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Dark Sun as Iron Heroes?

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Chacal:
I think IH can be a great system  for dark sun. As for psionics, I'd try to make it fit the feat chains from IH and I'd add progressions for every class.
In order to balance the psionics with the rest, maybe I'd use something skill-based. I had found a feat and skills based psionic system but I can't find it anymore :(


Chacal

Gunhilda:

--- Quote from: Chacal ---I had found a feat and skills based psionic system but I can't find it anymore :(
--- End quote ---


There are at least two such systems.  One was put out by Green Ronin -- the Psychic's Handbook -- and was reissued in the Advanced Player's Manual.  It was written by Steve Kenison, we believe.

The other is Mind over Matter, by Nothingland's very own Steve Miller:

http://e23.sjgames.com/credits.html?t=author&n=Steve%20Miller

Both are excellent.

We are not entirely sure a Dark Iron Sun Heroes campaign would even need psionics, though.  Psionics always seemed tacked on to the setting.  Iron Heroes are powerful enough as-is to handle the villians of the setting, anyway.

But adding a skill-and-feat based psionics system should not disrupt Iron Heroes.  We have more experience with Green Ronin's product and it did not increase power levels -- you have to put so many skill points and feats in that you end up at the same power level as other characters.

Chacal:

--- Quote from: Redcap ---
We are not entirely sure a Dark Iron Sun Heroes campaign would even need psionics, though.  Psionics always seemed tacked on to the setting.  Iron Heroes are powerful enough as-is to handle the villians of the setting, anyway.

--- End quote ---

I think psionics add a flavor to dark sun when they're not considered as a power tool (which admitedly was quite hard given the system) but rather as  a way to enforce both alienness and  the reliance on inner powers in a world  where you can trust everything else to be hostile.


--- Quote from: Redcap ---
But adding a skill-and-feat based psionics system should not disrupt Iron Heroes.  We have more experience with Green Ronin's product and it did not increase power levels -- you have to put so many skill points and feats in that you end up at the same power level as other characters.[/B][/SIZE][/FONT]
--- End quote ---

I have no experience with this but that was what I hoped. I might have a look  at that, now. Thanks.

Chacal

Dacke:
One of my first thoughts when I saw the announcement about Iron Heroes was "Yay! Finally something that might fit Dark Sun."

I'd like to keep Dark Sun's magic/psionic classes around though.

ColonelHardisson:
The more I think about this, the more it seems like a perfect fit. Dark Sun is a setting almost tailor-made for Iron Heroes, as are Hyboria or Nehwon.

I think the prevalence of psionics in Dark Sun is what put me off that setting. I guess you could ignore psionics or put it in the background, but it always seemed an integral part of the setting to me.

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