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Daggerheart has an Identity Disorder

Started by RPGPundit, March 20, 2024, 05:11:29 PM

Previous topic - Next topic

Omega

Bemusingly I went practically the opposite.

I found BX alot more user friendly and the "make it your own" nearly blank setting" was a brilliant idea that AD&D should have tried as well. Iver the decades I've had an easier time getting players into D&D with BX.

I Dabbled a little with BECMI and while the intros are great. The overall system just felt too stretched out.

Crazy_Blue_Haired_Chick

Quote from: Omega on April 13, 2024, 11:46:14 PMBemusingly I went practically the opposite.

I found BX alot more user friendly and the "make it your own" nearly blank setting" was a brilliant idea that AD&D should have tried as well. Iver the decades I've had an easier time getting players into D&D with BX.

I Dabbled a little with BECMI and while the intros are great. The overall system just felt too stretched out.

I'm thinking of making an rpg where the gm can generate a setting with dice. I appreciate the idea of having free-reign to make a setting your own, but some people like to have more guidance and structure. It's all down to personal taste.
"Kaioken! I will be better than I was back then!"
-Bloodywood, Aaj

JeremyR

B/X was the one that literally came with its own setting . And yeah, it was meant to be more user friendly since it was aimed at children.

Omega

Quote from: JeremyR on April 19, 2024, 04:16:40 PMB/X was the one that literally came with its own setting . And yeah, it was meant to be more user friendly since it was aimed at children.

If you think BX was aimed at children then you really dont know much about BX then.

Opaopajr

Quote from: Omega on April 25, 2024, 11:27:11 PM
Quote from: JeremyR on April 19, 2024, 04:16:40 PMB/X was the one that literally came with its own setting . And yeah, it was meant to be more user friendly since it was aimed at children.

If you think BX was aimed at children then you really dont know much about BX then.

I'm presuming JeremyR is commenting on the form factor and packaging for the times, not necessarily the way the content could be used. Even given the '70s and the craziness that got sold as for children, you still had to adjust product to get through parental opprobrium. :)
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Omega

Then O and AD&D were aimed at children too by that logic.

Chris24601

Quote from: Crazy_Blue_Haired_Chick on April 17, 2024, 02:21:58 PM
Quote from: Omega on April 13, 2024, 11:46:14 PMBemusingly I went practically the opposite.

I found BX alot more user friendly and the "make it your own" nearly blank setting" was a brilliant idea that AD&D should have tried as well. Iver the decades I've had an easier time getting players into D&D with BX.

I Dabbled a little with BECMI and while the intros are great. The overall system just felt too stretched out.

I'm thinking of making an rpg where the gm can generate a setting with dice. I appreciate the idea of having free-reign to make a setting your own, but some people like to have more guidance and structure. It's all down to personal taste.
I've got a section like that in my system. It states upfront that should freely ignore any rolls you dislike or outright pick something if you have a preference, but it does allow you to roll up an entire region randomly including realms and dungeons within said region if you're feeling particularly uninspired.

It's a tool, not a rule.

Brad

Quote from: Omega on April 26, 2024, 06:44:02 PMThen O and AD&D were aimed at children too by that logic.

I dunno, I have to agree B/X DOES looks more "kiddified" than AD&D. Even though it clearly is/was not. I do know that when I was a kid walking through Toys R' Us, B/X and later BECMI were right next to the Milton Bradley board games while AD&D was next to the Avalon Hill wargames. And everyone knows AH >>>> MB for complexity, so of course that means it's better and for adults and stuff.
It takes considerable knowledge just to realize the extent of your own ignorance.

blackstone

Quote from: JeremyR on April 19, 2024, 04:16:40 PMB/X was the one that literally came with its own setting . And yeah, it was meant to be more user friendly since it was aimed at children.

User friendly? Yes
Aimed at children? No

Let's be honest: we all know AD&D was created by Gygax so as to not pay royalties to Arneson for D&D. IT's part of the history.