Here I'm wanting to try something new. A bit like the creatures-by-poll and other one-step-at-a-time, but different.
The idea is to start from an oddity and then try to design concepts that would justify it. Submit your concept and, if you feel like it, you can suggest stats.
It could then go the CbP or OSaaT way to fully flesh out the creature.
Anyway, to start, I'll set the challenge to be:
Construct (Incorporeal, Living Construct)
Can
you imagine a creature that would need this unlikely association of types and subtypes?
Quote from: Ottomsoh the ElderlyConstruct (Incorporeal, Living Construct)
(Pffft, too easy)
Wizards have long had to guard their vaults and chambers from those who could become intangible. Some of the more powerful have created "Scream Golems" that are created through vile necromancy, the destruction of a scream, and sacrificing a ghost.
This creature, while living, is still a mindless slave while the owner lives, although a dim intellect constantly strives to break free. Once the owner dies, the construct gains it's own life force by taking a portion of the creator's soul.
A "Scream Golem" is incorpreal, allowing it to pass through walls in order to quickly engage or retreat from opponents, as well as making it immune to many weapons and spells.
(Want another one? Maybe for Modern, even future?)
My thought was actually to have a construct that either was awakened or made as a living construct. Then they were turned into a ghost.
I'm not even sure if you can have both the contruct template and undead template at the same time though.
How about a cheap one?
QuoteDuring the war on Ebberron, many Warforged found themselves "seperated" from reality, made completely incorpreal, and forced to live out thier lives in this fashion. Many have become insane...
Quote from: T-WillardHow about a cheap one?
Source please?
Shadowforged
Constructed as more the ultimate assasins during the last war, the shadow constructs were a very well kept secret. Like the warforged, each was given intelligence and free will, so that they might better serve their masters.
Few were made, and fewer yet survive.
Quote from: AelfinnShadowforged
Constructed as more the ultimate assasins during the last war, the shadow constructs were a very well kept secret. Like the warforged, each was given intelligence and free will, so that they might better serve their masters.
Few were made, and fewer yet survive.
This in the main Eberron book?
Quote from: KnightcrawlerThis in the main Eberron book?
nah that's just something I came up with off the top of my head. I don't know where tim's coming from.
I just grabbed it off the top of my head.
LOL No source.
Makes sense and pretty much fits the setting. :D
Quote from: Ottomsoh the ElderlyHere I'm wanting to try something new. A bit like the creatures-by-poll and other one-step-at-a-time, but different.
The idea is to start from an oddity and then try to design concepts that would justify it. Submit your concept and, if you feel like it, you can suggest stats.
It could then go the CbP or OSaaT way to fully flesh out the creature.
awesome idea. :)
I'm happy to see so many concepts. My one was that of an awakaned illusion. :)
Quote from: Ottomsoh the ElderlyI'm happy to see so many concepts. My one was that of an awakaned illusion. :)
Hmmmm...thats interesting. Makes sense I was always going the undead/ghost route. Of course if we go only by the listed templates it couldn't be undead.
So we have
1. Incorporeal golem
2. Warforged accidentally incorporeal
3. Warforged designed to go incorporeal
4. Awakened illusion
Damn, those are all worth stealing. Kudos to all. :)
Sound Golem.
Using particularly obscure and tricky magic, the crafter has to collect and contain noises and sounds for the construction of this golem, then bind them together magically into a single being. Having no physical form, a sound golem can transmit itself through any substance capable of conducting sound waves.
A Sound Golem constantly emits a barrage of noises - those sounds from which it was crafted, though normally it keeps these down to a respectable volume.
It attacks by occupying the same space as the creature it is attacking. It can deal lethal or nonlethal sonic damage in such a fashion - when dealing lethal damage its volume is much louder, rising to a deafening cacaphony. Typically it wanders around dealing nonlethal damage so as not to destroy the walls and objects it is passing through. Switching from nonlethal to lethal damage or back again is a full round action.
If a Sound Golem attempts to move through a physical barrior while in "loud, lethal damage-dealing" mode, it is limited to moving 5' per round through the substance, dealing its full damage to the substance per round.
Though it has no form, a Sound Golem still takes up a physical space, roughly equivelent to a four foot wide sphere. It possesses DR 10/magic, in addition to the regular protections of an incorporeal creature.
Quote from: Name LipsSound Golem.
Using particularly obscure and tricky magic, the crafter has to collect and contain noises and sounds for the construction of this golem, then bind them together magically into a single being. Having no physical form, a sound golem can transmit itself through any substance capable of conducting sound waves.
A Sound Golem constantly emits a barrage of noises - those sounds from which it was crafted, though normally it keeps these down to a respectable volume.
It attacks by occupying the same space as the creature it is attacking. It can deal lethal or nonlethal sonic damage in such a fashion - when dealing lethal damage its volume is much louder, rising to a deafening cacaphony. Typically it wanders around dealing nonlethal damage so as not to destroy the walls and objects it is passing through. Switching from nonlethal to lethal damage or back again is a full round action.
If a Sound Golem attempts to move through a physical barrior while in "loud, lethal damage-dealing" mode, it is limited to moving 5' per round through the substance, dealing its full damage to the substance per round.
Though it has no form, a Sound Golem still takes up a physical space, roughly equivelent to a four foot wide sphere. It possesses DR 10/magic, in addition to the regular protections of an incorporeal creature.
What would a
silence spell do to it?
Quote from: T-WillardWhat would a silence spell do to it?
Slow it just the same way some spells slow the other golems. Either that or act as a shield against it.
Quote from: Name LipsSound Golem.
Using particularly obscure and tricky magic, the crafter has to collect and contain noises and sounds for the construction of this golem, then bind them together magically into a single being. Having no physical form, a sound golem can transmit itself through any substance capable of conducting sound waves.
A Sound Golem constantly emits a barrage of noises - those sounds from which it was crafted, though normally it keeps these down to a respectable volume.
It attacks by occupying the same space as the creature it is attacking. It can deal lethal or nonlethal sonic damage in such a fashion - when dealing lethal damage its volume is much louder, rising to a deafening cacaphony. Typically it wanders around dealing nonlethal damage so as not to destroy the walls and objects it is passing through. Switching from nonlethal to lethal damage or back again is a full round action.
If a Sound Golem attempts to move through a physical barrior while in "loud, lethal damage-dealing" mode, it is limited to moving 5' per round through the substance, dealing its full damage to the substance per round.
Though it has no form, a Sound Golem still takes up a physical space, roughly equivelent to a four foot wide sphere. It possesses DR 10/magic, in addition to the regular protections of an incorporeal creature.
How is this of the "living construct" subtype, rather than the construct subtype?
Quote from: EshuHow is this of the "living construct" subtype, rather than the construct subtype?
It's been bound with the soul of an air elemental whose own personality has been wiped away?
Hey, if someone wants to stat this bad boy, make it about CR 9-11, I'll playtest it this weekend.