I’m curious on the damage chart; Is that a house rule or from one of the other D6 systems and imported?
Also with any hit always scoring a minimum result of stunned/shields blown; how does the system account for things like Mando taking multiple blaster strikes to his armor without any effect and also smaller scale attacks vs. larger scale vehicles?
By way of example on the latter; AT-STs have no shields, so every rock an Ewok successfully throws at one will cause at least a “controls ionized” result and it’s only got a few to lose before it’s shut down. The same for X-Wings versus Star Destroyers... how does scale interact with shields blown, because as written the Star Destroyer only has 3D of shields so three hits from Z-95 will absolutely remove all the ISD’s shields.
Basically, there has to some threshold where the target just soaks the hit with no meaningful damage or the system will absolutely fail to model Star Wars as depicted on screen.
It's like you have questions about a page of rules references without having the actual rulebook handy to look them up.
Yes, 1st Ed, RAW if you are hit with a blaster, even if you make your Strength roll against the Damage roll, you are going to take a stunned for one turn result. This tracks with the Original Trilogy, where I don't think anyone actually hit by a blaster didn't at least fall down. The Mandalorian is 30 years into the future at the time these rules came out. (I'm leaning towards making Beskar armor 2D protection with 1D Dex penalty, and ignore stun results, but I don't have to deal with it yet.)
Characters versus Vehicles rules, small arms only do 1D damage against vehicles. Heavy man-portable weapons like Repeating Blasters do 2D damage against vehicles. If the damage roll is less than half the vehicles Hull roll, it has no effect at all.
1st Ed doesn't even have hull or shield codes for the capital ships. The system isn't a fleet battle game.
Yes, these are all 1st Ed RAW tables and rules. The rules I think I'm going to need at the table, not a comprehensive collection of all the rules.