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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: TonyLB on September 06, 2007, 02:17:55 PM

Title: [D&D] Somebody help me out with "A dark and stormy knight"
Post by: TonyLB on September 06, 2007, 02:17:55 PM
Okay, so I want to run this adventure (http://www.wizards.com/default.asp?x=dnd/oa/20050329a) (A dark and stormy knight) for my group.  It's wonderfully atmospheric, and I really don't care that it's a bit heavy-handed in framing people into the scene and situation.  That's cool.

BUT ...

I want it to make sense.  I want to be able to feel that there's a world ticking along by sensible rules.  And there's this one bit that ... I can't get it to make sense.  Specifically:

I know, I know ... they're random monsters with a thin veneer over them ... and I don't think my players will ever question, they'll just kill the brutish beasts.

But it's throwing me.  It genuinely is.  Hearing some effort to make sense of the ecology and causality (a local giant-spider has preyed upon the rat population that attacked the PCs earlier, for instance) makes it hard for me to just suspend disbelief.  Does anyone have a recommendation for a sensible way to have these bug-bears in this locale?

I mean, to give you an idea of how whacked my ideas for this stuff are, I'm contemplating having the bug-bears join the party (under Storm-Peace) in the ante-chamber, and then maybe be uneasy collaborators in the early investigation of the ruins, before breaking the storm-peace at some crucial moment (unless the PCs break it first, of course).

I think that might be fun, but ... clearly not the intent of the original module.  If there's an easier way to make everything make sense, I'm all ears.
Title: [D&D] Somebody help me out with "A dark and stormy knight"
Post by: Gunslinger on September 06, 2007, 02:25:08 PM
Could it be as easy that the bugbears themselves were forced into the chamber because of the weather, knowing that it was a safehouse of sorts for these kinds of storms?  They also could use this location as a safehouse of sorts, to loot travellers that are caught in the storms if they happen regularly enough.  Maybe have some sort of shaman.
Title: [D&D] Somebody help me out with "A dark and stormy knight"
Post by: TonyLB on September 06, 2007, 02:29:35 PM
Hrm ... how to get that across?  I could have some figures at the top of the hill, clambering about in the early stages of the storm.  The PCs see them, wonder if "Hey, I wonder if they're going the same place" and then when they first hit the antechamber they say "Nope, nothing to do with us ..."

Then, when they see the light-well, and the rope later, they can say "So what would be up above ... oh shit!"

>nod, nod<  That could work!  Cool. :D
Title: [D&D] Somebody help me out with "A dark and stormy knight"
Post by: LeSquide on September 06, 2007, 04:02:18 PM
I actually ran a scenario like this a while back; the players immediately assumed that the baddies (in this case, hobgoblins) were some sort of storm worshippers.
I like leaving some incongruities in the game, and seeing how the players explain them; it usually works pretty well if most of the game has explainable details.
Title: [D&D] Somebody help me out with "A dark and stormy knight"
Post by: Joey2k on September 07, 2007, 08:35:35 AM
(IIRC it was hobgoblins, only the zombie was a bugbear)

When I ran it, the bugbear was a legendary champion from the past, and the hobgoblins were there specifically to bring him back to life to fight for them.  The ritual to bring him back had to be performed during one of the storms in order to work.
Title: [D&D] Somebody help me out with "A dark and stormy knight"
Post by: Abyssal Maw on September 07, 2007, 08:37:43 AM
Like the cleric situation, I think you might be worrying too much.
Title: [D&D] Somebody help me out with "A dark and stormy knight"
Post by: Serious Paul on September 07, 2007, 09:17:57 AM
You could replace the Bug Bears with a similar CR creature that makes sense in the context, or a trap/puzzle of the same CR.