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Which FTL drive do you prefer?

Started by Dominus Nox, January 17, 2007, 03:27:44 PM

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The Yann Waters

Let's just say that I don't at all mind toying with flamboyant but somewhat, eh, implausible notions of space travel, like the breaker gates from A Miracle of Science (which can convert entire fleets into time and transport them across vast distances in an instant), or the Icarus Drive from Rein-Hagen's never-released Exile (which allows a ship to plunge through the gravity well at the heart of a star into "nullspace" and out again from the core of another star)...
Previously known by the name of "GrimGent".

Dominus Nox

As much as I love the new BSG I generally think that it's jump drive would be a bitch for gaming purposes for several reasons.

1. A ship in trouble can just 'jump' away, making it possible to fight till you start getting damaged, then jump to safety, making ship kills, especially capital ship kills, hard as hell if the drive is used consistently.

2. You can literally jump from interstellar space to within a planet's atmosphere if your drive is good enough, and jump from practically a planet's surface to deep space. Boy, would that allow the players to avoid any fight they didn't want to get in way too easily.

3. A ship can, apparently, jump within a minute of so of making it's last jump, no recharge time or anything like that needed, as seen when the galactica jumped into new caprica's atmosphere, then jumped into orbital space less than 2 minutes later.

All in all a jump drive like that would make space war impossible, basically. Hell, if I want to trash your homeworld I can jump nukes right above your cities from a good distance, or jump into near orbit, fire a volley and jump home before you can get a lock on me. Or I could jump in, fire self guided missiles at your ships then jump away.

BTW, I don't consider FTL drive to be impossible or even unrealistic as no one has yet to explain why the speed of light is 186,222 miles per second in vacuum, so if they can't even explain the speed of light it's a little presumptious to say it can't be exceedd. Likewise many FTL drives don't actually exceed so much as circumvent the speed of light.
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Casey777

Traveller works as long as people don't start arguing over jump masking/shadowing/fuel/differences between editions/brown stars/jump-torpedos. :pundit: The crystals are a bit too Trek for me but easily ignored. Speculation on just what J-space is and what (or who) is in it is fun in or out of game.

2300's Stutterwarp works as a nice mix between science and playability.

I like how FTL is done in Cordwainer Smith's Instrumentality of Mankind stories. Early on it requires either severing almost all senses so the pilot doesn't eventually go insane and destroy the ship ala Scanners Live in Vain or later a linked psychic and cat team to guide the ship to the destination as in The Game of Rat and Dragon. The later can be used like a less doom-ridden version of the later WH40K psychic guided FTL. (note: Baen has some sample stories for a recent collection of some of the stories but there's also a good two volume collection by NESFA Press)

Dominus Nox

Quote from: Casey777Traveller works as long as people don't start arguing over jump masking/shadowing/fuel/differences between editions/brown stars/jump-torpedos. :pundit: The crystals are a bit too Trek for me but easily ignored. Speculation on just what J-space is and what (or who) is in it is fun in or out of game.

2300's Stutterwarp works as a nice mix between science and playability.

I like how FTL is done in Cordwainer Smith's Instrumentality of Mankind stories. Early on it requires either severing almost all senses so the pilot doesn't eventually go insane and destroy the ship ala Scanners Live in Vain or later a linked psychic and cat team to guide the ship to the destination as in The Game of Rat and Dragon. The later can be used like a less doom-ridden version of the later WH40K psychic guided FTL. (note: Baen has some sample stories for a recent collection of some of the stories but there's also a good two volume collection by NESFA Press)

I had no problem with the "Zuchai crystals" in traveller as they really were nothing but a highly efficient capacitor material that allowed for jump drives to be somehwat more reliable, smaller and more effecient than one built with a regular capacitor battery to power the jump. The crystals simply stored and released energy faster, more reliably and efficiently than a normal capacitor, they produced no energy. As such they were an OK item, nice to have but not necessary, plus they made for great trade/commerce items.
RPGPundit is a fucking fascist asshole and a hypocritial megadouche.

droog

Universe had a jump-drive that involved getting out to beyond the system's gravity well and then making a jump to another system that had to be assisted by a psion.

It also had no artificial gravity, and high acceleration was only possible if you were fitted with a 'net' (basically reinforcements throughout your body). Some neat ideas from that old dinosaur.
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Casey777

Quote from: Dominus NoxI had no problem with the "Zuchai crystals" in traveller as they really were nothing but a highly efficient capacitor material that allowed for jump drives to be somehwat more reliable, smaller and more effecient than one built with a regular capacitor battery to power the jump. The crystals simply stored and released energy faster, more reliably and efficiently than a normal capacitor, they produced no energy. As such they were an OK item, nice to have but not necessary, plus they made for great trade/commerce items.

Zuchai crystals are Traveller's Dilithium crystals, serving a similar purpose, focusing power and risk becoming a handwavium gottahaveit magic crystal. I don't see anything in available OTU sources nor design systems about them being more optimal than some regular jump capacitor. Instead they're portrayed as being vital in Library Data fluff.

DGP and to some extent MT and GT sometimes go into too much detail and high geewhiz tech for my tastes. DGP/MT also could get too clean in look, similar to Star Trek's aesthetics.

flyingmice

Quote from: Casey777Zuchai crystals are Traveller's Dilithium crystals, serving a similar purpose, focusing power and risk becoming a handwavium gottahaveit magic crystal. I don't see anything in available OTU sources nor design systems about them being more optimal than some regular jump capacitor. Instead they're portrayed as being vital in Library Data fluff.

DGP and to some extent MT and GT sometimes go into too much detail and high geewhiz tech for my tastes. DGP/MT also could get too clean in look, similar to Star Trek's aesthetics.

"We've switched the ship's dilithium crystals with new Folger's crystals. Let's see if Scotty notices..."

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DevP

FTL is impossible and wrong, so I don't mind whatever handwavium is used so long as it lets me do fun space opera stuff without too much fuss. Ideally, I know what kind of jargon / metaphor to use.
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Casey777

Quote from: flyingmice"We've switched the ship's dilithium crystals with new Folger's crystals. Let's see if Scotty notices..."
:) While we're waving our hands about he'll be dancing on our graves singing Hallelujah. Too much hokum and I switch from Traveller to another game. Just another component, fine, magic red go fasta crystals, pass. As always YMMV.

Dominus Nox

Quote from: Casey777Zuchai crystals are Traveller's Dilithium crystals, serving a similar purpose, focusing power and risk becoming a handwavium gottahaveit magic crystal. I don't see anything in available OTU sources nor design systems about them being more optimal than some regular jump capacitor. Instead they're portrayed as being vital in Library Data fluff.

DGP and to some extent MT and GT sometimes go into too much detail and high geewhiz tech for my tastes. DGP/MT also could get too clean in look, similar to Star Trek's aesthetics.
I think that Loren Wiseman once said they were nothing but a better capacitor material than normal, but admitted they were mostly a "mcguffin" item.

I don't think they ever existed in gurps traveller...
RPGPundit is a fucking fascist asshole and a hypocritial megadouche.

dsfd re 34rewfe 32

QuoteWhich FTL drive do you prefer?

Time Distort, of course. Preferably with a Photonic Drive.

:respect:
 

beeber

i've always preferred the traveller version over trek.  would like to try something with "gates" or wormholes, or the like.  the setting would be based around the strategic importance of such things, since they're an immovable resource (if wormholes, that is).  

i try to stay away from any handwavium stuff in my sf games, but with ftl it's basically unavoidable in one way or another.