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Crashes in Traveller

Started by zx81, March 21, 2018, 03:49:23 AM

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zx81

Besides the entry under Shipsboat in Classic, I´ve never found any rules for how to handle a crash or emergency landing in Traveller (I´ve got, Classic and Mongoose. I´ve read T4 and cant recall seeing any there either).
Looking through my notes find a vague houserule that says "Emergency landing 1Dx10% damaged, Crash (1D+6)x10% damaged". Percentage is supposed to be a guide to how much of the ship is destroyed. I´ve only refereed 4-5 sessions, and nobody ever crashed a spaceship, so I´m not sure how I would handle it.
Are there any rules for ship/crew damage in crashes/emergency landings, that could be used with Classic or Mongoose?

rhialto

I'm not aware of any for Classic, but you could easily just use the Situation Throw (2D6, 2 is trivial, 12 is catastrophic) to gauge how serious a crash it is.

zx81

Quote from: rhialto;1030533I'm not aware of any for Classic, but you could easily just use the Situation Throw (2D6, 2 is trivial, 12 is catastrophic) to gauge how serious a crash it is.

Thats usually what I do when I havent got a clue - in any system.
I wasnt aware that the rule had a name.

Willie the Duck

I do not recall any in any of the editions I remember (barring ports like GURPS:Traveller which would use the GURPS Vehicle rules). T5.09 or whatever they are on now undoubtedly has crash rules (it has everything else).

I wouldn't worry about the official rules anyways. I would say 'what kind of crashes do you want?' In the real world, 90%+ of airline crashes are minor 'fender bender' type things like the plane running off the runway (and not flipping, etc.). That's why the conventional wisdom joke about the seatbelts only being there to keep your body in your seat to aid in identifying your body is fiction. But that kind of crash barely needs rules. Do you want to do that, or the more conventional fiction of airplane crashes varying between 'craft ripped in half, survivors debate eating the dead while freezing on mountainside' and 'everything but one child's doll being smithereened or burned to ash?'

zx81

Basicly I want to model the classic SF-stuff: The ship gets shot down or crippled, and the crew is forced to an emergency landing.
I would set a difficulty to the pilot-roll.
Success = Emergency landing (crew most likley alive, and ship possible to repair).
Failure = Crash  (probably injuries, maybe deaths if not in safetybelts etc, and ship badly damaged or destroyed).

christopherkubasik

Quote from: zx81;1030522Are there any rules for ship/crew damage in crashes/emergency landings, that could be used with Classic or Mongoose?

In Classic Traveller the Referee and the Players just talk it out. Or, if the Referee feels like he needs to, he creates a specific Situation Throw on the spot, applying any DMs from skill/characteristics/tools/and so on as seems appropriate.

This loose, Referee driven style is the rule for Classic Traveller.

Here's a link to a recent blog post from a player who was in Marc Miller's Classic Traveller game at the recent Gary Con. Miller hung out afterward and answered a bunch of questions. Miller is clear about how he runs his game... and it is very much Old School and it is very much as the rules for original Traveller were written.

Here's a post on my blog about Situation Throws and the passage from The Traveller Adventure that discusses them at length. And here is further discussion about when to make Situation Throws and setting the Throw value.

jeff37923

Using CT or MgT1E, I'd roll a number of hits equal to how much the pilot botched their landing roll by and apply that to the damage chart. Example, Beowolf Schaeffer is drunk and chain smoking with a cigarette in each foot while trying to land a scout/courier - he misses his roll by 3 points (rolled a 5 when he needed an 8), so you roll three times on the damage location chart (for MgT 1E damage, use the thrust rating of the ship as the damage points caused).

That's just off of the top of my head.
"Meh."

GameDaddy

Well, to avoid crashing, pilot would have to make a pilot roll, with a penalty DM to that roll that accurately describes the damaged state of the Maneuver Drives, basically a -1 DM for every hit the maneuver drives have taken prior to the crash... Success would be setting down or landing without incurring any additional damage over what the ship has already taken.

For your bog standard crash, I'd require a 2d6 roll to determine the number of additional hits the starship has taken while plowing down into a field/mountain/ocean somewhere... If any of the hits occur in a section the players happen to be strapped in at during the crash landing, then the players would have to roll less than their END to avoid being hurt with a failure meaning they immediately take 2d6 hits (remember, they should be in a Vacc Suit, so some damage would be mitigated by the suit).

For an orbital re-entry crash, i'd have the pilot who failed their piloting check roll 4d6 to determine the number of additional hits the Starship takes as it crash lands, with the same procedure being required to determine whether the pilot/passengers are injured.

One of my favorite sequences depicting this was the opening sequence from Pitch Black when the 1,000t Starship broke up while re-entering the atmosphere of the unexplored desert planet.
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

Gronan of Simmerya

Quote from: jeff37923;1030606Example, Beowolf Schaeffer is drunk and chain smoking with a cigarette in each foot while trying to land a scout/courier

So, pretty much "Same old same old" with Bey?
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

zx81

#9
So basicly, just add this under Pilot skill, page 19, book 1:
"Example: Landing a scoutship while drunk and chain smoking, with a cigarette in each foot - roll 8+ (DMs must be decided by the referee as necessary)."

jeff37923

Quote from: Gronan of Simmerya;1030632So, pretty much "Same old same old" with Bey?

Quote from: zx81;1030872So basicly, just add this under Pilot skill, page 19, book 1:
"Example: Landing a scoutship while drunk and chain smoking, with a cigarette in each foot - roll 8+ (DMs must be decided by the referee as necessary)."

I always thought that Bey was an "Eight hours from bottle to throttle." kind of guy, or "Eight minutes in autodoc from bottle to throttle."
"Meh."

christopherkubasik

Quote from: jeff37923;1030606Using CT or MgT1E, I'd roll a number of hits equal to how much the pilot botched their landing roll by and apply that to the damage chart.

I really like this.

Shawn Driscoll

Ships don't survive crashes in my games. See Pitch Black and Gravity for how I introduce new players (learning Traveller's mechanic) to desert worlds.

Spinachcat

Quote from: jeff37923;1030606Using CT or MgT1E, I'd roll a number of hits equal to how much the pilot botched their landing roll by and apply that to the damage chart.

That's what I do too. I love the versatility of the damage charts for stuff like this.

Also double the hits if the ship isn't streamlined.

I use that for when wrecks are found lying on planets and PCs wonder about how to strip or salvage it.

jeff37923

Quote from: Shawn Driscoll;1030969Ships don't survive crashes in my games. See Pitch Black and Gravity for how I introduce new players (learning Traveller's mechanic) to desert worlds.

New Player Unfamiliar with Traveller Rules and Playing for the First Time - "So the ship is damaged and I am going to try to land it. Is it even possible? What do I need to roll?"

Shawn Driscoll - "INSIGNIFICANT PLEBE!! I AM THE SHAWN DRISCOLL!! SCOURGE OF THE YOUTUBE BLOGGERS AND LEGEND IN MY OWN MIND!! QUAKE IN FEAR AS I DESTROY YOUR SHIP AND STRAND YOUR CHARACTERS!! YOU SHOULD HAVE READ THE RULES AND NOT INCURRED MY WRATH BY ASKING QUESTIONS OF ME, YOUR REFEREE!!"

New Player Unfamiliar with Traveller Rules and Playing for the First Time - "Wow. You must hate everyone who tries to play this game. Fuck this. Traveller is full of shitlords."
"Meh."