SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Character backstories

Started by RunningLaser, June 15, 2017, 03:40:30 PM

Previous topic - Next topic

Bedrockbrendan

Quote from: Nexus;972151What is the definition of 'story' being used here? In relation to rpgs, when II  say story I mean 'what happens in the game' but its apparent that is not what other people mean. I like what 'what happens in the game' to resemble the genre the game is meant to emulate so there is some literature structure to it.

I have no problem with using 'story' to mean the stuff that happens in game. And your preference for the game to emulate literary structure is fine. I was purely talking about people equivocating to connect those two things (i.e. the game is about a story; therefore the mechanics and system should produce results that feel like a story). But people saying 'story' when talking about what happened in their D&D session is something I hear in regular conversation all the time.

Bedrockbrendan

Quote from: daniel_ream;972161But some OSR fatbeards shriek like autistic frogs when you do that, so I avoid the word.  Clunky as the alternatives tend to be.

I think a lot of these discussions escalate because tone is so hard to establish in a post. Whenever I have these conversations face to face (or even on skype) it is a lot easier to have a real dialogue for that reason. Online they always seem to result in a meltdown at some point.

Nexus

Quote from: BedrockBrendan;972171I have no problem with using 'story' to mean the stuff that happens in game. And your preference for the game to emulate literary structure is fine. I was purely talking about people equivocating to connect those two things (i.e. the game is about a story; therefore the mechanics and system should produce results that feel like a story). But people saying 'story' when talking about what happened in their D&D session is something I hear in regular conversation all the time.

(Man, I hate the lack of tone in this medium :) )

I was really asking what different poster mean when they say "story". It feels at times like different people are using different definitions (myself included) and assuming everyone else is on the same page. I should ask about 'fiction' too when I say fiction I mean 'imaginary'.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

crkrueger

Quote from: daniel_ream;972161I never used the word "fiction".  I said "events in game".

Now, personally I have no problem using the perfectly serviceable word "fiction" to mean "the events that happen in the imaginary game world, like Strongdor the Barbarian issuing a mighty challenge to the Ice Drake afore cleaving it in twain" so as to distinguish them from the events that happen around the table, like Dave rolling really well on his Boast check and getting a +1 to damage.

But some OSR fatbeards shriek like autistic frogs when you do that, so I avoid the word.  Clunky as the alternatives tend to be.

I know you used events, which is what I try to use.

The thing is, you also said "it's all made up", which is the argument that gets used to mean "it's all fiction" which then conflates "the events that happen in the fictional setting that players create while roleplaying" with "the story people are creating OOC as they utilize various OOC narrative control mechanics, conflict resolution, etc".

It's just the case of some using very loose definitions of "story", "fiction" etc, and others using more specific definitions.

The idea "it's all made-up therefore it's all fiction" is a rationale that frequently starts with the loose definition as foundation, then moves to the specific definition when we get to mechanics, usually when someone is about to argue that a certain mechanics is not OOC/storygamey/narrative/whathaveyou.

So "it's all made up" doesn't really help anything was my point.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

RPGPundit

The right way to do "backstory", using some, none or all of the following:
-Roll for social class
-Roll for background skills
-Roll for family
-Roll for lifepath or prior significant life events


The wrong way to do "backstory":
-let the players write 25-50 page background novels about how amazing their character is and then have them expect you to integrate that into the campaign.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Dumarest

If I'm running D&D, I'd prefer the "significant  life events" occur during the game.  As for social class, you're all nobodies from nowhere that no one cares about. But then again, I'm not interested in D&D and especially not D&D slapped onto a fake European medieval society.

RPGPundit

Most of a character's formation should happen in actual play, I agree. But creating a few prior events can be enormously helpful to give a player an idea of where to go with the character.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

cranebump

#142
Quote from: RPGPundit;972611The right way to do "backstory", using some, none or all of the following:
-Roll for social class
-Roll for background skills
-Roll for family
-Roll for lifepath or prior significant life events

This is the "right way" for someone who likes keeping players on a short leash (i.e., YOU). You can also ask the players to list this items as bullet points, rather than mandating a random roll. This is assuming, of course, that you actually view your players as people, rather than vacuous ciphers sitting at your table to serve your interests alone.


QuoteThe wrong way to do "backstory":
-let the players write 25-50 page background novels about how amazing their character is and then have them expect you to integrate that into the campaign.

On this we agree. But make no mistake. You're still an asshole GM, for asserting random rolls are the "right" way to address character background. For that matter, you don't need any background at all. The characater's race, class, attributes, and skills (if any) allude to that. But, rather than allowing me to concoct a brief abstract, let's just roll on your random tables, shall we, so we don't disturb your gentle sensibilities by allowing one iota of player input.:-/
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Nexus

Quote from: cranebump;974122On this we agree. But make no mistake. You're still an asshole GM, for asserting random rolls are the "right" way to address character background. For that matter, you don't need any background at all. The characater's race, class, attributes, and skills (if any) allude to that. But, rather than allowing me to concoct a brief abstract, let's just roll on your random tables, shall we, so we don't disturb your gentle sensibilities by allowing one iota of player input.:-/

The breadth of experiences found in gaming is truly amazing, no joke. In this thread I keep hearing about the "25-50 page" backstories and I have never, in 30+ yrs of gaming gotten anything that long. I think the longest background I can easily recall receiving was 8-10 pages from a player with a very ornate writing style. Someone more with a drier more concise style might have said the same thing in 3-4. I don't think I've ever gotten one of these infamous masturbatory fanfics disguised as a background which seem to plague so many others. But that might stem in part from a different outlook. I've rarely run "You're nobodies and don't matter." zero to hero games.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

daniel_ream

Quote from: Nexus;974132In this thread I keep hearing about the "25-50 page" backstories and I have never, in 30+ yrs of gaming gotten anything that long.

Oh, I have, multiple times.  Like just about all things in gaming it's highly dependent on your local gaming culture.  I did most of my gaming in university, so you're going to get different player behaviour from university students than, say, people you meet down the local hobby shop in a largely working class rust belt town.  Personally,  I'm always surprised when people talk about gaming drunk or stoned; I've never seen that in thirty years, but apparently it happens.

Quote from: CRKruegerThe thing is, you also said "it's all made up", which is the argument that gets used to mean "it's all fiction" which then conflates "the events that happen in the fictional setting that players create while roleplaying" with "the story people are creating OOC as they utilize various OOC narrative control mechanics, conflict resolution, etc".

Shrieking about the imaginary storygamer boogeymen is the RPGPundit clown-persona's schtick.  Stealing other people's jokes isn't cool, man.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

Nexus

Quote from: daniel_ream;974134Oh, I have, multiple times.  Like just about all things in gaming it's highly dependent on your local gaming culture.  I did most of my gaming in university, so you're going to get different player behaviour from university students than, say, people you meet down the local hobby shop in a largely working class rust belt town.  Personally,  I'm always surprised when people talk about gaming drunk or stoned; I've never seen that in thirty years, but apparently it happens.

I met most of gaming crew in high school and college then online. I never got much into the pick up game at the FLGS thing but it was healthy around here for awhile. Never had the gaming drunk/stoned issue come up but we were pretty straight arrow. Worst that happened was playing -way- to late and sometimes things got weird about 3-4 in the morning. :D
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

WillInNewHaven

#146
Quote from: Nexus;974135I met most of gaming crew in high school and college then online. I never got much into the pick up game at the FLGS thing but it was healthy around here for awhile. Never had the gaming drunk/stoned issue come up but we were pretty straight arrow. Worst that happened was playing -way- to late and sometimes things got weird about 3-4 in the morning. :D

Gaming drunk? Once or twice. Gaming stoned? More often but the weirdest was gaming with the GM's two exes in the game.

WillInNewHaven

Quote from: Nexus;974132The breadth of experiences found in gaming is truly amazing, no joke. In this thread I keep hearing about the "25-50 page" backstories and I have never, in 30+ yrs of gaming gotten anything that long. I think the longest background I can easily recall receiving was 8-10 pages from a player with a very ornate writing style. Someone more with a drier more concise style might have said the same thing in 3-4. I don't think I've ever gotten one of these infamous masturbatory fanfics disguised as a background which seem to plague so many others. But that might stem in part from a different outlook. I've rarely run "You're nobodies and don't matter." zero to hero games.

What is it with the "you're all no one from nowhere" attitude. Being someone from somewhere, even if neither is very important, is part of being a character and how can one play a  character without being one?

--
https://sites.google.com/site/grreference/home/05-the-black-mountain

daniel_ream

Quote from: WillInNewHaven;974137What is it with the "you're all no one from nowhere" attitude. Being someone from somewhere, even if neither is very important, is part of being a character and how can one play a  character without being one?

What, seriously?

The reason "orphaned sociopath with amnesia" is such a common character back story is that a very, very large portion of players are not interested in the slightest in playing a character - they want to kill things, or disturb shit, or just pfaff around in a fictional world without consequences.  A similar portion of players are so emotionally invested in their character that any attempt by the GM to motivate them by leveraging their character's relationships is tantamount to railroading.  This is a trope that goes back to the very beginnings of roleplaying.

People who want to play a character will do so without needing any further prompting.  People who don't, won't, and no amount of encouragement will get them to.  Know which you've got in your group and plan accordingly.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

crkrueger

Quote from: daniel_ream;974134Shrieking about the imaginary storygamer boogeymen is the RPGPundit clown-persona's schtick.  Stealing other people's jokes isn't cool, man.

How disingenuous of you. Those types of arguments have been made here.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans