and became AD&D characters.

We didn't even bothered to "conquer" the fortress or anything: it was a given. It was near Veluna on the Greyhawk map...

[...Real time interruption: I'm going to check where. Ah, the memories!...]

...On the gap between Veluna and Bissel. We designed the fortress and the surrounding lands, but we never "ran" it or whatever. The two eldest characters (a human fighter, Elendil, and an Elf fighter/magic usr, Gil-Galad - yes, those were the days :D] retired and became the former the lord of the fortress, and the latter the Lord of the elf community living in the woods near it.

So, basically, our Elven fief was the base for the strike group who went adventuring, but not much else: each player had two or three characters, and before every adventure we assembled "The Team". I remember fondly how we played "Desert of Desolation 1-3" (the original one, of course) in the Sea of Dust. The campaign ended when "The Strongest & The Bestest" gated to Krynn to tackle the War of the Twins (written by me, with only the books as reference). I threw in that Strahd von Zarovich was Raistlin & Caramon's true father, Empire Strikes Back-like, and even bits from "The Hunt for the Red October". The resulting adventure was so beyond anything that we actually burned out: what could have topped it? At the end the two continents (which were on the same planet) were joined in an "alliance pact".

Wild times. It was 1988, we called it a luster, and I though that my RPG days were over. Never felt the need for other "fortressess, anyway, and political intrigue at ruler level is usually boring - better to be the one tasked to put the sand in the vaseline of the king on the first night of the "important political marriage"...
For every idiot who denounces Ayn Rand as "intellectualism" there is an excellent DM who creates a "Bioshock" adventure.