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Cyberpunk-ish Feel?

Started by IronWolf, March 06, 2006, 09:53:12 PM

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Aelfinn

Quote from: Mcrowyes, there maybe. Like I said though the d20 system is not well suited for cyber.Sci-fi RPGs are  a niche product and cyberpunk is nche of sci-fi. There is just a very small market for cyberpunk, and that is why I think we havn't seen much d20 cyberpunk stuff.

I don't know. I think that the D20 system is really flexible, since it includes a lot of different kinds of rules. any system where you can go from as Grim'n'Gritty as A Game of Thrones to as over the top as BESM should be able to handle any kind of flavor that a person really wants to add, it's just a matter of tweaking.
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Alpha Ralpha

Quote from: McrowD20 seems to ill suited for cyberpunk, but Mongoose has an OGL cyberpunk Game:

http://www.mongoosepublishing.com/rpg/detail.php?qsID=193&qsSeries=3

I haven't read through it or played it yet, but it is the only d20/OGL cyberpunk game that I could find on a quick search.

I think, could be wrong here but Mongoose folded one of their product lines into another, I believe it was OGL/Cybernet that got folded into the Judge Dredd line, but I could be talking out of my ass since I threw out the issue of Signs and Portents that had that bit of news a long time ago.
 

ColonelHardisson

Quote from: RedcapThe best (and shortest) cyberpunk rules we have ever seen were in 2300 AD.  They made up the last 1/3 or so of the Earth/Cybertech handbook.  They were simple, sort of realistic, and easy to use.

Unfortunately, it is long out of print, and we are not familiar with any other cyberpunk besides Shadowrun.

That's a really obscure, interesting reference. I have that book, and I'd forgotten completely about it. I think the book may be available as a pdf at Drivethrurpg...yep, here: http://www.drivethrurpg.com/catalog/product_info.php?cPath=21_27&products_id=422
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Kyle VOltti

Quote from: VarajI would be very tempted to use something like Spycraft myself.  As for setting I much prefer a magic free setting for cyberpunk.  Shadowrun is a great game just not cyberpunk in my mind.

I was thinking the same thing. The psion rules from Shadow Force Archer could be usefull with minor modifications.. and the Shop source book has rules for Mechs and other high tech gear.
 

Nicephorus

Quote from: RedcapThe best (and shortest) cyberpunk rules we have ever seen were in 2300 AD. They made up the last 1/3 or so of the Earth/Cybertech handbook. They were simple, sort of realistic, and easy to use.

I'm gonna have to pull out my 2300 stuff in the next month and see what I have. Much of the setting stuff was very cool. If I had time, I'd revamp it to D20.
 
edit: there's 20 products on DriveThru - I'm sure my game store never had half of those.  Does anyone know the difference between Traveller 2300 and 2300 AD?  There's two different products listed, I think I have Traveller 2300 but can't remember.

Mcrow

Quote from: Alpha RalphaI think, could be wrong here but Mongoose folded one of their product lines into another, I believe it was OGL/Cybernet that got folded into the Judge Dredd line, but I could be talking out of my ass since I threw out the issue of Signs and Portents that had that bit of news a long time ago.

Not sure what you mean by folding into another line, but OGL Cybernet has its own core book. I have seen it at my FLGS but never picked it up.

Cyberzombie

Quote from: Nicephorusedit: there's 20 products on DriveThru - I'm sure my game store never had half of those.  Does anyone know the difference between Traveller 2300 and 2300 AD?  There's two different products listed, I think I have Traveller 2300 but can't remember.

Traveller 2300 is the first edition.  They changed the name because it was confusing the hell out of people, so 2300 AD is the second edition.

Interestingly, Twilight 2000, 2300 AD, and Traveller were all the same universe.  Never had similar rules, but their backstories all meshed together.  :)
 

ColonelHardisson

My favorite 2300 books are: Ranger, The Kafer Sourcebook, and the Colonial Atlas. In that order.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Cyberzombie

For me, the Earth/Cybertech book is tied with the Kafer.  The Kafer are a fuckin' brilliant alien race, but Earth/Cybertech is filled with maps and history -- two of my favourite subjects.  I totally geeked out on it.  :D
 

ColonelHardisson

Quote from: CyberzombieFor me, the Earth/Cybertech book is tied with the Kafer.  The Kafer are a fuckin' brilliant alien race, but Earth/Cybertech is filled with maps and history -- two of my favourite subjects.  I totally geeked out on it.  :D

My problem with the Earth book is the history. A lot of it seems, umm, dated now. Much of it just doesn't ring true to me. And bear in mind I'm a big fan of future histories. It just doesn't strike me that 300 years have passed, even taking into account the stalling out of civilization during the Twlight War. I'd say it feels more like 50-75 years after the Twlight War, not 300.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Teflon Billy

Quote from: McrowExmachina is easily the best Cyberpunk game ever made. Check it out.:D

Yep. By a mile.

Second place (for me) is GURPS Cyberpunk coupled with their GURPS Cyberworld setting
 

Janos

Quote from: Dr_AvalancheBut aside of that, it has the most realistic (and still very much playable) system I've seen. And has some of the best sourcebooks, too.

We struggled through a game for about six months years ago, and still haven't stopped making jokes about how bad the combat system was.  While the character development was decent as I recall, I loathed their overly complex and nearly totally random overlaid hit locations and combat system.
 

Cyberzombie

Quote from: ColonelHardissonMy problem with the Earth book is the history. A lot of it seems, umm, dated now. Much of it just doesn't ring true to me. And bear in mind I'm a big fan of future histories. It just doesn't strike me that 300 years have passed, even taking into account the stalling out of civilization during the Twlight War. I'd say it feels more like 50-75 years after the Twlight War, not 300.
Oh, they didn't do as good a job as they could have with that, I'll grant you.  (Africa was damn well done, though.  I'm not a full-fledged expert on African poltics, but it was at least passably realistic.)  But I thought it was mostly good except for the reunification of Germany.  It seemed like they were going through their history and got up to the 2270s and realized "Hey! Germany is reunited yet!  Fuck, let's get it reunited RIGHT NOW, even though it goes against the rest of the history we've set up!"

All of the sillyness came from them trying to follow the history of Twilight 2000 *and* trying to make it match reality closer.  They should of just said "fuck it" and not bothered with reality at all.  Would have had more versimilitude that way.  :)
 

Dr_Avalanche

Quote from: JanosWe struggled through a game for about six months years ago, and still haven't stopped making jokes about how bad the combat system was.  While the character development was decent as I recall, I loathed their overly complex and nearly totally random overlaid hit locations and combat system.
Eh. I think it's an easier system than D&D for example. It's just completely different in its approach. Once you get used to it, it runs smoothly. I like the overlays, they always worked very well for us.

Edit: That said, it's about as far from the type of systems I prefer these days. But for the detail-oriented, it's ace.