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Current state of your table

Started by Slipshot762, November 21, 2020, 10:09:32 PM

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Slipshot762

Quote from: jeff37923 on November 22, 2020, 07:42:05 AM
I ended my d6 Star Wars game due to Player breakdown.
You don't unlock the last achievement until you bail a guy out of jail because his character's plight is so integral that the others will not gather w/o his resolution :p

jeff37923

Quote from: Slipshot762 on November 22, 2020, 04:27:14 PM
Quote from: jeff37923 on November 22, 2020, 07:42:05 AM
I ended my d6 Star Wars game due to Player breakdown.
You don't unlock the last achievement until you bail a guy out of jail because his character's plight is so integral that the others will not gather w/o his resolution :p

The character playing a protocol droid with a 1D+2 in Pick Pocket went off on his own trying to rob people, he was switched off and locked in a Mos Eisley law enforcement evidence locker for a whole session because the rest of the players did not know where he went or what had happened to him.
"Meh."

tenbones

We're playing in-person again.

I'm taking over GMing when I get back from vacation which starts 12/1. I'll be running my first Savage Rifts Campaign. During vacation I'll be reading a bunch of Palladium Worldbooks for setting fluff.


Crusader X


We started a Basic Fantasy campaign months ago, but COVID put it on hold.  We probably won't resume in-person play until sometime in 2021.  When I get the band back together, I'm not sure if we'll continue with Basic Fantasy, or try something else.  I want to test out my Knave hack, possibly with Tomb of the Serpent Kings.  After we kick the tires on that a bit, I'll see if my group wants to continue with it, or maybe re-start Basic Fantasy, or maybe try another old school system, possibly OSE or Labyrinth Lord.

We played D&D 5e a bit, but most of my players prefer the older D&D systems that we grew up on.  And I'm totally fine with that.

Eirikrautha

Got a game running now that is part live (three of us meet at one house) and part remote (the three other players skype and roll20 in), but it's been that way since before covid (even though we are older, most of us aren't particularly afraid).  We just stopped a SW Deadlands and a Slipstream campaign because we came to an agreement that Savage Worlds was just not a system that we enjoyed.  Some of the reasons we took a break from various iterations of D&D turned out to be exacerbated by SW rather than solved by it.  So we're back to D&D (giving 5e another whirl, as quite a few changes and new options have come about since we last tried it.  We normally rotate DMs, with one of them running a converted 4e module, and me running a  homebrew world and adventure.  So far, returning to D&D has been the right move.  I figure that, when the group gets system wanderlust again, I'm going to see if I can talk them into Mini D6 or something similar, but that won't be for a long while, I think...

Kyle Aaron

I'm currently playing in an AD&D1e version of Pathfinder's Kingmaker campaign. Very monty haul.

I'm about ready to playtest Conflict, the adventure game of modern warfare. I've got a few things usually absent from these games, but we'll have to see how it works in play.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

Chainsaw

Initial stages of a campaign-starter module (1E/OSRIC). When I finish the first draft, hopefully next year, I'll probably playtest it online. Should be good.

Dropbear

I'm currently running a game of Solar Blades & Cosmic Spells every two weeks. On the off week, I am playing 5e Grim Hollow. I'd like to be running Astonishing Swordsmen & Sorcerers of Hyperborea and Cyberpunk RED also, but don't have time to start an online game yet. I'd play either one online as well, if I had the time.

Chicken ranching and dog training are pretty time-consuming right now. Trying to figure out the best way to drive off a red tailed hawk stalking our flock.

Sable Wyvern

Looks like my Traveller game will most likely be starting up this weekend. We did character gen sessions and some practice combats over Zoom, but have waited until we can gather in person to get the actual game underway. We did do some boardgaming over Tabletop Simulator during the hiatus.

K Peterson

Quote from: jeff37923 on November 22, 2020, 05:15:48 PM
The character playing a protocol droid with a 1D+2 in Pick Pocket went off on his own trying to rob people, he was switched off and locked in a Mos Eisley law enforcement evidence locker for a whole session because the rest of the players did not know where he went or what had happened to him.
Sorry you had to deal with stupid shit. But, that right there: that's funny as hell; a logical outcome; and something the player well-deserved, IMO.

Bedrockbrendan

All of my games have been online for the past several years, so now it is pretty much the same (maybe with the change that I know if I need to I can find other tables more easily as so many people are online playing these days). I have been trying to play as a player more regularly, and as a GM I have been focused more on one shots----was doing longer term campaigns before. Kind of enjoying this as I get to relax a little more and I get to put more prep into sessions I do run. Will probably go back to something more long term soon though. I like one shots but I enjoy the fun of an organic and evolving campaign over a longer period of time.

Bren

Currently all my gaming is virtual. Three campaigns use video conferencing along with Roll20, one uses videoconferencing (with a different app) and file sharing, and a fifth campaign uses audio conferencing and shared files. Since I'm only running two of those campaigns and one of those meets infrequently, I'm also preparing for a new Runequest: Glorantha campaign which looks like it will be a sequel to the last Runequest campaign though with mostly new players and PCs.


Quote from: Spike on November 22, 2020, 01:35:39 PM
Meanwhile, I'm juggling an issue. I've discovered Hero-Forge (I even ordered a full color model at absurd cost from them, its gorgeous by the way), as a means of getting players (and myself!) to visualize characters (I don't require they buy a model, just design one and send me the link). How hard do I push this passionate idea I have for expanding the imagination... particularly with players who 'play against type'?

So far I've got one character model that was exactly perfect in telling me what my player wanted to play, along with a line of character biography that allowed me to spin his role in teh setting to our mutual satisfaction.  I've got my new player who made a... unique... model after makign his character that is bare bones but functional, and a generic D&D thief in greyscale that not only tells me nothing about the character but is also wildly inappropriate for the game in question, and my two unreliables, both of whom love to make (useless to me) cartoon art of their characters who have given me nothing at all.

Great tool, in my opinion, but I get the strong impression that I had hit that too hard, like I used to hit Q&A sessions with players too hard years ago, and it will just irritate the players who just don't care.
I've seen several really nice Hero Forge models that were perfect for a specific player character and it seemed like those gamers really enjoyed designing their own models to match or expand on their character's look. For myself, I've tried it a few times and have found it more frustrating than useful as I can't seem to design a look that matches what I think the character looks like and I don't enjoy spending a bunch of time fooling around in design only to end up with a model that doesn't really match the character.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

tenbones

Quote from: Kyle Aaron on November 23, 2020, 06:22:33 AM
I'm currently playing in an AD&D1e version of Pathfinder's Kingmaker campaign. Very monty haul.

I'm about ready to playtest Conflict, the adventure game of modern warfare. I've got a few things usually absent from these games, but we'll have to see how it works in play.

Does this game require AR-15's and lots of expensive ammo? Because in the next few years it might be one very popular game! :)

Runeblogger

Early this year we had just started a cool RQ3 pirate campaign set in Glorantha, on a small archipelago off the coast of Pamaltela. We were having a lot of fun and then covid and lockdown happened. Since then we have switched to online gaming with another GM, who is again running a Star Wars campaign with HeroQuest that we had left unfinished years ago. I have also been playing some one-shots at some online cons.  :)
Read my Runeblog at https://elruneblog.blogspot.com/, reviews, D100 games, samurai, and more! ^_^

Kyle Aaron

Quote from: tenbones on November 23, 2020, 03:50:56 PM
Does this game require AR-15's and lots of expensive ammo? Because in the next few years it might be one very popular game! :)
No, we don't do LARPing.

But it'd be good for people to play through to discover just how short-lived they'd be in a guerilla conflict :)
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver