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Cover art: Products that got it right/wrong

Started by winkingbishop, December 09, 2010, 07:00:16 PM

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Tim

The cover for Traveller:2300 was superbly gritty.
 

Tim

Quote from: Cole;424683I no longer have the box, either just the contents. I think this image was also used on the cover of RQ basic (which I had first).

Ah, yes. No sandstorm, but it looks like they're about to go through hell, nonetheless.

What I REALLY loved about that box set were the tales of Cormac used to illustrate various rules situations. Not only were the little vignettes beautifully drawn, they gave you a glimpse into what, at the time, sounded like the coolest campaign ever.
 

jgants

One cover that always stands out to me is the one for Gamma World 3e.

The cover was as spectacular as the game inside was awful.
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DKChannelBoredom

one of the worst covers I can remember. For Fairy, Queen and Country.


what a mess. And it's really a shame as the contents was pretty good. But I doubt I would have picked it of a shelf with that cover.
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Quote from: Cranewings;410955Cocain is more popular than rp so there is bound to be some crossover.

boulet

Quote from: Benoist;424629I remember when I found out about the Yelmite Hoplite mercenary band in Dragon Pass (which I think is who this guy on the cover actually is, though I'm not really sure - in the magazine they were named the "Hoplites Flamboyants", i.e. Flaming Hoplites, though I'm not sure what the mercenary band's name is in English) while reading a French magazine, and I totally fell in love with them. So I guess that French guy has a thing going for that kind of helmet at least... :D

This cover art, plus the ducks, really turned me off. I played Stormbringer and hawkmoon a bit, but Runequest just didn't click, however passionately people tried to sell me on it.

A couple that worked for me:


And


Aos

Quote from: winkingbishop;424631In the OP, I mentioned how the GURPS Basic Set cover art somehow enchanted me during my youth with its promise of one system/any character.  I don't know if I'm simply jaded now, but these leave me cold (you'll note the similarities easily):

No, True20 is a fine game with a lousy cover and so-so interior art. It's the Steve Kenson curse,  if i like the art, I don't like the game, as with M&M, but if like the game the art has got to suck a little as with True 20 and Icons.
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thedungeondelver

here are two Twilight:2000 covers.  I'll let you decide which is the more evocative and thereby better.
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Mcbobbo sums it up nicely.

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ggroy

Quote from: boulet;424760This cover art, plus the ducks, really turned me off. I played Stormbringer and hawkmoon a bit, but Runequest just didn't click, however passionately people tried to sell me on it.

Agreed.

The ducks were the number one thing which turned off a lot people from Runequest back in the day, regardless of how much I tried to convince people otherwise.

DKChannelBoredom

Oh the ducks....


Actually this cover is one of my all time favorites. I think it was Stormbringer 4th edition, but it was also front of Drager & Dæmoner (Dragons & Demons), one of the first roleplaying games in Danish. I don't know if it was a translation of RuneQuest or Stormbringer, but it was awesome... and had ducks.  

Running: Call of Cthulhu
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Quote from: Cranewings;410955Cocain is more popular than rp so there is bound to be some crossover.

Tetsubo

Quote from: jgants;424750One cover that always stands out to me is the one for Gamma World 3e.

The cover was as spectacular as the game inside was awful.

Ah. I liked 3E GW. I mean I love the 1992 4th edition. But I ran a modified 3E for three years. Still have the notes...

Tetsubo

I love good RPG art. I have bought gaming books just because of good interior art. For systems that I don't play. For systems that I don't even *own*. And bad art can break a game for me. I've just not bought things because the art was bad.

But interestingly, bad art helped me find one of my all time favorite RPG books, Everstone: Blood Legacy. The cover art is garish, bright and visually overloaded. Absolutely over the top. I bought it as a lark because I was just overwhelmed by the cover. Then I read the content and fell in love. And the interior art was quite good, though B&W. I thought I was buying a Bad RPG book. But I got a Great RPG book.

jibbajibba

The key to a good cover is can it sell a Shit game.

So this cover wins



Game was dire but I was at the UK Games Day where it was released and I have never seen a game sell faster.
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Cole

Quote from: Tim;424739Ah, yes. No sandstorm, but it looks like they're about to go through hell, nonetheless.

What I REALLY loved about that box set were the tales of Cormac used to illustrate various rules situations. Not only were the little vignettes beautifully drawn, they gave you a glimpse into what, at the time, sounded like the coolest campaign ever.

I enjoyed those as well; the Cormac examples conveyed the tone of RQ in a way that wasn't heavy handed and gave the sense that the world was very 'living' and open-ended.
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flyingmice

Got it wrong:



Looks like a lipstick stain, or someone testing out a big-ass marker. Flat squoosh conveys nothing of the game inside!

Got it right:



Optimistic and trendy green! Lively squiggle tells you everything you need to know about the game! Good show!

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winkingbishop

Quote from: Aos;424763No, True20 is a fine game with a lousy cover and so-so interior art. It's the Steve Kenson curse,  if i like the art, I don't like the game, as with M&M, but if like the game the art has got to suck a little as with True 20 and Icons.

I like True20 the game just fine as well.  My comment was about the cover alone.  It is suck...and minty.
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