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Conan vs Conan Vs Conan vs Conan vs... how many of these things are there???

Started by Omega, July 31, 2019, 06:30:00 AM

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Omega

So there are probably at least a half dozen different Conan RPGs out there now. The four I know of are.
AD&D Conan: A series of modules frpm around 84 set in the lands of Conan with rules for using the D&D system for it to create the overall low fantasy feel of the books. There was also a Red Sonja one.
Conan: From TSR in 85 and probably the first Conan RPG. Uses a percentile system and is pretty good really.
Addendum: And a Gurps Conan from 89
d20 Conan: By Mongoose in2004, saw 2 editions.
And one other recent Conan RPG? addendum: From Modiphus in 2017 it seems.

So. If you have tried any of these, or ones not mentioned above. Which one did you like and why?

For me I really enjoyed the original percentile system one. It was fairly well put together and had an extra section covering various details.

Runner up is the AD&D Conan set as it does the job really well of showing how you can trim down AD&D to use for such a setting. No elves, no clerics, wizards are mostly NPCs and so on. Also a system for dealing with fear and horror which was a recurring element in the books.

I have seen at least one of the d20 books.

pdboddy

 

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Chocolate Sauce

I would just stick with the AD&D if I were going to do it. Mainly because I'm used to the rules and don't like learning new ones.

dbm

GURPS Conan has been made available again, a little while back. There are also four adventures for it.

Mongoose' Conan d20 game was actually very good, in our experience. Probably my favourite d20 iteration.

rgrove0172

I've played a bit of them all over the years but as a die hard REH fan I think Modiphius reay hit a home run. Sure, their take in the setting is awesome but the system really mates to the Conan stories perfectly.

under_score

Quote from: rgrove0172;1097767I've played a bit of them all over the years but as a die hard REH fan I think Modiphius reay hit a home run. Sure, their take in the setting is awesome but the system really mates to the Conan stories perfectly.

First I've heard anyone say that.  I thought the Modiphius system was pretty strongly disliked by REH fans.  There's a lengthy discussion on RPGPUB, and the Rambling Conan Blog has dissected both system and setting (and art), declaring them all failures to represent REH's work well.

So since I like hearing other opinions, what do you like about Modiphius' work?

crkrueger

Think that's pretty much it.
1. AD&D Modules
2. TSR Conan
3. GURPS Conan
4. Mongoose d20 Conan
5. Modiphius Conan
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Marchand

Seeing as sword&sorcery is kind of a default setting for RPGs, there are a lot of rule sets that are Conan or Conan-adjacent.

Barbarians of Lemuria and Riddle of Steel to name 2 more.

The non-exclusively-Gloranthan versions of Runequest/d100/BRP.
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Brad

The d20 Conan Atlantean Edition is the best of the bunch, in my opinion. GURPS Conan gets an honorable mention due to the quality of the adventures, and the fact they're all solos. Actually, the primary GURPS Conan book is probably the most succinct and useful supplement for the stories (and other games), which comes as no surprise to anyone on here familiar with GURPS, I'd bet.

If I were actually going to play a Conan-style game today, I'd probably just use B/X D&D and only allow fighters and thieves as PCs.
It takes considerable knowledge just to realize the extent of your own ignorance.

Shawn Driscoll

Quote from: Omega;1097756So. If you have tried any of these, or ones not mentioned above. Which one did you like and why?

For me I really enjoyed the original percentile system one. It was fairly well put together and had an extra section covering various details.

I played Conan using DragonQuest, back in the day, before moving it over to Mongoose Traveller rules.

shuddemell

I use the Valdorian Setting in Hero to emulate Conan, still to this day. I am itching to try the Modiphius, as I have all the available materials in that line.
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Spinachcat

I've played all the Conan RPGs except the new one from Modiphius.

They were all okay.

Best Conan campaign I played used the Stormbringer ruleset. It's D100 and a faster play version of RQ with nasty demon based sorcery that translated easily to Conan.

Mankcam

In some ways, CONAN is a hard genre to capture the full flavour.

On one hand it is full of gritty combat and different cultures and such.  
So a system like BRP would work great - I was going to give it a go in BRP Mythras.

Modiphius nailed this quite well with a crunchy system, which includes hit locations, arms & armour, and encourages cinematic combat (based on a meta-currency economy)
The character generation is reasonably lengthy by today's standards, but does create characters that feel like they are already living and breathing in the setting.
The books are also full of lore on the regions and cultures, and it is hard to fault how much devotion has gone into creating this game line.
So I would count Modiphius Conan a must for any true collector of Hyborian lore.
The books are also beautiful, and the entire line is highly recommended.

On the other hand, many of the Conan stories are also rollicking pulp adventures.
Modiphius doesn't really capture this aspect all that well, as it would lend itself to a faster-paced system with much lighter game mechanics.
(A troupe very familar with Modiphius Conan may be able to emulate the pace, but I haven't grokked it yet).

One of the best systems designed for this pulpier approach is Barbarians Of Lemuria. Five  minute character gen, simple character sheet, and straight-forward core mechanics.
Set it against the backdrop of Conan's world, keeping an emphasis on characters and action; rather than on grittiness or setting lore.

So in many ways it is hard to find a game that captures both aspects of CONAN well enough to do it justice.
Modiphius Conan is perfect for one style, whereas Barbarians Of Lemuria is perfect for the other.

Mankcam

Quote from: Spinachcat;1097845Best Conan campaign I played used the Stormbringer ruleset. It's D100 and a faster play version of RQ with nasty demon based sorcery that translated easily to Conan.

Yeah I can see the MagicWorld (Stormbringer) BRP rules being a decent compromise between the tactile grittiness of the setting, and the faster-paced rollicking action of some of the stories.
In addition to the SB demon sorcery, if you add Call of Cthulhu magic to the setting (including SAN loss), then BRP can easily portray a reasonable approximation of Hyborian Sorcery as well.