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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: PencilBoy99 on December 19, 2020, 10:49:16 AM

Title: Dark Albion w/ Existing Modules
Post by: PencilBoy99 on December 19, 2020, 10:49:16 AM
I'm thinking of running a Dark Albion campaign focused on chaos cult investigation stuff.

Can people recommend good traditional (D&D), LotFP, or other modules and campaigns that would go well with it? The Swords and Stichery blog has some ideas about this.
Title: Re: Dark Albion w/ Existing Modules
Post by: Slipshot762 on December 19, 2020, 03:51:35 PM
i would say most anything can be squeezed in fairly easily; anything non-human and monsterous (beholder, mind flayer, etc) would just be considered a demon by most people in albion anyway. you could do any iteration of ravenloft/house of strahd/curse of strahd with almost no changes for example (just my opinion though, pundit can give you a more concise word on the proper "feel" of albion if you can summon him)
Title: Re: Dark Albion w/ Existing Modules
Post by: World_Warrior on December 19, 2020, 07:42:41 PM
Village of Hommlet might be a good fit.

Depending, Barrowmaze could work. Lots of undead set in a megadungeon of catacombs. I'm adapting it with ease to a lower fantasy setting with ease.

Lastly, while not D&D, there was a free campaign years ago for Cthulhu Dark Ages. While set in 1050 AD or so, it wouldn't be hard to adjust, and would offer both investigation plots and less High Fantasy gonzo elements than some D&D modules.
Title: Re: Dark Albion w/ Existing Modules
Post by: PencilBoy99 on December 19, 2020, 08:05:42 PM
That's what I was looking for!
Title: Re: Dark Albion w/ Existing Modules
Post by: World_Warrior on December 19, 2020, 08:15:40 PM
Glad to hear it.

One more, though it is absolutely out there:

You could always use something like Return to Dunwich/H.P. Lovecraft's Dunwich.  It was a sandbox campaign for Call of Cthulhu. Even though it takes place in the 1920's, Dunwich is an older town with less amenities. It provides a lot story seeds, and story arcs. A lot. The village has piles of secrets. There is also a cult hidden there, ancient ruins, cthonian horrors, and just a cool, dark sandbox.

You would have to throw out some of the plots (bootlegging, etc) and change some of the weirder shit (maybe make the Hyperborean ruins into an ancient Elven ruin) but it works great at a sandbox that can give you piles of filler and story seeds if you combine it with another adventure.

Just a suggestion.

Happy gaming!
Title: Re: Dark Albion w/ Existing Modules
Post by: moonsweeper on December 19, 2020, 10:13:43 PM
Quote from: Eldritch_Knight on December 19, 2020, 08:15:40 PM
Glad to hear it.

One more, though it is absolutely out there:

You could always use something like Return to Dunwich/H.P. Lovecraft's Dunwich.  It was a sandbox campaign for Call of Cthulhu. Even though it takes place in the 1920's, Dunwich is an older town with less amenities. It provides a lot story seeds, and story arcs. A lot. The village has piles of secrets. There is also a cult hidden there, ancient ruins, cthonian horrors, and just a cool, dark sandbox.

You would have to throw out some of the plots (bootlegging, etc) and change some of the weirder shit (maybe make the Hyperborean ruins into an ancient Elven ruin) but it works great at a sandbox that can give you piles of filler and story seeds if you combine it with another adventure.

Just a suggestion.

Happy gaming!

You could probably use the bootlegging bits as well.  Just change it to a more period appropriate smuggling.
Title: Re: Dark Albion w/ Existing Modules
Post by: World_Warrior on December 19, 2020, 10:21:43 PM
That is very true.

If using Lion and Dragon, best version of that is "H.P. Lovecraft's Dunwich" which is the reprint. They include D20 rules within the pages, so it already gives DC numbers for tasks. Not that its really needed. But at least its closer to Lion & Dragon than the BRP rules.
Title: Re: Dark Albion w/ Existing Modules
Post by: RPGPundit on December 21, 2020, 04:56:34 PM
Quote from: PencilBoy99 on December 19, 2020, 10:49:16 AM
I'm thinking of running a Dark Albion campaign focused on chaos cult investigation stuff.

Can people recommend good traditional (D&D), LotFP, or other modules and campaigns that would go well with it? The Swords and Stichery blog has some ideas about this.

I assume you've looked at the many medieval-authentic adventures for RPGPundit Presents (https://www.drivethrurpg.com/browse/pub/451/Spectre-Press (https://www.drivethrurpg.com/browse/pub/451/Spectre-Press))? Because almost all of the adventures are SPECIFICALLY focused on investigative adventures for a group involved in searching out chaos cults, witches, heretics, monsters, etc.

Title: Re: Dark Albion w/ Existing Modules
Post by: World_Warrior on December 21, 2020, 05:32:27 PM
Quote from: RPGPundit on December 21, 2020, 04:56:34 PM
Quote from: PencilBoy99 on December 19, 2020, 10:49:16 AM
I'm thinking of running a Dark Albion campaign focused on chaos cult investigation stuff.

Can people recommend good traditional (D&D), LotFP, or other modules and campaigns that would go well with it? The Swords and Stichery blog has some ideas about this.

I assume you've looked at the many medieval-authentic adventures for RPGPundit Presents (https://www.drivethrurpg.com/browse/pub/451/Spectre-Press (https://www.drivethrurpg.com/browse/pub/451/Spectre-Press))? Because almost all of the adventures are SPECIFICALLY focused on investigative adventures for a group involved in searching out chaos cults, witches, heretics, monsters, etc.

I was wondering when you would show up! I assumed the OP had looked into those, but good that you linked it regardless. I probably shouldn't assume.
Title: Re: Dark Albion w/ Existing Modules
Post by: Thornhammer on December 21, 2020, 05:57:53 PM
These are both Lamentations modules.

For something with a slow burn, Obscene Serpent Religion 2 will blow some minds. It isn't something you blow through in one sitting, you need to build up some familiarity with the town before you start. And the big bad, if they go after it, has the potential to really piss off your players. Still, worth a read and possible modification.

Also, if you take She Bleeds (now, hear me out) and make it an NPC cult that your players are investigating, you could get some interesting mileage out of it.

Title: Re: Dark Albion w/ Existing Modules
Post by: PencilBoy99 on December 21, 2020, 07:58:50 PM
Great suggestions all. Thanks!
Title: Re: Dark Albion w/ Existing Modules
Post by: RPGPundit on December 22, 2020, 12:35:36 PM
Especially recommended for this type of investigative play:


#14: Secret order of the red lady https://www.drivethrurpg.com/product/230839/RPGPundit-Presents-14-The-Secret-Order-of-the-Red-Lady (https://www.drivethrurpg.com/product/230839/RPGPundit-Presents-14-The-Secret-Order-of-the-Red-Lady)

#17: The Hunters  https://www.drivethrurpg.com/product/232680/RPGPundit-Presents-17-The-Hunters (https://www.drivethrurpg.com/product/232680/RPGPundit-Presents-17-The-Hunters)

#21: Hecate's Tomb https://www.drivethrurpg.com/product/235321/RPGPundit-Presents-21-Hecates-Tomb (https://www.drivethrurpg.com/product/235321/RPGPundit-Presents-21-Hecates-Tomb)

#48: 3 Occult Killer Antagonists https://www.drivethrurpg.com/product/253960/RPGPundit-Presents-48-3-Occult-Killer-Antagonists (https://www.drivethrurpg.com/product/253960/RPGPundit-Presents-48-3-Occult-Killer-Antagonists)

#52: The Ladystone https://www.drivethrurpg.com/product/257513/RPGPundit-Presents-52-The-Ladystone (https://www.drivethrurpg.com/product/257513/RPGPundit-Presents-52-The-Ladystone)

#65: The Defilers  https://www.drivethrurpg.com/product/265424/RPGPundit-Presents-65-The-Defilers (https://www.drivethrurpg.com/product/265424/RPGPundit-Presents-65-The-Defilers)

#66: 3 More Occult Killer Antagonists  https://www.drivethrurpg.com/product/266012/RPGPundit-Presents-66-3-More-Occult-Killer-Antagonists (https://www.drivethrurpg.com/product/266012/RPGPundit-Presents-66-3-More-Occult-Killer-Antagonists)

#84: Cave of the Hawk https://www.drivethrurpg.com/product/283061/RPGPundit-Presents-84-Cave-of-the-Hawk (https://www.drivethrurpg.com/product/283061/RPGPundit-Presents-84-Cave-of-the-Hawk)

Title: Re: Dark Albion w/ Existing Modules
Post by: PencilBoy99 on December 22, 2020, 12:40:43 PM
Thanks.

For whatever reason I only bought the setting and character stuff for Dark Albion but none of the modules.
Title: Re: Dark Albion w/ Existing Modules
Post by: RPGPundit on December 23, 2020, 01:31:33 AM
Quote from: PencilBoy99 on December 22, 2020, 12:40:43 PM
Thanks.

For whatever reason I only bought the setting and character stuff for Dark Albion but none of the modules.

Well, the RPGPundit Presents stuff is full of material you can use with Dark Albion, not just the adventures I listed, but also city guides, guides to things like merchants, the aristocracy, the Clerical Order, Monsters, Magic, and a lot more.