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Catapulting Cows Over the City Walls!

Started by SHARK, April 20, 2021, 05:03:12 PM

Previous topic - Next topic

Pat

Quote from: VisionStorm on April 21, 2021, 01:42:52 PM
We'll have to get some dwarven engineers to work on that. I imagine it'll involve using siege towers to load up the cows, on top of each other, then release some mechanism that feeds them into the engine.
Which sounds like a job for tinker gnomes! Which means it's Dragonlance. So the cows are probably female minotaurs.

This doesn't seem to be heading in a good direction.

SHARK

Quote from: GeekyBugle on April 21, 2021, 02:34:42 PM
Maybe we can side step the building of a huge catapult? Why not use magic?

Greetings!

Oh my god! Geeky, this is fucking awesome! *laughing* I love it! I'm adding it to my campaign for certain!

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

Ghostmaker

I am oddly reminded of the Exalted combo entitled 'Cascade of Crushing Yeddim'.

Essentially, there was one charm that amped your strength enough to lift and throw something oversized (in this case, a yeddim -- a large pack animal akin to a Star Wars bantha). There was also a charm that, when you threw a weapon, could cause it to multiply into numerous copies, turning a single throw into an area attack.

Yeah. You see where this is going. You throw Mr. Yeddim and he magically multiplies into many, many yeddim.

Pat

Quote from: Ghostmaker on April 21, 2021, 03:37:11 PM
Yeah. You see where this is going. You throw Mr. Yeddim and he magically multiplies into many, many yeddim.
Remember to cover the eyes of any Exalted under 18.

moonsweeper

Quote from: VisionStorm on April 21, 2021, 09:47:56 AM
Quote from: Pat on April 20, 2021, 10:58:41 PM
Quote from: GeekyBugle on April 20, 2021, 10:05:48 PM
[Lets see, an average cow weighs around 1,200 lbs
A large catapult can lob a rock about 176.37lbs (80 kg) in weight.
Trebuchets had about the same capacity for projectiles.

A large catapult does 6d6 damage Source: https://triplecrit.fandom.com/wiki/Catapult,_Heavy

Assuming the same projectile this would mean an even bigger catapult able to throw said 1,200 lbs (544.3108 kilos)

So a cow is about 6.803875 times the weight of the rock.

IF we increase the damage by the same amount we end up with about 42d6 in damage.
You forgot to assume a spherical cow...

In D&D at least, hit dice tends to increase with the linear dimension. Twice as tall or long, twice as many hit dice. But that's eight times as massive, so HD squares with the cube root of mass. If damage stays roughly proportional across sizes, then your 176.37 lb projectile scaled up to 1,200 lb should do about x1.895 as much damage ((1200/176.37)^(1/3)), or about 11d6.

So...still higher than a Fireball then? I guess my next character is gonna have to be a Siege Engineer with weapon specialization in Bovine Trebuchets.

Quote from: jeff37923 on April 21, 2021, 02:01:12 AM
What about splash damage from a ballistic bovine impact? That cow ain't gonna stay in one piece when it hits.

I'm guessing 1/5th of the full cow damage, at most, since those pieces are gonna be much smaller. So, 2d6-ish (going with 11d6 base damage), Reflex save for half?

What if you coat them with pitch and light 'em first? extra 1 or 2d6? and then this...

Quote from: GeekyBugle on April 21, 2021, 12:50:00 PM
It all depends, if you want stealth death from above by cowtapult then yes.

On the other hand, if you want your enemies to run  in terror, then you launch the cows alive, let their moooos be the last thing your enemies will ever hear.

The more strident moos from flaming cows should generate even bigger morale penalties, right?

Quote from: GeekyBugle on April 21, 2021, 02:34:42 PM
Maybe we can side step the building of a huge catapult? Why not use magic?

Dammit Geeky, rules haven't even been finalized yet and 'martials can't have nice things' because magic...  ;)

Quote from: Ghostmaker on April 21, 2021, 03:37:11 PM
I am oddly reminded of the Exalted combo entitled 'Cascade of Crushing Yeddim'.

Essentially, there was one charm that amped your strength enough to lift and throw something oversized (in this case, a yeddim -- a large pack animal akin to a Star Wars bantha). There was also a charm that, when you threw a weapon, could cause it to multiply into numerous copies, turning a single throw into an area attack.

Yeah. You see where this is going. You throw Mr. Yeddim and he magically multiplies into many, many yeddim.

If the magical multiplying device can be airdropped, we will refer to it as a JCOW, right?
"I have a very hard time taking seriously someone who has the time and resources to protest capitalism, while walking around in Nike shoes and drinking Starbucks, while filming it on their iPhone."  --  Alderaan Crumbs

"Just, can you make it The Ramones at least? I only listen to Abba when I want to fuck a stripper." -- Jeff37923

"Government is the only entity that relies on its failures to justify the expansion of its powers." -- David Freiheit (Viva Frei)

GeekyBugle

Quote from: moonsweeper on April 21, 2021, 04:03:28 PM

What if you coat them with pitch and light 'em first? extra 1 or 2d6? and then this...

Quote from: GeekyBugle on April 21, 2021, 12:50:00 PM
It all depends, if you want stealth death from above by cowtapult then yes.

On the other hand, if you want your enemies to run  in terror, then you launch the cows alive, let their moooos be the last thing your enemies will ever hear.

The more strident moos from flaming cows should generate even bigger morale penalties, right?

Quote from: GeekyBugle on April 21, 2021, 02:34:42 PM
Maybe we can side step the building of a huge catapult? Why not use magic?

Dammit Geeky, rules haven't even been finalized yet and 'martials can't have nice things' because magic...  ;)

Wait till you see my improved Shark's Raining Critters spell  8)

Quote from: moonsweeper on April 21, 2021, 04:03:28 PM
Quote from: Ghostmaker on April 21, 2021, 03:37:11 PM
I am oddly reminded of the Exalted combo entitled 'Cascade of Crushing Yeddim'.

Essentially, there was one charm that amped your strength enough to lift and throw something oversized (in this case, a yeddim -- a large pack animal akin to a Star Wars bantha). There was also a charm that, when you threw a weapon, could cause it to multiply into numerous copies, turning a single throw into an area attack.

Yeah. You see where this is going. You throw Mr. Yeddim and he magically multiplies into many, many yeddim.

If the magical multiplying device can be airdropped, we will refer to it as a JCOW, right?

I like how your mind works, not sure what that says about you or me tho
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

HappyDaze

Quote from: GeekyBugle on April 21, 2021, 02:34:42 PM
Maybe we can side step the building of a huge catapult? Why not use magic?
Or just play the 3e Hulking Hurler build.

GeekyBugle

Quote from: HappyDaze on April 21, 2021, 05:11:28 PM
Quote from: GeekyBugle on April 21, 2021, 02:34:42 PM
Maybe we can side step the building of a huge catapult? Why not use magic?
Or just play the 3e Hulking Hurler build.

Well if that's an option...
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

robertliguori

Are sieges really a thing in most editions of D&D?

The mechanics of D&D are that high-level characters and threats are a thing, and that once either a monster or a moderately-leveled adventuring party gets on the other side of the wall and starts burning and murdering civilians, your actual defending army is not going to be able to respond effectively.  D&D puts vastly increased power at a point.  And with the magical tools of Levitate and Invisibility, which all but the lowest-level wizards can have access to, you can pretty easily air-drop something much nastier than a cow into a city.

GeekyBugle

Quote from: robertliguori on April 21, 2021, 06:02:00 PM
Are sieges really a thing in most editions of D&D?

The mechanics of D&D are that high-level characters and threats are a thing, and that once either a monster or a moderately-leveled adventuring party gets on the other side of the wall and starts burning and murdering civilians, your actual defending army is not going to be able to respond effectively.  D&D puts vastly increased power at a point.  And with the magical tools of Levitate and Invisibility, which all but the lowest-level wizards can have access to, you can pretty easily air-drop something much nastier than a cow into a city.

In the campaign I'm playing in, we already had two sieges, one with us as the defenders and another where we come to the rescue of the defenders.

It was mostly magic and regular army (arrows, lances, etc.) but it all depends on the type of campaign you're playing no?

You could just play a low fantasy/high adventure campaign for instance, where magic is less common/more risky for the user.

But, airdroping cows is way funnier than say gelatinous cubes.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

CookieMonster

When i was once in France with some Friends, we where doing some sightseeing and came across a small castle which we took a tour around. The guid was telling us that the castle was once besieged and the Attackers poisoned the well with carcasses. The Defenders hold out around a month, over the month everyone inside the Castle shat themself to death. After the Attackers finaly broke into the Castle the stench was so overhwelming the Attackers decided to leave and never come back.