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Core books and your own world should be enough to keep any group playing for decades.

Started by D-503, August 29, 2012, 09:00:02 AM

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estar

Quote from: LordVreeg;580889I have always liked the idea of mid-sized setting modules, like an area with a few towns and a few adventures and a lot of interesting details that GM's can plug in easily.

One of the reasons for the scope I chose for Points of Light and Blackmarsh

Quote from: LordVreeg;580889my fist module

Looking to coin another catchy phrase there?

"Folks today I am going to run your characters through my fist module."

;)

LordVreeg

Quote from: estar;581027One of the reasons for the scope I chose for Points of Light and Blackmarsh



Looking to coin another catchy phrase there?

"Folks today I am going to run your characters through my fist module."

;)

1) yeah, a GM with a brain in his head realizes that creating depth is harder than other parts.  

2) I think I've done better in my earlier work.  Youch.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

StormBringer

Quote from: LordVreeg;581008Yeah, I would actually do a lot smaller scale...but do a lot of drilldown.  Go into guilds, groups, relationships, history, etc.  Make the area more rich than big.  
I see I have a page for the begining years of the Miston campaign, which is actualy still ongoing.
I think that might work, but then we are getting back into more or less standard splats.  I don't object to them at all, of course, but I am wondering what a rough idea of how much detail would be included for a book to still be largely do-it-yourself.  Clearly, there is no bright line to mark the division, so it would be a matter of taste.  I guess that is where the books with greater details would come in.

As a starting outline, I was thinking blank world map, blank continent maps, blank country maps, blank city maps, blank building/dungeon maps, and then supplements with sections for different levels of detail for each.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
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LordVreeg

Quote from: StormBringer;581073I think that might work, but then we are getting back into more or less standard splats.  I don't object to them at all, of course, but I am wondering what a rough idea of how much detail would be included for a book to still be largely do-it-yourself.  Clearly, there is no bright line to mark the division, so it would be a matter of taste.  I guess that is where the books with greater details would come in.

Right.
The idea was to do a medium sized area.  And to include a lot of history and detail and networking and dynamic, but to encourage players to tear it apart and make it their own.
That was always the feel I got from the early books, that the point was to make it your own.  So one of the prevailing concepts would be actually encouraging the GM to take what they want and tear up the rest, especially in how the area relates to the larger world around it.

What makes it a little different would be that they would not be full countries, not would they be adventure based, but really medium sized areas, suitable for beginning areas, but also made to enable a GM to have a really realized area when players move though an area, or if a GM makes a great adventure and they need to have a place to drop it in.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.