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Cyberpunk RED

Started by Marchand, October 10, 2020, 08:37:10 AM

Previous topic - Next topic

VisionStorm

Quote from: HappyDaze on October 12, 2020, 11:02:43 AM
Quote from: hedgehobbit on October 12, 2020, 08:13:34 AM
Quote from: soundchaser on October 11, 2020, 09:07:15 PMhttps://rtalsoriangames.com/2020/10/09/cyberpunk-red-alert/
456 pages

I don't see why they need to overdo the background material so much when anyone that plays this RPG will have already played the video game and will know more about the world from playing it than they would from reading any book.
I wouldn't make that assumption. There are still people that prefer reading books to playing video games.

Perhaps, but I doubt that they are in the majority. And IMO excessively large game tomes are more a liability than an asset when it comes to actually getting a group together, prepping a game and actually playing the game. Most people, particularly casual gamers, are not heavy readers. And even when they might read the occasional novel, most people (other than uber nerds, and even then only some) don't associate games with reading massive textbooks. That's homework, not a game. Large books scare noobs away.

Large books are an obstacle to gaming. Having to read a 400+, almost 500 freaking page book just to get started becomes an immediate barrier of entry. That's too much material to start playing right away, and IMO, that should be the primary goal of any RPG book—to get people to play as quickly as possible without delay. But 450+ pages means that we're gonna have to sit this one out and wait till the GM gets around reading all text before we even discuss playing, much less start prepping a campaign.

IMO, all RPG books should be short and to the point. If there's too much material to cover in 250 pages or so tops, the material should be split up into separate supplements, with the core book focusing on rules and a world overview.

HappyDaze

Quote from: VisionStorm on October 12, 2020, 04:05:41 PM
Quote from: HappyDaze on October 12, 2020, 11:02:43 AM
Quote from: hedgehobbit on October 12, 2020, 08:13:34 AM
Quote from: soundchaser on October 11, 2020, 09:07:15 PMhttps://rtalsoriangames.com/2020/10/09/cyberpunk-red-alert/
456 pages

I don't see why they need to overdo the background material so much when anyone that plays this RPG will have already played the video game and will know more about the world from playing it than they would from reading any book.
I wouldn't make that assumption. There are still people that prefer reading books to playing video games.

Perhaps, but I doubt that they are in the majority. And IMO excessively large game tomes are more a liability than an asset when it comes to actually getting a group together, prepping a game and actually playing the game. Most people, particularly casual gamers, are not heavy readers. And even when they might read the occasional novel, most people (other than uber nerds, and even then only some) don't associate games with reading massive textbooks. That's homework, not a game. Large books scare noobs away.

Large books are an obstacle to gaming. Having to read a 400+, almost 500 freaking page book just to get started becomes an immediate barrier of entry. That's too much material to start playing right away, and IMO, that should be the primary goal of any RPG book—to get people to play as quickly as possible without delay. But 450+ pages means that we're gonna have to sit this one out and wait till the GM gets around reading all text before we even discuss playing, much less start prepping a campaign.

IMO, all RPG books should be short and to the point. If there's too much material to cover in 250 pages or so tops, the material should be split up into separate supplements, with the core book focusing on rules and a world overview.
I would imagine that not too many new players are going to be all that interested in the tabletop game at all. The tabletop game is aimed at those that already enjoy CP2020. Sure, some new blood might take a bite, but I don't think that's the real target audience here. The target audience is those that will eat up 400+ pages and ask for more. The non-readers still have their video game.

HappyDaze

For those that might be interested, Cyberpunk RED is available now on DTRPG.

Jaeger

#18
Quote from: VisionStorm on October 11, 2020, 10:33:04 PM

I love skill-based systems and consider them superior to class-based systems, but implementation like this is crap. As I heard someone say before, uber specific skill-based systems like these turn more into being about what you don%u2019t know than about what you do. There%u2019s just too much interrelated crap that%u2019s really just variants of each other to spread your points around. They should just be general skills with specialties as a bonus thing to cover the specific stuff.

This.

It seems that CP2020 was done by 1989 design standards.

I get it - there is a subset of people that like their big skill lists.

But stuff like that is not the way to a larger audience.

How hard is it to make a game more accessible and less complicated than the latest edition of Shadowrun?

Honestly...


"The envious are not satisfied with equality; they secretly yearn for superiority and revenge."

lordmalachdrim

Quote from: Jaeger on November 14, 2020, 04:17:02 PM
It seems that CP2020 was done by 1989 design standards.

Considering Cyberpunk 2020 was 1990 that is as expected.

Wicked Woodpecker of West

QuoteI mean, the game has THREE freaking social attributes (one of which doubles as willpower), two intelligence attributes (one for actual thinking, a separate one for tech) a movement rate attribute and a luck attribute. None of that crap is necessary.

On contraty. Games without at least 15 attributes are crap :P

I mean Leadership, Charm and Resolves for Interaction are minimum for me, so yeah 3 attributes :P

Alderaan Crumbs

So, how "woke" (or whatever you want to call it) is CP Red? I have seen rumbling of BLM and other nonsense and was curious if any face-palming political crap made it in. Also, is the system still a goofy mess as far as armor and melee are concerned?
Playing: With myself.
Running: Away from bees.
Reading: My signature.

Spinachcat

Quote from: Svenhelgrim on October 11, 2020, 10:11:36 AMI don't give money to people who hate me.

Smart choice.

Pondsmith and his clown company proudly supported Burn Loot Murder terrorists, so those scum can be their new customer base. 

Alderaan Crumbs

Quote from: Spinachcat on November 15, 2020, 02:05:22 AM
Quote from: Svenhelgrim on October 11, 2020, 10:11:36 AMI don't give money to people who hate me.

Smart choice.

Pondsmith and his clown company proudly supported Burn Loot Murder terrorists, so those scum can be their new customer base.

Did they? I wasn't aware of that. The "white boys" comment when detailed the Voodoo Boys was a turn-off for me and that's one reason I was curious how much bullshit made it into Red. If they keep that shit out of the game I'll be fine with that, provided the rules aren't ass.
Playing: With myself.
Running: Away from bees.
Reading: My signature.

Kyle Aaron

456 pages.

Why, though?

Oh well, here's some cyberpunk music.

https://www.youtube.com/watch?v=DheyUKJ-K_k
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

HappyDaze

Quote from: Kyle Aaron on November 15, 2020, 04:08:53 AM
456 pages.

Why, though?

Oh well, here's some cyberpunk music.

https://www.youtube.com/watch?v=DheyUKJ-K_k
There's nothing inherently wrong with a high page count. I'd suggest reading it over and seeing if the quality of the content is there through all of the pages before lamenting the length. Unless you're too short on time or find reading to be somehow unpleasant, in which case, perhaps this isn't for you.

Dimitrios

2 questions:

Has the combat system changed much from CP2020? I recall Friday Night Firefight as being the most fun system for firearms combat in a ttrpg.

I remember CP2020 as being similar to other games of that era in that dexterity or the equivalent was the "one stat to rule them all", and regardless of what sort of character you were making, you would be a a distinct disadvantage if you didn't put a lot of points into it. Has that changed?

myleftnut

Any word on the physical book?

soundchaser

Quote from: myleftnut on November 15, 2020, 01:44:03 PM
Any word on the physical book?
Release is supposed to be 11/19

Thornhammer