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[D&D]House rule I'm considering

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el-remmen:
I don't play with an AoO for stadning at all - but that is because we use "knockdown rules" (converted from 2E combat & tactics) and it would just be too deadly to use both rules - and I prefer the cinematic nature of the weight of a blow driving someone to the ground more than the free attack on someone getting up.

Cyclotron:
House Rule: "A DC 15 Tumble check allows your character to stand up from prone without incurring an Attack of Opportunity."

Sigmund:

--- Quote from: Cyclotron ---House Rule: "A DC 15 Tumble check allows your character to stand up from prone without incurring an Attack of Opportunity."
--- End quote ---


That's great too...and makes perfect sense to me...and gets even more use out of the tumble skill.

Dacke:

--- Quote from: Sigmund ---IMO trip should be a powerful manuever, and specialists in it should become a group's priority target.
--- End quote ---
Well, as I said in the original post, tripping is a pretty powerful maneuver even without the AoO, especially if you have friends there ganging up to take advantage of the +4 attack bonus (I think it's technically -4 to AC, but that's the same thing).

Dacke:

--- Quote from: Cyclotron ---House Rule: "A DC 15 Tumble check allows your character to stand up from prone without incurring an Attack of Opportunity."
--- End quote ---
The problem with that is that very few monsters have Tumble as a skill, and few classes have it as a class skill (notably, most primary combatants don't). Also, Tumble is already a pretty powerful skill, allowing you to move around the battlefield without getting smacked around. I'm a bit leery about adding even more utility to it.

I could see allowing Tumble to be used to get up as a free action, with a failure (or possibly a failure by 5+) meaning you provoke an AoO.

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