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Author Topic: D6 Star Wars, making an adventure.  (Read 1421 times)

Eirikrautha

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Re: D6 Star Wars, making an adventure.
« Reply #15 on: December 26, 2020, 04:09:30 PM »
Yes. I'm not hurting for access to the books. I want to run 1st edition RAW partly out of nostalgia, and partly to see how the original rules hold up after all these years.

Let us know how it goes.  I'd like to get my group to give the rules a go (again... I have the original 1e books and we played when it first came out), but I don't really remember how it went when we played that long ago...

Ratman_tf

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Re: D6 Star Wars, making an adventure.
« Reply #16 on: December 30, 2020, 03:48:17 AM »
I hacked together a couple of reference sheets. Figured I'd post them if anyone wants to use them. (personal use only, yada yada)



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Chris24601

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Re: D6 Star Wars, making an adventure.
« Reply #17 on: December 30, 2020, 08:04:30 AM »
I’m curious on the damage chart; Is that a house rule or from one of the other D6 systems and imported?

Also with any hit always scoring a minimum result of stunned/shields blown; how does the system account for things like Mando taking multiple blaster strikes to his armor without any effect and also smaller scale attacks vs. larger scale vehicles?

By way of example on the latter; AT-STs have no shields, so every rock an Ewok successfully throws at one will cause at least a “controls ionized” result and it’s only got a few to lose before it’s shut down. The same for X-Wings versus Star Destroyers... how does scale interact with shields blown, because as written the Star Destroyer only has 3D of shields so three hits from Z-95 will absolutely remove all the ISD’s shields.

Basically, there has to some threshold where the target just soaks the hit with no meaningful damage or the system will absolutely fail to model Star Wars as depicted on screen.

HappyDaze

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Re: D6 Star Wars, making an adventure.
« Reply #18 on: December 30, 2020, 08:16:48 AM »
I’m curious on the damage chart; Is that a house rule or from one of the other D6 systems and imported?

Also with any hit always scoring a minimum result of stunned/shields blown; how does the system account for things like Mando taking multiple blaster strikes to his armor without any effect and also smaller scale attacks vs. larger scale vehicles?

By way of example on the latter; AT-STs have no shields, so every rock an Ewok successfully throws at one will cause at least a “controls ionized” result and it’s only got a few to lose before it’s shut down. The same for X-Wings versus Star Destroyers... how does scale interact with shields blown, because as written the Star Destroyer only has 3D of shields so three hits from Z-95 will absolutely remove all the ISD’s shields.

Basically, there has to some threshold where the target just soaks the hit with no meaningful damage or the system will absolutely fail to model Star Wars as depicted on screen.
It's like you want a second edition or something. ;)

Chris24601

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Re: D6 Star Wars, making an adventure.
« Reply #19 on: December 30, 2020, 08:45:10 AM »
It's like you want a second edition or something. ;)
First edition damage? Is that what it is? I didn't get the core book until 2e, though I did have the 1e Sourcebook (and tramp freighters) so I was aware of using dice codes for speed, but I didn't realize the damage math had been so extensively changed.

EDIT: That said, I overall do feel the 2e damage rules much better reflect what we see on screen and are slightly less lethal to average STR PCs (a 5D blaster rifle averages 17.5 damage, rolling a 5 or less on 2D Strength is not rare and will kill if the damage roll is 15+... by contrast a 1 (critical mishap) result on 2D still needs a damage roll of 17 to outright kill and a 7 roll means you'd need a 23 on 5D damage to outright kill).
« Last Edit: December 30, 2020, 09:16:48 AM by Chris24601 »

Ratman_tf

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Re: D6 Star Wars, making an adventure.
« Reply #20 on: December 30, 2020, 01:01:06 PM »
I’m curious on the damage chart; Is that a house rule or from one of the other D6 systems and imported?

Also with any hit always scoring a minimum result of stunned/shields blown; how does the system account for things like Mando taking multiple blaster strikes to his armor without any effect and also smaller scale attacks vs. larger scale vehicles?

By way of example on the latter; AT-STs have no shields, so every rock an Ewok successfully throws at one will cause at least a “controls ionized” result and it’s only got a few to lose before it’s shut down. The same for X-Wings versus Star Destroyers... how does scale interact with shields blown, because as written the Star Destroyer only has 3D of shields so three hits from Z-95 will absolutely remove all the ISD’s shields.

Basically, there has to some threshold where the target just soaks the hit with no meaningful damage or the system will absolutely fail to model Star Wars as depicted on screen.

It's like you have questions about a page of rules references without having the actual rulebook handy to look them up. :)

Yes, 1st Ed, RAW if you are hit with a blaster, even if you make your Strength roll against the Damage roll, you are going to take a stunned for one turn result. This tracks with the Original Trilogy, where I don't think anyone actually hit by a blaster didn't at least fall down. The Mandalorian is 30 years into the future at the time these rules came out. (I'm leaning towards making Beskar armor 2D protection with 1D Dex penalty, and ignore stun results, but I don't have to deal with it yet.)

Characters versus Vehicles rules, small arms only do 1D damage against vehicles. Heavy man-portable weapons like Repeating Blasters do 2D damage against vehicles. If the damage roll is less than half the vehicles Hull roll, it has no effect at all.

1st Ed doesn't even have hull or shield codes for the capital ships. The system isn't a fleet battle game.

Yes, these are all 1st Ed RAW tables and rules. The rules I think I'm going to need at the table, not a comprehensive collection of all the rules.
« Last Edit: December 30, 2020, 01:29:01 PM by Ratman_tf »
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Ratman_tf

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Re: D6 Star Wars, making an adventure.
« Reply #21 on: December 30, 2020, 01:21:34 PM »
I did a mock combat gauntlet a couple of days ago to get a feel for the system I put a Smuggler and a Brash Pilot with 2D in Blaster skill against an increasing horde of Stormtroopers.
1 Stormtrooper, 2 Stormtroopers, etc.
I gave up after they defeated the 6 Stormtrooper batch and hadn't taken a single hit.
After making hit rolls and determining who goes first, the defender gets to make a reaction roll, adding their dodge roll to the target number, while taking a 1D penalty for multiple actions. But reactions only penalize the subsequent reaction rolls since the attack roll has already been made.
This meant that a PC with 5D (ish) total skills would reliably hit at short range, while Stormtroopers with 3D in blaster hit about 50% of the time. And even if they hit, the character could roll a dodge with the reaction penalty adding 2D6 to the target number, which would cause the Stormtroopers to miss.

This is fine odds for an intro adventure. If the game turns into a campaign, I'm already thinking about veteran and elite Stormtroopers versions so they can keep up with the PCs skill levels.
« Last Edit: December 30, 2020, 01:24:15 PM by Ratman_tf »
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Ratman_tf

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Re: D6 Star Wars, making an adventure.
« Reply #22 on: December 30, 2020, 01:42:15 PM »
....
First edition damage? Is that what it is?

Yes. I'm not hurting for access to the books. I want to run 1st edition RAW partly out of nostalgia, and partly to see how the original rules hold up after all these years.
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Bren

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Re: D6 Star Wars, making an adventure.
« Reply #23 on: December 30, 2020, 04:45:14 PM »
Basically, there has to some threshold where the target just soaks the hit with no meaningful damage or the system will absolutely fail to model Star Wars as depicted on screen.
Prior to 2E there was a modification to the damage chart in the Rules Companion for the first edition where if the strength resistance roll was greater than twice the damage done there was no effect (i.e. 2xDR < SR = no effect).
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Chris24601

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Re: D6 Star Wars, making an adventure.
« Reply #24 on: December 30, 2020, 05:10:47 PM »
Basically, there has to some threshold where the target just soaks the hit with no meaningful damage or the system will absolutely fail to model Star Wars as depicted on screen.
Prior to 2E there was a modification to the damage chart in the Rules Companion for the first edition where if the strength resistance roll was greater than twice the damage done there was no effect (i.e. 2xDR < SR = no effect).
Yeah, something like that would do it. It just seemed such an odd thing even with just the OT for reference given things like firing on AT-STs/AT-ATs where it was clear the shots weren't even scratching them.

As I mentioned though, I hadn't realized that the damage rules had been so changed (the damage tables and effects of scale) between first and second edition since the people who introduced me to the system said it didn't much matter whether you got the 1e or 2e copy of the game because other than vehicle speed, there wasn't any meaningful difference between the 1e/2e rules.

Having now looked up the actual 1e rules I can see why you could mostly say that (the basics of rolling dice and how you built your character weren't all that different), but the difference in damage rules is actually really significant (as is basic stormtroopers having 5D in blaster rifles).

And now I know.

Ratman_tf

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Re: D6 Star Wars, making an adventure.
« Reply #25 on: December 30, 2020, 05:20:00 PM »
Oh, I did think of one time a person soaked a blaster shot. In ROTJ when Luke got hit on his prosthetic hand.
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Ratman_tf

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Re: D6 Star Wars, making an adventure.
« Reply #26 on: December 30, 2020, 05:22:18 PM »
Basically, there has to some threshold where the target just soaks the hit with no meaningful damage or the system will absolutely fail to model Star Wars as depicted on screen.
Prior to 2E there was a modification to the damage chart in the Rules Companion for the first edition where if the strength resistance roll was greater than twice the damage done there was no effect (i.e. 2xDR < SR = no effect).
Yeah, something like that would do it. It just seemed such an odd thing even with just the OT for reference given things like firing on AT-STs/AT-ATs where it was clear the shots weren't even scratching them.

As I mentioned though, I hadn't realized that the damage rules had been so changed (the damage tables and effects of scale) between first and second edition since the people who introduced me to the system said it didn't much matter whether you got the 1e or 2e copy of the game because other than vehicle speed, there wasn't any meaningful difference between the 1e/2e rules.

Having now looked up the actual 1e rules I can see why you could mostly say that (the basics of rolling dice and how you built your character weren't all that different), but the difference in damage rules is actually really significant (as is basic stormtroopers having 5D in blaster rifles).

And now I know.

Oh yeah. There were lots of tweaks that added up. Wild dice and spending Character Points didn't exist in 1st. No shield or hull dice codes for capital ships. "Two X-Wings against a Star Destroyer?" Damage is much more deadly. I kinda like the idea that for humanoid types getting hit with a blaster is a big deal even if you make your Str check. We'll see how it plays out, if I ever get to GM it.
« Last Edit: December 30, 2020, 05:24:05 PM by Ratman_tf »
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Slipshot762

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Re: D6 Star Wars, making an adventure.
« Reply #27 on: December 30, 2020, 08:20:51 PM »
your example says adding to to hit with a dodge roll, in 2e star wars it replaces the original to hit even if lower unless it was a full reaction. a full reaction adds, but that is the only action you can take in that round.

Ratman_tf

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Re: D6 Star Wars, making an adventure.
« Reply #28 on: December 30, 2020, 09:20:42 PM »
your example says adding to to hit with a dodge roll, in 2e star wars it replaces the original to hit even if lower unless it was a full reaction. a full reaction adds, but that is the only action you can take in that round.

Yea. I believe 2e uses a different initiative system. In 1e your skill roll is also your initiative, so you roll it before resolving actions. Thus reactions like dodging take the multiple action penatly but the attack action doesn't.
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Slipshot762

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Re: D6 Star Wars, making an adventure.
« Reply #29 on: December 31, 2020, 04:08:28 AM »



trying to put up screenshot of how its done in 2e, it might be useful to you, bear with me.

eta
did 1e have combined actions rules? thats where a squad of say 9 stormtroopers attack as a single entity with a +1 pip per participant (3D in this example) that they can add to attack or damage roll however they see fit?
« Last Edit: December 31, 2020, 04:21:52 AM by Slipshot762 »