SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Resource management vs. straight comparison

Started by James McMurray, February 07, 2007, 02:18:53 PM

Previous topic - Next topic

Ian Absentia

Point of Order:  If it pleases the forum, do endeavor to refrain from comparing one particular game against another.  Mechanics, yes; actual titles, no. :)

!i!

[Edit: To clarify my request, we're discussing specific mechanics here, not the literary merits of the games' authors nor the games' published setting.  So, yes, naming the title from which the mechanics derive is fair, and explaining the mechanics within the context of their intended setting is fair, but attacking and defending a game conceptually is foul.]

The Yann Waters

Well, management systems do allow for greater "fine tuning" on the part of the players, making it possible for them to weigh more accurately and in advance the benefits and drawbacks to expending objectively quantified resources, without having to rely on the GM's judgment on every niggling detail. They add flexibility to the game mechanics.

"Better" is such an awfully subjective term, though.
Previously known by the name of "GrimGent".

James McMurray

Quote from: GrimGent"Better" is such an awfully subjective term, though.

No need for the PC stuff here. This is the RPGsite. One assumes that you have a preference, and that you prefer it because you believe it to be better. :)

The Yann Waters

Quote from: James McMurrayThis is the RPGsite. One assumes that you have a preference, and that you prefer it because you believe it to be better. :)
A slight preference: my favourite games include both varieties, after all.
Previously known by the name of "GrimGent".

Consonant Dude

Quote from: James McMurrayWhich one is better for diceless gaming and why?

I know it usually sucks when people say that but I really believe it: a combination of both.

So, Karma most of the time and some ressource management for special situations or when the players want to pay the price.
FKFKFFJKFH

My Roleplaying Blog.

RPGPundit

Its somewhat complicated.  "Straight Comparison" is being used here as codeword for "Amber".  Sorry to break that rule but that's clearly what this conversation sprung from.

If that were not actually the case, I'd say that they both sucked because I would assume that "straight comparison" meant a simple, "34 beats 32" kind of comparison mechanic.
Amber's mechanic is NOT that. Its a comparison with various factors, including the social factor of the player's ability to convince, blended in.

So I'd say that "Comparison with modifiers", especially social modifiers, is the best possible diceless mechanic.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

The Yann Waters

Quote from: RPGPundit"Straight Comparison" is being used here as codeword for "Amber".
Or Puppetland, just as resource-based games include MURPG.
Previously known by the name of "GrimGent".