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[D20/True20]Variant Monster Rules

Started by Zalmoxis, April 06, 2006, 02:15:18 PM

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Zalmoxis

I was thinking that the D20 creature rules were a bit too complicated for my tastes. I mean, surely there must be a way to make easy to use (and easy to create) creatures, and still have them compatible in a D20-like environment. What do you think?

Cyclotron

Quote from: ZalmoxisI was thinking that the D20 creature rules were a bit too complicated for my tastes. I mean, surely there must be a way to make easy to use (and easy to create) creatures, and still have them compatible in a D20-like environment. What do you think?

If you know someone who owns the Spycraft 2.0 rulebook, borrow it and take a look at the NPC creation rules.
Standard for Electrical Safety in the Workplace,
 NFPA 70E, Article 330.4 (F):
"Laser beams shall not be aimed at employees."

Maddman

I've said for a long time that the best thing that could happen to d20 was some good mook rules.  Something to reduce a foe to a 1 line AD&D style statblock.  That would be awesome.  Full stats for the big baddies of course, but if we have 7th level PCs does it really matter what every orc's spot check is?
I have a theory, it could be witches, some evil witches!
Which is ridiculous \'cause witches they were persecuted Wicca good and love the earth and women power and I'll be over here.
-- Xander, Once More With Feeling
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Zalmoxis

Quote from: MaddmanI've said for a long time that the best thing that could happen to d20 was some good mook rules.  Something to reduce a foe to a 1 line AD&D style statblock.  That would be awesome.  Full stats for the big baddies of course, but if we have 7th level PCs does it really matter what every orc's spot check is?

Exactly. It's very frustrating for someone like me who likes to create the more colorful information on creatures but HATES doing the stats.

Zalmoxis

Quote from: CyclotronIf you know someone who owns the Spycraft 2.0 rulebook, borrow it and take a look at the NPC creation rules.

I have the first version somewhere... I never though of using that as a basis for creature generation. Does the 2.0 book differ from the original in how it handles NPC's?

Cyclotron

Quote from: ZalmoxisDoes the 2.0 book differ from the original in how it handles NPC's?

Yes.  By quite a bit.

In the new rules, you have a few numeric bonuses...  Initiative, Attack, Defense (AC), Resistance (one bonus for all Saves), Wounds/Vitality or Damage Save (depending on whether they are a special character or a mook), and Competence (one bonus for all Skills).

These numbers are rated with a roman numeral from I to X.  V is average.  Each level in one category adds +1 xp to the award for the creature...  An Initive bonus of IV, for example is worth +4 xp.

There is also a list of special abilities that can be added, and each has an accociated xp bonus or penalty.

You only need one block of stats like this for each type of NPC.

To creat the actual stats, you cross reference a set of charts (the only bad part of this, in my opinion), looking up the roman numeral for each stat against the NPC's "Tier" (much like DR).  You can have Tier 1 mook ninjas that are easy to kill in droves, or you can use the same set of stats to create a Real Ultimate Tier 5 Ninja who will flip out and cut off the heads of the entire party while flying through the air.

Once you've got the basic stat block prepared, coming up with stats for any level of NPC is a piece of cake...  I can generate stats for all the NPCs in a Spycraft 2.0 mission in less than 15 minutes.

Here's some of the stats from one my latest Star Wars/Spycraft adventures...

QuoteLinda Barnes, Pelagian Operative (Technician) +47 xp
 Init +1; Atk -1; Def 12; Res +1; V/WP 4/14; Comp +3; Skills: Computers +4, Electronics +3;
 Wealth: 3/3/3; Weapons: None; Gear: Laptop Computer (PR4); Vehicle: Landspeeder;
 Qualities: class ability (trap door 1/session), Meek (-8), non-combatant, specialty (Geek) talented (Cunning).
 
 Frrflin, Mrllsti Private Investigator (Investigator) +70 xp
 Init +1; Atk +1; Def 11; Res +1; V/WP 6/18; Comp +2; Skills: Investigation +4, Search +3;
 Wealth: 3/3/3; Weapons: Blaster pistol (1d8+1, 1/20, 6S48, 14, 20'); Gear: Comlink (PR 2), 3 x Cal II; Vehicle: Landspeeder;
 Qualities: improved vision, inferior attribute (Str -4, Con -2), natural attack (Claws I, 1d4), specialty (Investigator), superior attribute (+4 Int, +2 Wis, +2 Cha), talented (vigilant), undersized (Small).
 
 Lamuir Police (Police Officer) +62 xp
 Init +1; Atk +1; Def 12; Res +1; Dam +7; Comp +2; Skills: Intimidate +4, Notice +4;
 Wealth: 4/4/4; Weapons: Blaster pistol (1d8+1, 1/20, 6S48, 14, 20'); Gear: Comlink (PR 2), 4 x Cal II; Vehicle: Landspeeder;
 Qualities: feat (QCB Basics, Gunslinger's Eye, Marksmanship Basics).
 
 Mecetti Thugs (Thug) +33 xp
 Init +1; Atk +0; Def 12; Res +1; Dam +8; Comp +2; Skills: None;
 Wealth: 3/3/3; Weapons: Blaster pistol (1d8+1, 1/20, 6S48, 14, 20'); Gear: None; Vehicle: None;
 Qualities: specialty (criminal).
Standard for Electrical Safety in the Workplace,
 NFPA 70E, Article 330.4 (F):
"Laser beams shall not be aimed at employees."

Zalmoxis

Very interesting. I'm going to have to pick that up.

Cyclotron

Quote from: ZalmoxisVery interesting. I'm going to have to pick that up.

One of the things I really like about it is the fact that you can make someone who is really good at one thing, without necessarily being good at other things...  You could, for example, make a master locksmith who has a +12 bonus to Open Locks and Disable Device, but only a +4 on all the other skills and no combat ability to speak of whatsoever.
Standard for Electrical Safety in the Workplace,
 NFPA 70E, Article 330.4 (F):
"Laser beams shall not be aimed at employees."

Zalmoxis

Quote from: CyclotronOne of the things I really like about it is the fact that you can make someone who is really good at one thing, without necessarily being good at other things...  You could, for example, make a master locksmith who has a +12 bonus to Open Locks and Disable Device, but only a +4 on all the other skills and no combat ability to speak of whatsoever.

I'm curious at how it will port over to make something like, say, a chimera. Or a centaur. Eventually I want to get the stats down to bare bones, and add some descriptive text. This is imperative to me because I want to create  ashitload of creatures in a short amount of time and have them be interesting but not too frickin complicated.

Cyclotron

Quote from: ZalmoxisI'm curious at how it will port over to make something like, say, a chimera. Or a centaur.

I don't have the rulebook with me, at the moment, but I know the chapter includes stats for an Alien, an Andorid, a Zombie and a Vampire.  They've also got special NPC Qualities for aminals, too...

When I get some free time tonight, I'll take a peek, and see if I can emulate stats for a Chimera and Centaur, to use your suggested examples.  I'll even time myself, to see how long it takes.
Standard for Electrical Safety in the Workplace,
 NFPA 70E, Article 330.4 (F):
"Laser beams shall not be aimed at employees."

Zalmoxis

Quote from: CyclotronI don't have the rulebook with me, at the moment, but I know the chapter includes stats for an Alien, an Andorid, a Zombie and a Vampire.  They've also got special NPC Qualities for aminals, too...

When I get some free time tonight, I'll take a peek, and see if I can emulate stats for a Chimera and Centaur, to use your suggested examples.  I'll even time myself, to see how long it takes.

You frickin rock. :)

I looked over at the AEG forums and saw a bunch of statted creatures... all I need now is the rules for NPC creation and I think I'll be off to a good start.

Cyclotron

Here we go...

I converted the Chimera.  My goal was to emulate the D&D Chimera's abilities as closely as possible at a Threat Level of 7 (roughly the equivalent of CR 7 in D&D terms) in Spycraft 2.0.

It took me a little less than 20 minutes, including typing and formatting...  a little bit longer than expected, since I had to do some cross-referencing between the Monster Manual and the Spycraft Rulebook to make certain I was getting the stats right.  

Chimera (Animal -- 115 xp)


Init II; Atk IX; Def IX; Res VII; v/wp X; Skills: Sneak I, Notice V;
Wealth: None; Weapons: None; Gear: None; Vehicle: None;
Qualities: augmented (1 x Caliber III*), camouflaged (plains), flight (60 ft.), hulking (large), improved hearing, improved scent, improved vision, low-light vision, natural attack (bite IV, claws II, gore III), superior attribute (+8 Str, +6 Con).

*Caliber III Gadget: Attack, 4d6 fire, cone (10 ft. blast).

Now that I've got the basics for a Chimera down, I can plug in the stats from the charts in the Spycraft book, and get a Chimera appriate to challenge a party that's anywhere from 1st to 20th level...
Standard for Electrical Safety in the Workplace,
 NFPA 70E, Article 330.4 (F):
"Laser beams shall not be aimed at employees."

Cyclotron

For 1st level Characters...

Chimera (Animal +115 xp)


Init +0; Atk +2; Def 13; Res +2; v/wp 8/22; Skills: Sneak +1, Notice +3;
Wealth: None; Weapons: None; Gear: None; Vehicle: None;
Qualities: augmented (1 x Caliber III*), camouflaged (plains), flight (60 ft.), hulking (large), improved hearing, improved scent, improved vision, low-light vision, natural attack (bite 2d6, claws 1d6, gore 1d8), superior attribute (+8 Str, +6 Con).

*Caliber III Gadget: Attack, 4d6 fire, cone (10 ft. blast).


One and a half minutes.
Standard for Electrical Safety in the Workplace,
 NFPA 70E, Article 330.4 (F):
"Laser beams shall not be aimed at employees."

Cyclotron

For 20th level Characters...

Chimera (Animal +115 xp)


Init +3; Atk +25; Def 30; Res +12; v/wp 150/30; Skills: Sneak +10, Notice +20;
Wealth: None; Weapons: None; Gear: None; Vehicle: None;
Qualities: augmented (1 x Caliber III*), camouflaged (plains), flight (60 ft.), hulking (large), improved hearing, improved scent, improved vision, low-light vision, natural attack (bite 2d6, claws 1d6, gore 1d8), superior attribute (+8 Str, +6 Con).

*Caliber III Gadget: Attack, 4d6 fire, cone (10 ft. blast).
Standard for Electrical Safety in the Workplace,
 NFPA 70E, Article 330.4 (F):
"Laser beams shall not be aimed at employees."

Cyclotron

For 7th level Characters (standard for a D&D Chimera)...

Chimera (Animal +115 xp)


Init +1; Atk +9; Def 18; Res +5; v/wp 53/25; Skills: Sneak +4, Notice +8;
Wealth: None; Weapons: None; Gear: None; Vehicle: None;
Qualities: augmented (1 x Caliber III*), camouflaged (plains), flight (60 ft.), hulking (large), improved hearing, improved scent, improved vision, low-light vision, natural attack (bite 2d6, claws 1d6, gore 1d8), superior attribute (+8 Str, +6 Con).

*Caliber III Gadget: Attack, 4d6 fire, cone (10 ft. blast).
Standard for Electrical Safety in the Workplace,
 NFPA 70E, Article 330.4 (F):
"Laser beams shall not be aimed at employees."