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Damnit! I want a 40K Thread!!!

Started by Spike, March 08, 2007, 01:42:02 PM

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Dominus Nox

Quote from: David JohansenIn =][=nquisitor a Catachan jungle fighter might break a 90 in Strength.  Most scores seem to be between 50 and 80.  Also, the powered armour boosts it by another 20%.   I actually think it's a brilliant game with very flawed execution.  If they'd dropped the sixteen freaking pages of full colour photos of each miniature, and put in some background, or a more detailed character creation and campaign system I think people would have liked it better.

The combat system is pretty nifty.

Also, I'd rather you didn't edit my quotes to take shots at Koltar.

Well, he's been putting "ultra tech" in bold as a dig on me. Rodmuncher knows I'd like it and won't get it.

Anyway, I didn't know that power armored added to a marine's strength, I thought in 40K background it just negated it's own weight and stiffness to allow a marine to move unencumbered.

I recall the thing that made =I= intolerable to me was the fact you go so many actions per turn, but had to roll a d6 to see if you could take the action at all, before making a skill roll. It was something like that, i couldn't stand it.
RPGPundit is a fucking fascist asshole and a hypocritial megadouche.

David Johansen

It only adds to strength in =][=.

Anyhow, the action thing is a narrative trick that's pretty fun.  Say you've got 5 dice for actions.  So you say "Eiserhorn's gonna run down the gantry, flatten up against the wall for cover, and pause for breath.  So, you roll and get three 4+ dice and that's what you get done.  But if you get four you can go "and steps around the corner and opens up on the daemon host with his bolt pistol"

It's all in knowing when to pause for breath, because if you only rolled one 4+, you're stuck in the middle of the gantry and out of cover.  I like the uncertainty though I'm not so sure I'd want it in an rpg.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Dominus Nox

Quote from: David JohansenIt only adds to strength in =][=.

Anyhow, the action thing is a narrative trick that's pretty fun.  Say you've got 5 dice for actions.  So you say "Eiserhorn's gonna run down the gantry, flatten up against the wall for cover, and pause for breath.  So, you roll and get three 4+ dice and that's what you get done.  But if you get four you can go "and steps around the corner and opens up on the daemon host with his bolt pistol"

It's all in knowing when to pause for breath, because if you only rolled one 4+, you're stuck in the middle of the gantry and out of cover.  I like the uncertainty though I'm not so sure I'd want it in an rpg.

The problem with =I= was that it was a bastard that was neither really a wargame nor a rpg. I suppose it created a niche market, but I just wasn't too crazy about it, tho some of the characters, like delphan grus, appealed to me coz I liked thr adeptus mechanicus.
RPGPundit is a fucking fascist asshole and a hypocritial megadouche.

David Johansen

Actually, games like =][= pretty much pre date rpgs by ten years.  Donald F Featherstone wrote one, FGU put one called Fire, Hack, and Run way back when, it was a thing to do with your 54mm Airfix and Britons figures back in the days when good quality metal figures were rare.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com