SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Dark City Games (solo/microquests)

Started by DevP, January 16, 2007, 10:42:14 AM

Previous topic - Next topic

DevP

Has anyone seen stuff from "Dark City Games"? They had a free adventure in the form of a pamphlet in your general GenCon loot bag (which you can also download from their page.).

Their deal is they do solo adventures you play from the book, with a lite-ish RPG system attached. So you go to part 1 and read "There is the smell of must, and doors to the left (pg 23) and right (pg 12). There is an encounter here." and so on - a bit like Choose Your Own Adventure, actually. (It's said it's like the Fantasy Trip, but I never played that.)

I haven't done it solo, but I did use it to run a pickup game for two friends. By "running", I mainly just followed what the book said and managed the rules, but also took the liberty of improvizing on top of what was in the book, house-ruling things on the fly, rewarding good ideas that weren't outlined, in the book, etc. So I used it as more of a guideline for no-prep ad-hoc adventure, and we had a great time with that.

Anyone else have experiences with this sort of thing?
@ my game blog: stuff I\'m writing/hacking/playing

arminius

Well, yeah, though not with Dark City's games. I played a lot of the Fantasy Trip, both solo and "GMing" from the solo books. The original Death Tests were pretty entertaining but the best were Grail Quest and Security Station. I tended to stick to the book fairly closely, though; the main benefit of having me as a GM was that I was absolutely merciless...

Good on DC for reviving the TFT experience.

Edit: Ah, just clicked the link. They've updated their website and added a science fiction rule set. Anyone who hasn't visited lately should check it out.