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DCC vs. BECMI

Started by Harlock, July 10, 2017, 08:02:16 PM

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Simlasa

Quote from: bat;975318The guy that cranked out that pdf of spells almost half as thick as the core book is a machine.
Which PDF is that?
One of the issues of the Crawl fanzine (I think that's where it was) had a simple formula for creating/converting spells for DCC... the results might be less elaborate than some of the core spells but it seemed to work for a quick result that could be tweaked later as inspiration struck.

bat

Quote from: Simlasa;975390Which PDF is that?
One of the issues of the Crawl fanzine (I think that's where it was) had a simple formula for creating/converting spells for DCC... the results might be less elaborate than some of the core spells but it seemed to work for a quick result that could be tweaked later as inspiration struck.

The Liber Arcanum by Cognition Press who also did Critters, Creatures & Denizens. That is a lot of work to snap out in no time.
Ancient Vaults & Eldritch Secrets

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Running: Barbarians of Lemuria, Black Sword Hack
Playing: AD&D 1st Edition.

RPGPundit

DCC is well-worth picking up, but frankly I think you'd have no trouble running a funnel in other OSR products either with 0-level characters or just using 1st level character, who in BECMI are pretty low-powered anyways.
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bat

True. To me DCC shines not at the funnel but in being able to make a themed game easily by converting a few spells and maybe a patron or three. You can do this with most any game, but with the Spell system DCC almost begs to have weird and twisted patrons tainting the land.
Ancient Vaults & Eldritch Secrets

Sans la colère. Sans la haine. Et sans la pitié.

Jag är inte en människa. Det här är bara en dröm, och snart vaknar jag.


Running: Barbarians of Lemuria, Black Sword Hack
Playing: AD&D 1st Edition.

Voros

The magic system is the most distinctive element in DCC to me.

Weru

It's been awhile since I read it, but as well as all the good stuff people have mentioned about the magic, I think the DCC Cleric is one of the more interesting versions of the class. Never been a fan of the Cleric class, but the DCC version looks fun and interesting to play, or GM.

Simlasa

Quote from: Weru;976364It's been awhile since I read it, but as well as all the good stuff people have mentioned about the magic, I think the DCC Cleric is one of the more interesting versions of the class. Never been a fan of the Cleric class, but the DCC version looks fun and interesting to play, or GM.
Agreed. I used to avoid playing Clerics but then had some good experiences when I got talked into playing one in Pathfinder because... "We need a healer!"
I made a point of playing it as a zealot devoted to a cause... that healing didn't come without strings attached.
Later, when I started playing DCC, I was pleased to see it had more mechanical backup for making the Cleric's relationship with their deity a more active presence in-game and I've been having a great time playing one.
There are DCC fans who feel the Cleric didn't get enough love from the designers though... their gods and spells don't get the same level of presentation and flavour as the Wizards and their Patrons and spells... and people often mention that they'd like to see thematic spell lists tied to specific deities/cults.

RPGPundit

Quote from: Voros;976349The magic system is the most distinctive element in DCC to me.

The magic system is very distinctive, no doubt.

I'd say equally distinctive is what it lets you do with warriors, though.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
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LORDS OF OLYMPUS
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Edgewise

Quote from: RPGPundit;977051I'd say equally distinctive is what it lets you do with warriors, though.

I very much agree with this, and I think the thief mechanics are almost as compelling.  The way they use Luck allows even 1st level thieves to pull a James Bond once a session.

And while clerics aren't as exciting as wizards, the whole disapproval mechanic tends to snowball nicely.  It makes the cleric player groan and the other players laugh, all while supplying the Judge with a bottomless supply of plot hooks.
Edgewise
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RPGPundit

Clerics can be pretty awesome at higher levels.

Also, if your Cleric is an asshole, Sanctuary helps make him one of the most survivable characters.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.