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D&D 5th Edition.

Started by Darrin Kelley, March 20, 2017, 06:40:12 PM

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Darrin Kelley

I decided to put this here. Since I know Pundit had a hand in the development of the product.

Aside from the core 3 rulebooks. What are the most important supplements for the game system?

I ask this because: I'm constructing a shopping list of stuff to get. And so far my list isn't very big.
 

Llew ap Hywel

Quote from: Darrin Kelley;952951I decided to put this here. Since I know Pundit had a hand in the development of the product.

Aside from the core 3 rulebooks. What are the most important supplements for the game system?

I ask this because: I'm constructing a shopping list of stuff to get. And so far my list isn't very big.

There aren't any. Although from what people are saying you can get a lot of value out of Adventure in Middle Earth
Talk gaming or talk to someone else.

estar

Quote from: Darrin Kelley;952951I decided to put this here. Since I know Pundit had a hand in the development of the product.

Aside from the core 3 rulebooks. What are the most important supplements for the game system?

I ask this because: I'm constructing a shopping list of stuff to get. And so far my list isn't very big.

Supplements? There are no official supplements aside from Volo Guide to Monsters. There is however a series of Unearthed Arcana article presenting options. There are also extensive 3rd party material under the OGL and the DM's Guide.

I for one have the Halfling Shadow and the Berserker avaliable for free download.

Apparition

The Dungeon Master's Screen if you're into that sort of thing, and Volo's Guide to Monsters which is basically a second Monster Manual with new PC races as well.

Skywalker

There are two official supplements outside of the campaign books and starter box.

Sword Coast Adventurer's Guide is 2/3rds a setting guide for the Sword Coast and 1/3 a rules supplement for Forgotten Realms specific mechanics. Its a pretty good book in respect of both.

Volo's Guide to Monsters is 1/3 an ecology guide, 1/3 monster races for PCs and 1/3 a monster manual. Again its pretty good on all three fronts.

There is also a slim Elemental Evil Adventurer's Guide incorporating some of elemental options that was partially reprinted in the Princes of the Apocalypse campaign.

Outside of WotC, I would recommend Adventures in Middle Earth for an alternative setting for D&D5e.

Darrin Kelley

I decided on D&D 5th Edition instead of taking the plunge with Pathfinder.

Pathfinder being way too much for me to keep up with.
 

Omega

Quote from: HorusArisen;952956There aren't any. Although from what people are saying you can get a lot of value out of Adventure in Middle Earth

Volos Guide. New monsters. New PC races.
and to a VERY lesser degree Adventurers Guide to the Sword Coast, its got some new backgrounds and class paths.

Thats it. You might or might not find any of the UA articles of use.

Skywalker

I would emphasise that you will have heaps of material in the three corebooks alone. So you may not need any supplements to start with.

There also looks to be Unearth Arcana, a big book of mechanical options, due at the end of this year but it is not yet confirmed.

cranebump

#8
For myself, I wouldn't buy anything beyond the core, because I'm not a fan of additional widgets. That's if I were actually buying the system. I can make do with their SRD and basic packets at this point, and feel I have what I need.

But, based on the people at my table who play 5E on other nights, they own the core, plus Sword Coast. I do not know if they sprung for Volo's. One of them is a DM, so I'm guessing he probably did.
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

S'mon

Volo's is mildly useful, but the three core books are plenty IME.

Voros

I like Volo's but it is pretty optional unless you want monster races, adventure seeds and more monsters. Loads of UA stuff in their site, revised ranger being the most important. I also like the 5e Mystic.

Omega

Quote from: S'mon;953008Volo's is mildly useful, but the three core books are plenty IME.

Mostly for the monsters. But half the book is inane drivel on what the writers think these monster races should be now which at times contradicts whats been allready established. Really unimpressed.

Willie the Duck

Quote from: Voros;953016I like Volo's but it is pretty optional unless you want monster races, adventure seeds and more monsters. Loads of UA stuff in their site, revised ranger being the most important. I also like the 5e Mystic.

I'm going to expand on that. The designers seem to be making sure that the game continues to play much the same whether you have anything beyond the core material or not. There's little-to-nothing you can't make just from the core books*, especially if you're willing to re-fluff stuff. The latest attempt at the 5e Mystic (the psionics class) is pretty good (but again, you can also just refluff a sorcerer or warlock or something), as is the updated ranger (the original isn't horrible, just a little weak and a little boring). Both are free (http://dnd.wizards.com/articles-tags/unearthed-arcana). They are considered still in playtesting, so "unofficial" for whatever that's worth.

*some of the cantrips in Sword Coast Adventures makes it more viable to do certain warrior/other-character-concept hybrids that otherwise couldn't keep up.

Quote from: Omega;953034Mostly for the monsters. But half the book is inane drivel on what the writers think these monster races should be now which at times contradicts whats been allready established. Really unimpressed.

I dislike moving gnolls full on into demon-worshipping super-evil guys. It looks like they thought that they and lizardfolk couldn't both occupy the "ultimate survivalist/utilitarian man-eater" niche (even though they have for decades). Also dislike how they did the whole "reptilians are so alien they are emotionless" thing. The book is well done, however, even if they made decisions I would not have made.

Darrin Kelley

Well as I have run around the net. Looking for info and contents of the three core  books. I have managed to find quite a bit of the info I needed to make an informed purchase decision.

It has been helpful.

I'll be getting the core three books, the DM's Screen, and Volo's.

I haven't yet been convinced on Sword Coast, I need more research there before I can make an informed decision.
 

Voros

Unless you intend to play in FR I wouldn't say Sword Coast is essential.