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Author Topic: Chill 1e-style modules  (Read 541 times)

Yeti Spaghetti

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Chill 1e-style modules
« on: June 29, 2022, 09:02:45 PM »
Any interest in backing a Kickstarter for Chill 1e-style gothic horror modules? I'll be launching one soon but I just wanted to see what the interest was on this forum.

By "in the style" of Chill 1e, I mean things like pre-generated characters, text-boxes, lots of art including a traditional painting for the cover. I'm hoping this old school style flies but you never know. The mechanics will be compatible with Chill and the OSR clone Cryptworld, but I'm being very generic with certain things. Therefore it will be marketed as a horror RPG module compatible with "old school" gothic horror percentile systems.

Anyway, would love to know if folks here are interested. Thanks for any feedback.
Curating Chill and Cryptworld RPGs on Instagram: https://www.instagram.com/chill_and_cryptworld/

Dropbear

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Re: Chill 1e-style modules
« Reply #1 on: June 30, 2022, 09:46:02 AM »
I’d definitely be down for some 3P Cryptworld stuff.

Yeti Spaghetti

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Re: Chill 1e-style modules
« Reply #2 on: June 30, 2022, 10:36:32 PM »
Thanks. If you'd like to follow along with my progress, there's this: https://www.instagram.com/chill_and_cryptworld/

I'll be revealing my logo tomorrow, and maybe getting the Kickstarter pre-launch page up as well.
Curating Chill and Cryptworld RPGs on Instagram: https://www.instagram.com/chill_and_cryptworld/

Greg Bruni

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Re: Chill 1e-style modules
« Reply #3 on: July 02, 2022, 05:12:03 PM »
CHILL 


What I liked about CHILL was that it kind of had a Call of Cthulhu vibe, with investigating monsters and supernatural, but without the "you are definitely going to DIE or go INSANE!" aspect.  I would be down for something like that.

BoxCrayonTales

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Re: Chill 1e-style modules
« Reply #4 on: July 02, 2022, 06:43:28 PM »
I would be down for that too. Call of Cthulhu has eclipsed the horror ttrpg scene, so it’s nice to have something Hammer Horror. I would like to have something more in the vein of X-Files too like TSR’s old Tabloid! or Dark•Matter (which have aged poorly after 2012 came and went and The Weekly World News went out of business). Does Cryptworld approach anything like that or no?

Batjon

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Re: Chill 1e-style modules
« Reply #5 on: July 03, 2022, 06:13:42 PM »
I was a big Chill fan but Shiver completely replaced Chill for me.

Yeti Spaghetti

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Re: Chill 1e-style modules
« Reply #6 on: July 03, 2022, 08:16:26 PM »
Yes, Chill and Cryptworld do X-Files very well. In fact that's the kind of campaign I've been running for a year now, paranormal investigations and monster hunting.

Chill 1e was Hammer Horror when it came to the gothic stuff that it used to promote itself in 1984, but most of their adventure modules were set in the modern-day and were essentially X-Files before X-Files. Cryptworld, like Chill, reached back to an earlier era for its core book with an 80s monster/sci-fi movie vibe. But again, most of the support for the game assumes a modern-day setting. In fact the only Cryptworld adventures so far that evoke anything other than modern day are the "Creepy Comic Conversion" mini adventures.

Kolchak is also a big inspiration for Cryptworld (and probably was for Pacesetter's Chill, although, again, it had more of a Dark Shadows gothic vibe in the rulebook).

For Fright Night Classics, I will start out with modern day adventures and eventually branch out into historical scenarios, medieval, ancient, etc. What I'm really going for to start the series is modern-day with old school RPG style. So, some of the great horror and fantasy RPG covers are what I would like to replicate, along with abundant interior art and pre-generated characters, similar to what the Chill 1e modules had. That's why I'll be working with the great painter Frank Ordaz for my first cover. While it will be his RPG debut, I'm really confident that he'll strike that old-school chord with a beautiful, rich cover painting.

Our first cover might also evoke sort of a 80s/90s pulp/teen horror vibe, like the "Fear Street" book covers. Our second module cover will definitely be more pulpy with more of an old school horror comic style.

The adventures will not be as long as the Chill 1e modules, but they will have maps, handouts, and pre-gens.

Feel free to follow along! Thanks for any support you can offer.

https://www.kickstarter.com/projects/1866071445/fright-night-classics/
« Last Edit: July 03, 2022, 11:06:27 PM by Yeti Spaghetti »
Curating Chill and Cryptworld RPGs on Instagram: https://www.instagram.com/chill_and_cryptworld/

Yeti Spaghetti

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Re: Chill 1e-style modules
« Reply #7 on: July 03, 2022, 11:52:12 PM »
By the way I'm also sharing updates on Twitter now: https://twitter.com/chillcryptworld
Curating Chill and Cryptworld RPGs on Instagram: https://www.instagram.com/chill_and_cryptworld/