This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[5e] Orcs and Ogres...meh

Started by crkrueger, October 09, 2014, 03:20:25 PM

Previous topic - Next topic

crkrueger

Goblinoids are well represented.
Goblins are cunning slippery bastards.
Hobgoblins - Fear the shield wall.
Bugbears - Sneaky and Brutal 'Nuff said.

Orcs get an extra move - just don't see Orcs being super mobile as opposed to tough, strong, cunning, etc.

I think I might add or replace the Half-Orc Savage Attack and Resilient to the Orc.

Ogres have a ton of HPs but do less damage then a Bugbear.  Not sure what to do there, maybe just give them higher then average HPs or resistance to Blunt or something.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

ForthrightRay

So far, the 5e orc enemies have come across as relentless in my game thanks to that movement ability. It's like the Terminator movies. Every time the players fall back, the orcs will catch them if the players are spotted.

It has presented situations where the players are forced to find a place to make a stand, parley or challenge the leader in hopes of discouraging the rest.

The ogres I cannot say much about. So far, the players have given ogres a wide bearth to avoid finding out how a fight would go.

Omega

Bemusingly the group Im playing in as a player has been findings orcs less of a threat than the kobolds and goblins.

The one big threat though orcs pose is to range reliant characters. They can close with a ranged attacker wham bam which may mean they are suddenly all over the casters and archers.

They keep making the mistake of charging my shield using warlock.

Ogre? So far every one weve encountered has managed to KO me on around round 1. I have yet to remain standing to the end of a fight with one.

Marleycat

Quote from: Omega;791250Bemusingly the group Im playing in as a player has been findings orcs less of a threat than the kobolds and goblins.

The one big threat though orcs pose is to range reliant characters. They can close with a ranged attacker wham bam which may mean they are suddenly all over the casters and archers.

They keep making the mistake of charging my shield using warlock.

Ogre? So far every one weve encountered has managed to KO me on around round 1. I have yet to remain standing to the end of a fight with one.

What level is your party? Because I'm thinking a Conjurer or EK/Conjurer might be fun to try.
Don\'t mess with cats we kill wizards in one blow.;)

Omega

Just hit 5th level. Started with the alternative human starting style and picked up Shield Master feat and at 4th picked up Charger.

Note: The DM judged that the while the feat doesnt say it grants you proficiency with a shield. It also doesnt say you need proficiency with a shield to use it. So it was ruled based on the playtest that the feat grants proficiency. Also added back in the 1d6 damage from the playtest.

So I made that my pact weapon.

Combined with Charger and the fact Im melee oriented, that means that I can be all over someone very quickly and if I can land both blows with the shield thats 2d6+10 damage. 1d6+5 if only one connects.

Doesnt happen often, but its great when it does.

Probably explains why the Ogre pounded on me last time... ow...

Jannet keeps urging me to "throw the shield at em!"

ahem.

As we get more into this mess with the orcs I am thinking that the aggressive trait works  overall. I do think their strength and con and accordingly their HP and damage could be bumped up a little.

The orcs are set up how I imagined Hobgoblins would be. Mobile.

One Horse Town

The Ogre entry makes it clear that the ogre has anger issues, so i might add the following quality.

Hulk: At the end of a round in which the Ogre takes damage, it gains 1 temporary hit point for each 5 pts of damage taken during that round. These temporary hit points last until the end of the following round or until they are lost, whichever comes first.

crkrueger

Quote from: One Horse Town;791282The Ogre entry makes it clear that the ogre has anger issues, so i might add the following quality.

Hulk: At the end of a round in which the Ogre takes damage, it gains 1 temporary hit point for each 5 pts of damage taken during that round. These temporary hit points last until the end of the following round or until they are lost, whichever comes first.

+1 Hit Point, they have enough of those.
+1 Damage, up to like +5, now there's a Hulk.  Best kill that fucker quick.

Then again, could just give them Rage and be done with it.  Rage fits the WotC Style Chaotic, Barbaric orcs better.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

iandimitri

Quote from: CRKrueger;791124Ogres have a ton of HPs but do less damage then a Bugbear.  Not sure what to do there, maybe just give them higher then average HPs or resistance to Blunt or something.


I have found this as well in the two battles my players have had against a single ogre with some orcs.

After the battles I note the Orc leader which has a higher AC and two attacks is much more of a threat.

I am considering having an ogre wear a rusty chain shirt increasing his AC a bit to have him be a little harder to take down.
Current Campaign: 5th Edition Campaign 15 sessions deep. Check out the Obsidian Portal Site. Swords for Adventure

Jame Rowe

I do give Wizards props for making orcs fertile with most everything. I will adopt this for any orc-including fantasy world I make/run, regardless of system.

Not that I plan to have that many elf-orcs or dwarf-orcs and so forth, but it's still a cool idea.
Here for the games, not for it being woke or not.

Omega


Ladybird

Quote from: Jame Rowe;791332I do give Wizards props for making orcs fertile with most everything. I will adopt this for any orc-including fantasy world I make/run, regardless of system.

Not that I plan to have that many elf-orcs or dwarf-orcs and so forth, but it's still a cool idea.

If humans, dragons, and orcs can fuck anything... crossbreed dragon-orcs can easily get you dwarves (tough, hoarders) dragon-humans for elves (tricksy, isolationist) and human-orc can get you... hmm. Not sure on this one, actually.

I think there's some worldbuilding potential here, but it would need more work.
one two FUCK YOU