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Cyberpunk RED

Started by Marchand, October 10, 2020, 08:37:10 AM

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Dropbear

I'm finding the game to my liking so far. Still reading on the PDF, with the book on the way at some point.

I feel like the usefulness of a lot of the skills is going to depend largely on the players who take those skills, and the GM recognizing that those players took those skills because they found them interesting and implementing their possible use into their game, really.

I'm a fan of netrunning no longer being let's check what's on [insert TV channel or video game interest here] time, or hey let's go out and pick up some pizza time.

Kind of miss the gear porn of 2.0.2.0, but that will be forthcoming, I'm sure.

Super glad that the Midnight Lady and the Mr. Studd implants are still there. Always struck me wrong that Shadowrun was so happy to talk about such augmentations existing but never really pricing them or talking about availability. Because, let's be honest here, once it's something that's commonly available, people will be getting that kind of thing in droves, guaranteed.

I just don't even want to think about selling out for cyber, and having to wonder if that's where the Corpos stuck their hidden micro-bombs...


Panzerkraken

Quote from: Dropbear on November 17, 2020, 10:55:34 PM
I just don't even want to think about selling out for cyber, and having to wonder if that's where the Corpos stuck their hidden micro-bombs...

Well, they should keep in mind that at the end of the day, who's actually paying their Entourage's paychecks? That "security specialist" doubling as your secretary will probably rat you out in a second, and your "driver" and "batman" will gun you down if HR says to.
Si vous n'opposez point aux ordres de croire l'impossible l'intelligence que Dieu a mise dans votre esprit, vous ne devez point opposer aux ordres de malfaire la justice que Dieu a mise dans votre coeur. Une faculté de votre âme étant une fois tyrannisée, toutes les autres facultés doivent l'être également.
-Voltaire

Dropbear

Quote from: Panzerkraken on November 18, 2020, 05:37:42 AM
Well, they should keep in mind that at the end of the day, who's actually paying their Entourage's paychecks? That "security specialist" doubling as your secretary will probably rat you out in a second, and your "driver" and "batman" will gun you down if HR says to.

I'm not even sure yet if these Neo corps have an HR department. Just triggers for their cortex bombs implanted in their thumbs, I suspect.

Spike

Y'know? The last few comments about Corps in Cyberpunk 2020/Red have got me thunk. 

Robocop, despite its desperate, deliberate silliness, is a respected serious movie in its own way, and a good chunk of that I feel can be chalked up to how it shows the way evil sort of just happens in big corporations... the result of human decisions up and down the chain that collectively result in cruelty and evil, rather than a deliberate faceless choice to 'do evil'.

Conversely, despite having one hell of a corporate themed swan song adventure (still, in my opinion, a gold standard for this sort of thing), the 'Sell Your Soul' to the corps concept, as presented in CP2020 originally, is the exact opposite.  Its the taking of a genre trope and running with it without understanding it, and presenting it in the bland light of 'Do Evil' as a sort of creedo for the Corps.

Now, a lot could be said for having the GM build all that human element back INTO the concept of 'Selling your soul to the Corps', but the game provides no advise, no support, no reason the GM... or the players... should ever do more than take the money in return for giving the GM leverage to force adventures down the player's throats like we're all just monkeys pulling levers and hoping for a food pellet.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Thornhammer

If anyone is interested, Humble Bundle put up shitload of old Cyberpunk sourcebooks for fifteen American currency units.

yabaziou

#65
Quote from: Thornhammer on November 19, 2020, 12:18:07 AM
If anyone is interested, Humble Bundle put up shitload of old Cyberpunk sourcebooks for fifteen American currency units.

Ever better, you can buy  those pdfs without giving Talsorian Games (legally) one dime since you can elect to direct the sale process entirely to the sponsored charity. This is a 100 % win-win situation !
My Tumblr blog : http://yabaziou.tumblr.com/

Currently reading : 13th Age, Cypher System, Polaris

Currently planning : Project Scourge : the battle for the Soul of Mankind using 13th Age

Currently playing : The Chronicles of the Devouring Lands using D&D 5.

Ratman_tf

If the FLGS has a copy in, I plan to pick it up today. Will post my thoughts if I get a chance to check it out.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

HappyDaze

I just got my hard copy in from CoolStuffInc (which is also my FLGS) and it looks great. If you're looking to pick up a copy, they're out there.

Batjon

I got mine at my local FLGS around 4 days or so ago.  I am loving it.

Godsmonkey

I recently received my physical copy of the book.

The design layout appears pretty good. easy to find information and a decently logical layout of the rules.

However, the first thing I noticed, and am not happy about is the paper stock its printed on. at over 400 pages, its a pretty thin book. Comparing it to my original CP2020 book circa 1990, I dont think CP red will last under regular use.

Personally, I think I'll use the PDF if I get a campaign going.

Ratman_tf

#70
Got my copy today and flipped through it.

I'm not hot on the layout. It's very complex and "busy". The art is mostly great, with a few cheapass CG illustrations that are Ads for fictional products, so I'm not going to knock it.
I beelined for the combat rules, because that's what I was most interested in.
Armor ablation is similar to CP 2020, and I'd use my house rule that any hit causes armor ablation, not just hits that cause damage.
Armor pen now does 2 ablation points instead of CP 2020 halving SP. I think I'd house rule that back as well.
At this point, I'm considering why switching to Red when I'm putting 2020 rules back in.
Hate how the autofire rule is a 10 round burst. Again, I'd go back to 2020 single shot, 3 round burst, and full auto.
And I'm totally dissapointed that the guns are generic. I like flipping through the gear lists and seeing an FN-RAL or Sternmeyer. Most of the gear in Red is generic like that. I love the Chromebooks, and all the little details that make Cyberpunk feel lived in.

Mostly it looks like 2020 with a few rules tweaks and updated setting. Which is fine with me. I'll give the book a more thorough read over the next few days and have more to post about.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Thornhammer

Quote from: Ratman_tf on December 10, 2020, 07:22:50 PM
And I'm totally dissapointed that the guns are generic. I like flipping through the gear lists and seeing an FN-RAL or Sternmeyer. Most of the gear in Red is generic like that. I love the Chromebooks, and all the little details that make Cyberpunk feel lived in.

Yeah...yeah. Wholeheartedly agree there. If megacorporations are a big deal, I want product names. Chromebooks, the Street Samurai Catalog from Shadowrun, all that. DETAILS, baby.

Ratman_tf

Holy shitballs. I'm digging the setting.
the 4th Corporate War turned the world into something resembling Rifts without the magic. Pockets of civilization and high technology can be literally next door to a bombed out city block. Caches of pre-war technology and secrets hidden in the rubble. Lots of room for tiny kingdoms taking advantage of the power vaccum. I've got a ton of adventure ideas ping-ponging around in my head now.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Batjon

#73
I liked the layout.  I enjoyed the tables and the use of space.  Al the test was VERY easy to read and clear.  It is well written.  The red text against a white background makes it very visible.  The organization is one of the best I've seen in a long time.  It is hella easy to find what you are looking for in the book and it is all logically laid out.  Bravo!

I loved the combat rules and loved the Autofire.  In fact, it is my favorite version of Autofire in any RPG.  It is fast and easy to adjudicate.  In a lot of games, GMs and players avoid Autofire because it is a pain in the ass to adjudicate.  Not in this game.  I am very ok with having generic categories of weapons but would like to have an add-on product in the near future that adds individual branded weapons and then just rates what weapon category it is for damage, range, etc. and adds any special properties it might have.

Cyberpunk RED has become my cyberpunk game of choice now.

soundchaser

My only beef, with my beloved mode of hard copy, is that Rtal seems to not rely much on section "signals" like "paper edge" sorts of features, to help me quickly find things.

But, I will add some 3M tabs, so it's an easy fix.

Agree on the setting, as it's very cool with lots of possibilities... It's like the serious "Gamma World" (though not as disastrous, in terms of 95% population loss, as we'd tend to envision GW).