Players were familiar with starwars D6 and enjoyed it but had a hard time doing fantasy with it at first, largely due to the way the D6 fantasy books was written, it comes off as more toolkit than completed game in its effort to be genrically applicable to whatever given type of fantasy one wants to emulate. Part of that also is that fantasy for most is defined by their D&D experience and so you kind of have to show them that D6 can "do" d&d if the gm puts in the effort. I'd really like to get everything more lined out and codified than the assorted iteratons of frankengame that the playtest runs turned out. Maybe pdf that sucker with a cool cover like lion and dragon has, slap that shit up for free on drive thru, and then write one dollar adventure modules for it when i get bored.
Problem is such projects cut into game time family time troll time and masturbatorium design/construction time. I really need a lifecoach because i try to do 100 things at 150% throttle, get a proof of concept done, then move on to another project. Right now i've got a tree stump of insane size I had thought about carving into an ornate throne and painting/resin coating, took so long to get it and transport it to my shop that I abandoned it for the last month to play around in gimp sharpening my digital art skill, which is fairly non-existant beyond make shit chan lvl memes. Everyone giving me grief about it too, telling me to instead make like 20 coffe tables from it than the throne, but throne would be much cooler.
The attribute/skill issue with D6 is, I think, about getting enough skills under an attribute to make it worth having. By default in D6 fantasy for example the physique attribute has like 4-5 skills, and the reason the designers split what we would think of as dexterity into two attributes, agility and coordination, was the sheer number of d6 skills that fall under that. You would have one attribute with like 15-20 skills and another with only 4-5 had they not done that. I think four attributes would be optimum and you could get a roughly equal skill count under each with that division.