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[D&D 5e] Where are the campaign settings?

Started by The Butcher, June 26, 2015, 03:49:52 AM

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The Butcher

Is WotC ever releasing anything other than adventure modules and novels?

I love the splatbook silence but I'd love to see 5e Eberron. FR, Greyhawk or Mystara might be easy to run straight off the books but Eberron requires a little crunch (warforged, artificers, dragonmarks, etc.)

Opaopajr

Good question. I'd personally not mind reprints of more forgotten setting material updated to 5e rules and NPCs, but otherwise not forwarding the timeline or crappifying it with de rigueur multicultural cosmopolitanism. (Drow are now in adventure guilds everywhere, no problem! As are high elves, moon elves, wood elves, goliaths, snerfneblin, rock gnomes, tinker gnomes, mt. dwarves, hill dwarves, tiefling, dragonborn, genasi, "halfs" of all shapes and sizes, the new primordial ooze sub-races 5 splats from now... I think humans, but I forget if its variant only... :rolleyes: gag me with a spoon.)

Something like the Empire of Thyatis though would be an interesting revisit. It is a cosmopolitan empire with something like 19 different human racial/cultural groups, a massive capital city, coliseum arena culture, and a deep and abiding respect for martial prowess and adventure.

Eberron would make sense, as a response to PFs Golarion, and as a logical outcome of hodgepodge parties. But I just couldn't foster interest about either before; can't still now.

Blackmoor and surrounds could be really interesting. But I don't know if I have that much faith in WotC pulling it off. Yet they surprised me with 5e, and it does have its eyebrow-raising pleasing lethality levels. It could be a good fit and worth visiting.
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Omega

Seems like for now at least they are relying on the backlog of 3 and 4e setting books to cover most of the needs. But I have noticed that the modules and starter seem to be a sort of pseudo-setting refference. Spartan. But there.

Opaopajr

They did fuck up the Forgotten Realms but good in 4e. They are probably still in the process of walking back as much as reasonable with an eye to watching the novel and game products timetable. They are also likely treading on eggshells, waiting to see who's about to flip their shit first amid their AL season/module work.

As they should. What I've seen of 4e FR blows copious chunks. And I just got into FR only recently in the past 3-4 years. I'd have been livid if I was a long time fan, too. Shaking up the world and gutting pantheons is one thing (yeah, metaplots can shit on your game hard if you let it); trying to bait & switch sell me an incompatible, post-apocalyptic reconstruction game in the guise of "your father's ol' fave fantasy game" is another.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

kobayashi

I'd like to see a bit more of the Nentir Vale, I did not care much for 4e but the Threats to the Nentir Vale box was a good read, an interesting mix of a monster manual and a setting book.

Seems unlikely though, I don't know if the people at WotC have a clear idea of where they are going after they release all their "adventure paths" :

Quote from: Mike Mearlsno one has solved [the "how to supplement a game" question], in terms of a business model. the biggest challenge of 5e will be years 3 - 5

Read more: http://www.enworld.org/forum/content.php?2701-Mike-Mearls-Talks-(er-Tweets)-About-the-Industry#.VY3QcUYjAwE#ixzz3eD3xS2a9

jibbajibba

How about some new settings ?

I have mentioned before Licensed settings from novels movies etc would be far more interesting and with rule tweaks could give us some of that modularity that 5e talked about a lot at the start.
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Omega

I'd have loved to have seen a new setting, or at least something other than Forgotten Realms again. But they seem to infatuated with the setting and particularly Drizzt. Someone quipped that 6th ed will be called "Dungeons & Drizzt"...

jadrax

Quote from: The Butcher;838148I love the splatbook silence but I'd love to see 5e Eberron. FR, Greyhawk or Mystara might be easy to run straight off the books but Eberron requires a little crunch (warforged, artificers, dragonmarks, etc.)

Some Eberron stuff was released as an Unearthed Arcana download for play test earlier this year.

Anglachel

Count me in as someone who wants to see a new setting. It should be something standard though...something that shows a classical DnD Setting (so not too niche and exotic, please) but with a fresh start and some serious worldbuilding behind.

On the other hand, i'd love to see Dragonlance and Birthright for 5e as well.

The Butcher

Quote from: jadrax;838452Some Eberron stuff was released as an Unearthed Arcana download for play test earlier this year.

Damn, I missed that. Is there a working link?

Quote from: Anglachel;838462Count me in as someone who wants to see a new setting. It should be something standard though...something that shows a classical DnD Setting (so not too niche and exotic, please) but with a fresh start and some serious worldbuilding behind.

On the other hand, i'd love to see Dragonlance and Birthright for 5e as well.

Kind of hard to come up with a niche that's not covered by either the old TSR settings, by d20-glut era settings (that may or may not get a new version) or OSR material that's mostly straightforward to adapt.

I really enjoyed seeing all or most of the 2e-era worlds getting a nod in the DMG. I'd be overjoyed to see a 5e Birthright (or just about any sort of 5e-compatible domain management subsystem that's not too abstract) but I'm not counting on it. Dragonlance I couldn't care less about, but it might be just the thing to reel in a few lapsed gamer friends of mine.

What I do want and hope to see is Dark Sun and Eberron. A Planescape/Spelljammer mash-up (as suggested by the 4e cosmology) would also make me inordinately happy, but the 5e DMG seemed to signal a return to the Great Wheel for the most part.

And I'm sure we'll have a Forgotten Realms. Just not sure I'll want to play it in lieu of 1e.

jadrax

Quote from: The Butcher;838479Damn, I missed that. Is there a working link?

http://dnd.wizards.com/articles/features/unearthed-arcana-eberron

This is first draft stuff though, they have already had a feedback survey on it to identify needed changes.

Armchair Gamer

You missed Mearls' declaration this spring: "D&D product BAD!" :)

  All right, so that's a bit of an overstatement, but he did say that "the high volume release schedule for 3E and 4E turned out to be bad for D&D". And apparently the response to that is to do virtually no product beyond adventure paths.

  However, this might just be making a virtue of necessity--it's unclear if they have the resources to do more than an Adventure Path every 6 months or so.

Sommerjon

Quote from: jibbajibba;838309How about some new settings ?

I have mentioned before Licensed settings from novels movies etc would be far more interesting and with rule tweaks could give us some of that modularity that 5e talked about a lot at the start.
The talk about modularity for 5e was a way to get more people interested into the playtest.  They never had any intentions of actually implementing modularity.

The best quote from that link kobayashi posted.
QuoteI am REALLY thinking Mearls and co are trying to tell us "don't expect more than APs" in terms of RPG books. Despite cries for supplements, additional rulesets, campaign settings, and the like, I am really thinking we aren't getting more than Two Forgotten Realms APs per year" as TTRPG support.
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

Omega

Quote from: Armchair Gamer;838483You missed Mearls' declaration this spring: "D&D product BAD!" :)

  All right, so that's a bit of an overstatement, but he did say that "the high volume release schedule for 3E and 4E turned out to be bad for D&D". And apparently the response to that is to do virtually no product beyond adventure paths.

  However, this might just be making a virtue of necessity--it's unclear if they have the resources to do more than an Adventure Path every 6 months or so.

Probably both.  The glut of 3 and 4e stuff leads to eventual burnout. But we also know Hasbro has WOTC on a tight leash with limited spending budgets.

RPGPundit

I think that what's really bad for D&D is rules bloat.  After books totally dedicated to rules bloat (like the class splatbooks, etc.), setting books tend to be the biggest source of rules bloat, since for some damn reason these books in later editions of D&D seem to feel obliged to provide dozens of new spells, powers, classes, etc./whatever, in every release.

I think setting books that DIDN'T do that would be good.
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