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Considerations of a Campaign Environment that features Giant Insects!

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hedgehobbit:

--- Quote from: SHARK on October 18, 2021, 06:27:01 PM ---Giant Snakes; Giant Spiders; Giant Birds--Axe Beaks, Giant Ostriches, Giant Chickens, Giant Ravens, Giant Vultures. Giant Rats, Giant Weasels, Giant Lizards, Reptiles, and Giant Boars, too. Giant Frogs and Toads, no doubt would be devouring them prodigiously. Various kinds of Salamanders and Fish, too.
--- End quote ---

I'm afraid that if you are playing in a campaign full of giant insects and an assortment of giant animals which eat them, that you might as well play in a game where humans are tiny.

It might be a better idea simply to limit such giant creatures to a particular part of the game world. That way their hugeness would be more impressive and not just a normal day-to-day part of life. (Besides, you'll need somewhere for giant flowers to grow if you expect giant bees to collect any pollen rather than just trampling the flowers).

Pat:

--- Quote from: hedgehobbit on October 18, 2021, 11:09:38 PM ---
--- Quote from: SHARK on October 18, 2021, 06:27:01 PM ---Giant Snakes; Giant Spiders; Giant Birds--Axe Beaks, Giant Ostriches, Giant Chickens, Giant Ravens, Giant Vultures. Giant Rats, Giant Weasels, Giant Lizards, Reptiles, and Giant Boars, too. Giant Frogs and Toads, no doubt would be devouring them prodigiously. Various kinds of Salamanders and Fish, too.
--- End quote ---

I'm afraid that if you are playing in a campaign full of giant insects and an assortment of giant animals which eat them, that you might as well play in a game where humans are tiny.

It might be a better idea simply to limit such giant creatures to a particular part of the game world. That way their hugeness would be more impressive and not just a normal day-to-day part of life. (Besides, you'll need somewhere for giant flowers to grow if you expect giant bees to collect any pollen rather than just trampling the flowers).

--- End quote ---
Being tiny creates a lot of complications. Surface tension, strength to mass ratio, how to grow grain that's as tall as a skyscraper, and so on. It's easier to scale up a finite set of things, and not worry about the changes to everything else.

But restricting things to part of the game world is almost always a good idea. It helps create a sense of a wider world when you go new places, and things are very different. Big bugs might go well with a land of Cyclopean ruins. Say the residual magic of the titanic ancients causes it, so they don't spread further than the outer reaches of the fallen architecture.

FingerRod:
I put a mosquito-like head on a cherub and had it sucking on one PC’s upper arm, and only a different PC could occasionally see it. The other PC saw it 2-3 times the rest of the session. The party was casting all kinds of stuff trying to find it, and the suckee was rather freaked out.

The player had unknowingly missed a saving throw opening an old chest earlier in the session. The next morning, the PC could see an infected suck hole. Two sessions later, the PC was attacked by a mucus-coated clone of himself. I never explained it.

All of that is to say that insects are gross and can be terrifying. Highly recommend them.

Spinachcat:
Palladium's SYSTEMS FAILURE is my fave giant bug RPG.
https://palladium-store.com/1001/product/650-Systems-Failure-RPG.html

It's all the kewl stuff of the Zombie genre, but with giant bugs who can ride electrical lines and capture humans for food. Much fun in actual play and I'd happily run it again, either one shot or campaign.

SHARK:

--- Quote from: hedgehobbit on October 18, 2021, 11:09:38 PM ---
--- Quote from: SHARK on October 18, 2021, 06:27:01 PM ---Giant Snakes; Giant Spiders; Giant Birds--Axe Beaks, Giant Ostriches, Giant Chickens, Giant Ravens, Giant Vultures. Giant Rats, Giant Weasels, Giant Lizards, Reptiles, and Giant Boars, too. Giant Frogs and Toads, no doubt would be devouring them prodigiously. Various kinds of Salamanders and Fish, too.
--- End quote ---

I'm afraid that if you are playing in a campaign full of giant insects and an assortment of giant animals which eat them, that you might as well play in a game where humans are tiny.

It might be a better idea simply to limit such giant creatures to a particular part of the game world. That way their hugeness would be more impressive and not just a normal day-to-day part of life. (Besides, you'll need somewhere for giant flowers to grow if you expect giant bees to collect any pollen rather than just trampling the flowers).

--- End quote ---

Greetings!

Yeah, Hedgehobbit! I generally also have Giant Insects living in particular regions of the campaign world. There are some campaign regions that only have normal animals and insects.

However, I have just extrapolated from creatures in the Monster Manual, and applied their natural natures and life-cycles. Giant Ants, much like regular ants, as well as Giant Flies, for example, breed enormous colonies and nests, and rapidly become ubiquitous in whatever the local environment is--all the while existing under the presence of numerous predators.

Where I live, for example, throughout most of the year, despite modern pesticides, traps, and so on, there are relentless presence or activity of spiders, ants, and flies. I assume that Giant versions would be equally resilient and stubborn. ;D It's also fun to think about the local human and humanoid communities embracing different kinds of Giant Insects as part of their cuisine, as well as using them in ingredients, armour, and weapons.

Plus, there is also the fun "EWWW!" factor, as the players--but especially the women--freak whenever they encounter Giant Insects, and get bit by them, wrapped up in their limbs fighting and so on. The emotional, visceral reaction to dealing with such Giant Insects I have to say is on quite a different level from say, humanoid opponents like Goblins, Orcs, or Beastmen. Having a female player character engulfed by a Giant Snail and almost drowning from snail slime...yeah, the shrieking gets *loud* ;D

Semper Fidelis,

SHARK

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