SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Core principles of the OSR

Started by jan paparazzi, October 10, 2020, 04:56:31 AM

Previous topic - Next topic

S'mon

Quote from: EOTB on October 19, 2020, 06:56:05 PM
BFRPG also might qualify, I think they're also not-for-profit on the rules, but they're not a clone per se.

AFAIK all BFRPG material is free download and print at cost, even adventures.

Kyle Aaron

Quote from: jan paparazzi on October 12, 2020, 02:04:27 PM
Rulings, not Rules
Player Skill, not Character Abilities
Heroic, not Superhero
Forget about 'Game Balance

And I would like to add:

Player Decision, not Scripted Story Plots
Cool, I'm going to put that in my new rpg. I'll credit Matt Finch, but since you're just a pseudonomynous schlub online, you get no credit, sorry.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

RPGPundit

I'm not sure which essay you're referring to (it's probably on my blog). But here's the video I made about the OSR:

LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Torque2100

To me, the central core principle of the OSR is a movement against the modern (possibly Forge Theory influenced) tendency to systematize everything.  This is especially true of attempts to systematize things like "the social contract" in RPGs with systems like DM vs Player token economies.  Instead the OSR attempts to refocus RPGs on modeling the actions and consequences of characters in a living world.


rytrasmi

Player skill, not character abilities is a good one.

I'm running a game that has no INT stat. The rules say character intelligence is not a number, instead it's whatever is demonstrated by the player at the table.  I think this is better than the GM feeding info to the PC with the highest INT because he's the smart one. Or if I roll a low INT, I somehow gotta role play a dolt?

Don't even get me started about spot checks. GM: Roll a spot check! Players: Fail. Fail. Fail. GM: OK, I guess we all sit here awkwardly until I figure out a way to feed you the info that was denied by the roll. Maybe that's a bad example, but it's happened to me.

Forget about balance is also solid. Victory is not guaranteed. PCs should have to run away some times or *gasp* possibly even die.
The worms crawl in and the worms crawl out
The ones that crawl in are lean and thin
The ones that crawl out are fat and stout
Your eyes fall in and your teeth fall out
Your brains come tumbling down your snout
Be merry my friends
Be merry

Dimitrios

I don't know if this counts as a core principle, but the OSR seems to have inspired renewed appreciation for the benefits of modular systems. During the heyday of 3e, it was common to see people slamming the unsophisticated multi-subsystem nature of older games, since it was now obvious that integrated design was objectively superior.

Nowadays I think more people realize that it can actually be convenient to be able to modify or ignore a particular subsystem without worrying that it will break the game because a bunch of feats depend on interacting with it.

RPGPundit

Quote from: Torque2100 on October 25, 2020, 06:12:47 PM
To me, the central core principle of the OSR is a movement against the modern (possibly Forge Theory influenced) tendency to systematize everything.  This is especially true of attempts to systematize things like "the social contract" in RPGs with systems like DM vs Player token economies.  Instead the OSR attempts to refocus RPGs on modeling the actions and consequences of characters in a living world.

Well put.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

RPGPundit

Quote from: Dimitrios on October 26, 2020, 11:05:35 AM
I don't know if this counts as a core principle, but the OSR seems to have inspired renewed appreciation for the benefits of modular systems. During the heyday of 3e, it was common to see people slamming the unsophisticated multi-subsystem nature of older games, since it was now obvious that integrated design was objectively superior.

Nowadays I think more people realize that it can actually be convenient to be able to modify or ignore a particular subsystem without worrying that it will break the game because a bunch of feats depend on interacting with it.

I think you're right, but actually a lot of the OSR (virtually all of the non-clone games) does something more clever: it takes some of the best ideas of standardization from the 3e+ era, while retaining the modularity of the earlier games.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.