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D&D 5e Basic Set: Things that make you go "what?!"

Started by YourSwordisMine, July 03, 2014, 08:18:39 PM

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Omega

Quote from: jadrax;769233As an elephant is not a flying or aquatic creature, according to the rules you don't seem to need any special equipment for it. It also looks suspiciously like elephant barding costs the exact same as warhorse barding...

And the cost to feed it is the same... This makes me go "what" right there.

Id say youd at least need an exotic saddle to fit it.

Maybee its a small elephant? Economy size? Half off sale?

Rincewind1

Quote from: jadrax;769083Elephants cost half as much as a Warhorse!

Seriously? How does that make any sense?

If the elephant isn't battle - trained, it actually makes sense. Proper destriers were extremely pricy.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Omega

Quote from: Opaopajr;769257And they cost only 5 copper a day to feed... :)

Just let it wash over you, some things are going to need GM judgment right quick. I'm currently setting up a Basic RAW PbP game, and mercifully elephants are not attainable on my continent by setting. But mounts also have no real battle stats yet either, so they are non-coms or made of bubbles like minions, haven't decided yet.

Inflatable minions. But how much does a tire pump cost?

I prefer instant minions. Just add water.


And yeah. Right now at least its all handwavium till the rest of the rules are out.

jadrax

Quote from: Rincewind1;769260If the elephant isn't battle - trained, it actually makes sense. Proper destriers were extremely pricy.

Wikipedia thinks 20 to 300 pounds for a 17th century warhorse. so 400 gold seems on the steep side, but perhaps not excessively so.

But 200 gold for an elephant?

I am pretty sure a single tusk is would be worth a few thousand gold. And how do they get elephants anyway? Is there a summon elephant spell? Maybe a company of international elephant suppliers who use trained rocs to ship them overseas?

Blacky the Blackball

Quote from: jadrax;769277Wikipedia thinks 20 to 300 pounds for a 17th century warhorse. so 400 gold seems on the steep side, but perhaps not excessively so.

But 200 gold for an elephant?

I am pretty sure a single tusk is would be worth a few thousand gold. And how do they get elephants anyway? Is there a summon elephant spell? Maybe a company of international elephant suppliers who use trained rocs to ship them overseas?

Who says anything about shipping them overseas? I'd assume that if elephants are for sale as beasts of burden it's because we're in elephant country.
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jadrax

Quote from: Blacky the Blackball;769283Who says anything about shipping them overseas? I'd assume that if elephants are for sale as beasts of burden it's because we're in elephant country.

Your assumptions are not humorous and therefore can safely be ignored. ;o)

Although the next table is Trade Goods, which has 1 lbs. of saffron equal to the cost of an ox, so they do seem to have taken the shipping into account there.

crkrueger

Quote from: Opaopajr;769257And they cost only 5 copper a day to feed... :)

Just let it wash over you, some things are going to need GM judgment right quick. I'm currently setting up a Basic RAW PbP game, and mercifully elephants are not attainable on my continent by setting. But mounts also have no real battle stats yet either, so they are non-coms or made of bubbles like minions, haven't decided yet.

Think of the Thaumaturgy you can do from the back of an elephant.
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Snowman0147

Quote from: jadrax;769277Maybe a company of international elephant suppliers who use trained rocs to ship them overseas?

Now you just gave me ideas.  ;)

Novastar

Quote from: Beagle;765245I think it is a bit unfortunate that Saves and Save DCs (for spells) increase on so different scales. In fact, except for your proficient saves, Saves seem to not increase at all (at least beyond the ability bonus cap). That's... just not what I like. There is a somewhat useable workaound - just add the proficiency bonus to all Saves, and grant automatic advantage to the two special ones. I mean I did not expect a D&D version that would make sense to my twisted preferences right out of the box, but finding stuff in need of houseruling before rolling the first character somewhat curbs my enthusiasm.

However, the most surprising thing is how much I actually like the game so far. I had not particularly high expectations, but the game seems quite good in general.
It could also be that there will be items that improve Saves, but not Save DC's for Spells. Rings of Protection provide bonuses both to Defense and Saves in the Starter Kit.
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

Opaopajr

Quote from: CRKrueger;769289Think of the Thaumaturgy you can do from the back of an elephant.

You bet you know I'm trying very hard to not. ;)
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
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jibbajibba

#130
Quote from: JonWake;764478One of the things I'm thinking about doing is working in a Wounds/Vitality system. Any attack that does over your CON score does the difference in Wound points.  Wound points reduce your Max HP. You recover Wound points equal to your level + your CON mod for every 3 days of rest you get.

Critical hits do 1/2 the total damage as Wound points, or damage in excess of your CON score, which ever is higher.

If you have wound points equal to your Max HP, you are dying, and make your death saves with Disadvantage.

Lesser Restoration recovers Wound points at 1/level the spell is cast, and Heal restores them as HP.

So let's say you have Beric the Ballsy with 34 HP and a CON score of 18.  A troll smacks him for 22 Damage. His HPs are now 12, and he has taken 4 Wounds, reducing his MAX HP down to 30. No amount of healing will get him above 30.

Later, a bugbear crits for 36 damage. He's unconscious and takes another 18 WP, for a total of 24. His max HP is now 8-- even if he gets back up, he's severely wounded and needs to get some rest.

The alternate wound /vitality models are all nice tries but i suspect too complex in play.

the simplest one and the one that makes sense int eh D&D logic is everyone gets a bunch of wounds. Now in D&D terms that is 1-6HP. You could roll it but I would rather base it on sorts of people. So a burly blacksmith might have 5 and a small child or old woman might have 1. This is how we HP for 0 level humans right.
So give the PCs their 0 level HPs as a wound score (I would do 3 + (str and Con bonus)/2 minimum 1) that is hte wounds they had at first level before they learnt to dodge and jump and so on to avoid damage.
Then give then HP as normal.
Now all HP loss work as standard but when you have no more HPs the damage comes off your wounds.
For a tweak say any Critical hit does 1 wound as well as the nortmal HP damage.
You get -1 to all rolls for each wound (you can roll specific wounds on a table for colour if you like but I find if you do that you quickly get too complex again and all your PCs look like pirates after 3 sessions). Wounds take a week to heal. A cure light cures 1 wound and so on up the stack.
Then run HPs with the full heal mechanic and state they are just skill, fatigue, luck etc.

Do this and you don't need to make any changes to anything. First level folk are a bit more robust but marginally and the HP mechainc is now associated to a genuine thing as its the skills you learnt to defend yourself as you look a class and started to progress.  
If you want to add more danger then any attack against a helpless foe comes straight off wounds. The DM should state this at the point. The assassin has a knife to your throat. If hit hits on the attack roll damage goes straight to your wounds. The guards have you cold with their crossbows. If you choose to fight we will roll initiative and  if they win then any attacks they make will come off your wounds directly. etc . these things can easily be ruled through play by a DM that is playing attention.

I have tried all sorts of variation on HP vs Wounds in the past and the others all have unforeseen corner case issues (large damage magical attacks or breath weapons, or wounds being so high you can't actually kill someone with a guilotine or a headsmans axe unless you introduce a new rule for instant death etc etc ) or require a lot of bookkeeping.
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Raven

Quote from: Marleycat;76540513 (12.8ish) for all intents and purposes, yes that means random roll is better then the standard array or point buy. That wasn't an accident and pisses off the optimization crowd (charoppers and system wonks). I suspect Pundit or Zak  or maybe both had a hand in that.

Quote from: Sacrosanct;765408the part of random ability rolls that pisses off the 3/4e most is the perceived unfairness of it.  The chance that another player has a higher score without  having to had "buy" it just sets them right off.  For most adults, that isn't a big deal because I'm worried about my fun with my character, and Billy over there having a higher ability score doesn't impact that by any significant measure.

Pleases me to no end. I've lost count of how many whine threads I've seen where someone decries rolling stats as "unfair" or (even better) "unfun"

This way it's coded right in the fucking rulebook. You can either choose a perfectly mediocre set of stats to build your special snowflake/kill3r build from, or you can grow a pair and dice for glory, but live with the result either way.

I hope that choice ends up as the official rule.

Marleycat

Quote from: jadrax;769233As an elephant is not a flying or aquatic creature, according to the rules you don't seem to need any special equipment for it. It also looks suspiciously like elephant barding costs the exact same as warhorse barding...

Oh no...
Don\'t mess with cats we kill wizards in one blow.;)

Marleycat

#133
Quote from: Raven;769418Pleases me to no end. I've lost count of how many whine threads I've seen where someone decries rolling stats as "unfair" or (even better) "unfun"

This way it's coded right in the fucking rulebook. You can either choose a perfectly mediocre set of stats to build your special snowflake/kill3r build from, or you can grow a pair and dice for glory, but live with the result either way.

I hope that choice ends up as the official rule.

It is official Raven. Check out Opa's Pbp game. My rolls are better than any array but realistic and who ever heard of a Wood Elf Wizard Sage that's pissed at her church? That is exactly what I rolled up, with an 18 Int no less. I never get 18 in any stat.:)



Dragoner rolled up Joan of Arc right when I had half my character done. I was going with a religious themed wizard because there wasn't any good cleric or anybody focused that way. Did I whine when he invalidated my original concept? No, I simply switched backgrounds and worked my bonds, flaws, ideals, traits to be his character's foil. So everyone shines and makes the game fun.:)

Besides Wood Elves almost have Warhammer Elf movement rates (35 ft) in a game where you can move, attack, move...very nice.:)
Don\'t mess with cats we kill wizards in one blow.;)

Haffrung