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Combat where everyone rolls attack?

Started by briansommers, March 18, 2024, 01:30:28 PM

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Kyle Aaron

Yes, weirdguy. Or you just treat everything as two opposed rolls. Both combatants do an attack roll, highest wins, the difference between rolls is the damage inflicted.

Surprise or initiative are abstracted into, "well, you went first, so you get a +1 to your attack roll," or the like. Armour and general defence add to the attack roll, since if you're geared up you can be more aggressive in combat.

You'd have to make an exception when one attacker is using a ranged weapon at a distance the other with their melee weapon couldn't attack back (eg longbow vs sword at 100 feet), but that's about it.
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Zalman

Quote from: Kyle Aaron on March 23, 2024, 03:10:08 AM
You'd have to make an exception when one attacker is using a ranged weapon at a distance the other with their melee weapon couldn't attack back (eg longbow vs sword at 100 feet), but that's about it.

The problem I ran into is that this actually happens all the time. It's not an exception, it's a regularity. If I recall correctly, it happened every time there were more than 2 enemy combatants fighting the party over the course of the six months we used this method in our weekly game.

This is why we switched to a single simultaneous roll for everyone, which has worked wonderfully for us. If an action includes both attack and defense, it includes defense against everyone attacking you -- whether in your face or at range. You swing your sword while blocking an axe blow and ducking below an arrow.
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Ratman_tf

Quote from: Kyle Aaron on March 22, 2024, 07:18:43 AM
D&D. Roll initiative. Winner rolls to hit against some target number based on their armour, dexterity and so on. If you hit, roll damage. Then the opponent gets a go.

"I'm looking for a system like the very first rpg published." It really helps to know your rpg history, mate.

Quote from: briansommers on March 18, 2024, 01:30:28 PM
I'm looking for something where a pc attacks a foe and both roll their attack or fighting skill and add in a weapon mod and whoever scores highest success wins the fight then rolls damage - armor = hits/damage to the other.
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