I played almost no D&D until 3e came along, just tiny bit of 83 Basic and a few 2e games.
I quite enjoyed 3e and some derivatives at the time, but would never go back to it, except maybe something really stripped down like Mongoose Lone Wolf.
I enjoyed 4e at first, but came to despise it as anything other than a pretty good tactical skirmish game.
I ran some 1e dungeon crawling some years back, when OSR was still a fairly new thing, and I quite enjoyed it. This was my first exposure to the true strengths of D&D (IMO). When I started thinking about doing something similar again, I was leaning towards B/X or some derivative, finally settling on ACKS (which I haven't played yet, but plan to after my current game).
If I have to limit myself to the games I've played, 1E wins hands down. If I'm allowed to include games I haven't played yet, it's ACKS (without too much of the stuff that gradually getting added onto it, and which seems will be integrated into 2e, moving it further away from it's B/X roots). B/X or ACKS feels to me like all the upside of 1e, but more streamlined and coherent.
There's nothing I've heard or read about 5e that suggests to me I have any reason to play it over 1e, B/X or ACKS.
Why ACKS? At it's core, it's B/X with a very lightweight feat system, ritual magic rules that let you use higher level spells without ever making them easy, what appear to be some pretty decent domain and campaign activity rules inspired by BECMI, and a pretty good system for building or modifying classes to match whatever setting you want to go for.