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Craftable items from mushrooms, plants, animal parts?

Started by mAcular Chaotic, April 07, 2018, 06:36:35 PM

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mAcular Chaotic

I'm running a D&D 5e game and I want to give players options to make things out of the various things they find while exploring the forests and caves. Stuff like picking mushrooms and eating them so they do weird and fun things, or getting an animal organ that grants some magical power.

The specific thing I'm looking at right now are mushrooms. Did you guys ever do anything like that before? Do you have any ideas for what kind of different mushrooms and effects I could use? Are there resources out there for this sort of thing?
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

Omega

If you have it look up the materials effects chart in the AD&D DMG. Its got a few lists of properties attributed to items.

As for mushrooms.
Effects.
Causes eater to Grow as per growth spell.
Causes eater to shrink as per shrink spell.
Causes eater to hallucinate. Hoard of the dragon Queen has this as a trap effect making the victem act similar to a confuse spell.
Causes eater to gradually turn into a Mycacind mushroom people.
Causes eater to pass out and have fantastical dreams which also act as a guide to a problem the eater was thinking of. This was an effect waaaaaay back in Famine in Far-Go.
Causes eater to be violently ill as per a stinking cloud spell.
Causes eater to be able to see invisible beings
Causes eater to be able to see unseen spirits
Causes eater to be able to talk to animals, or a specific type of animal.
Causes eater to be able to pass into the fey realm.
Causes eater to be rooted to the spot.
Wild boars attempt to eat eater.
Mycacind mushroom people attack the eater.
Mycacind mushroom people are friendly to the eater.

estar

Quote from: mAcular Chaotic;1033326I'm running a D&D 5e game and I want to give players options to make things out of the various things they find while exploring the forests and caves. Stuff like picking mushrooms and eating them so they do weird and fun things, or getting an animal organ that grants some magical power.

The specific thing I'm looking at right now are mushrooms. Did you guys ever do anything like that before? Do you have any ideas for what kind of different mushrooms and effects I could use? Are there resources out there for this sort of thing?

Not much on mushrooms but over the years I created some rules on non-magical elixirs.

http://www.batintheattic.com/downloads/MW%20Herbs%20and%20Potions%20Rev_02.pdf

Headless

When the men on the chessboard get up and tell you where to go
And you've just had some kind of mushroom, and your mind is moving low

Go ask Alice, I think she'll know

AsenRG

Quote from: Omega;1033371If you have it look up the materials effects chart in the AD&D DMG. Its got a few lists of properties attributed to items.

As for mushrooms.
Effects.
Causes eater to Grow as per growth spell.
Causes eater to shrink as per shrink spell.
Causes eater to hallucinate. Hoard of the dragon Queen has this as a trap effect making the victem act similar to a confuse spell.
Causes eater to gradually turn into a Mycacind mushroom people.
Causes eater to pass out and have fantastical dreams which also act as a guide to a problem the eater was thinking of. This was an effect waaaaaay back in Famine in Far-Go.
Causes eater to be violently ill as per a stinking cloud spell.
Causes eater to be able to see invisible beings
Causes eater to be able to see unseen spirits
Causes eater to be able to talk to animals, or a specific type of animal.
Causes eater to be able to pass into the fey realm.
Causes eater to be rooted to the spot.
Wild boars attempt to eat eater.
Mycacind mushroom people attack the eater.
Mycacind mushroom people are friendly to the eater.

I like your list:). Wonder where in my current game one could find some mushrooms?
Ah well, it's Erisa, so the answer ought to be "anywhere";).
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Doom

Quote from: AsenRG;1033388I like your list:). Wonder where in my current game one could find some mushrooms?
Ah well, it's Erisa, so the answer ought to be "anywhere";).

I bought a box of painted mushrooms on a Dwarven Forge Kickstarter. My players have come to fear "Doomshrooms" which indeed, appear in a great many places and varieties. They could make some pretty potent vials of acid out of them, but so far the players have decided not to mess with them if at all possible (they tend to explode in a cloud of acid when molested).
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A nice education blog.

soltakss

Quote from: mAcular Chaotic;1033326The specific thing I'm looking at right now are mushrooms. Did you guys ever do anything like that before? Do you have any ideas for what kind of different mushrooms and effects I could use? Are there resources out there for this sort of thing?

RuneQuest's trollpak had a whole load of stuff about Mushrooms and what effects they had. Many of the effects were similar to Omega's list.
Simon Phipp - Caldmore Chameleon - Wallowing in my elitism  since 1982.

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S'mon

IMC today Ellie the Warlock ate a glowing snail to see what it would do.

It made her tummy glow. :D

Any thoughts on what other magical effects a glowing magical snail could be used for?

Franky

#8
There is this old computer game, Nethack, where your character is expected to eat all sorts of things.  If the character eats yellow mold, it hallucinates.  Not a good thing.  If it eats brown mold, it may gain cold resistance, a red mold, fire resistance.  Eat a shrieker, possibly gain poison resistance.  Eat a gelatinous cube and get a bad case of heartburn, and maybe a resistance --cold, fire,electrical or sleep.  Eating Elf meat gives sleep resistance.  So, the  pointy-eared freaks are good for one thing.

There are other, more exotic, meals.  Eating Dragon meat will convey the appropriate fire, cold or electrical resistance, or disintegration resistance.  Eating Giant meat will increase strength.  Eating Mind Flayer meat may increase intelligence.  Eating a leprechaun gives teleportitis.  

I would give the resistances a 24 hour duration or until the end of the next long rest.  For ability increases, the meat would need proper preparation, so the PC's need to find just the right recipe, but I would let the increase be permanent.  Of course the recipes need other very rare and dangerous to obtain spices and such.

Gronan of Simmerya

Oh for Crom's sake, Pundy wrote a whole booklet about this.  Spend three bucks.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

RPGPundit

Quote from: mAcular Chaotic;1033326I'm running a D&D 5e game and I want to give players options to make things out of the various things they find while exploring the forests and caves. Stuff like picking mushrooms and eating them so they do weird and fun things, or getting an animal organ that grants some magical power.

The specific thing I'm looking at right now are mushrooms. Did you guys ever do anything like that before? Do you have any ideas for what kind of different mushrooms and effects I could use? Are there resources out there for this sort of thing?

Both Dark Albion and Lion & Dragon have large chapters dedicated to herbalism and poisons, most of these aren't mushrooms as such, but they'd probably be up your alley.
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RPGPundit

Quote from: Gronan of Simmerya;1033454Oh for Crom's sake, Pundy wrote a whole booklet about this.  Spend three bucks.

Well, I never wrote one specifically about Mushrooms, but I did write (as I mentioned above) a big chapter on Herbalism and poisons which appears in both Dark Albion and Lion & Dragon.

I also wrote Dungeonchef, which has similar stuff about weird effects from eating creatures. It costs $2.99

AND, I wrote "Pipes and Pipeweed", which is about weird/magical tobacco, but you could very easily change that to weird/magical mushrooms that you eat instead of smoke.  It costs $1.99.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.


Gronan of Simmerya

Quote from: RPGPundit;1033628Well, I never wrote one specifically about Mushrooms, but I did write (as I mentioned above) a big chapter on Herbalism and poisons which appears in both Dark Albion and Lion & Dragon.

I also wrote Dungeonchef, which has similar stuff about weird effects from eating creatures. It costs $2.99

AND, I wrote "Pipes and Pipeweed", which is about weird/magical tobacco, but you could very easily change that to weird/magical mushrooms that you eat instead of smoke.  It costs $1.99.

DungeonChef was what I had in mind.  Anybody who can't adapt that for mushrooms should give up on running games.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

mAcular Chaotic

I actually bought those when they came out.

It's just with this I was hoping to apply real life mushrooms to it but I don't do much outdoors stuff. But I know there's a whole hobby around hunting mushrooms and knowing all their specifics. The death cap!
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.