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Author Topic: Castles & Crusades fans! Time to step up and represent!!  (Read 2547 times)

Aglondir

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Castles & Crusades fans! Time to step up and represent!!
« Reply #15 on: March 28, 2020, 01:22:44 AM »
Quote from:  Troll Lord Games
There is light at the end of the tunnel, and we'll be through it sooner than you think, of that there is little doubt. In the meantime, we must all do our part and stay out of the public sphere. To help you through this, for a limited time you can download the Castles & Crusades Players Handbook for free. It's everything you need to run and play a game of Castles & Crusades. Also, enjoy A Houseless God and Other Tales, four short stories of Eurich Gunshoff and Ava, a ranger of some renown.


https://www.trolllord.com/tlgstore/

Thanks, Troll Lord Games!
And thus it came to pass that the Silmarils found their long homes: one in the airs of heaven, and one in the fires of the heart of the world, and one in the deep waters.

― J.R.R. Tolkien, The Silmarillion

Spinachcat

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« Reply #16 on: March 28, 2020, 03:50:56 AM »
Quote from: JeffB;1125043
I have run a few Siege Engine variants over the years, and the system handles it.  E.g.  during the NEXT playtest, I stole Advantage,  made all rolls a flat CC/DC of 15 and PRIME would allow Advantage on rolls.


That's an EXCELLENT idea!!

Marchand

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« Reply #17 on: March 28, 2020, 10:03:19 AM »
Quote from: Stephen Tannhauser;1124472
So what's so awesome about C&C?  Old-school grognard here, familiar with AD&D1E and 3.5E.


What he said.
"If the English surrender, it'll be a long war!"
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"Sorry, we don't have the facility to take you all prisoner."
Lt-Col John "Johnny" Frost, responding to German offer to discuss surrender terms, Arnhem, Sept 1944

VisionStorm

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« Reply #18 on: March 28, 2020, 10:51:14 AM »
Quote from: Aglondir;1125079
https://www.trolllord.com/tlgstore/

Thanks, Troll Lord Games!


Thanks for the head's up, this thread got me curious!

lordmalachdrim

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« Reply #19 on: March 28, 2020, 11:15:36 AM »
All skills/saving throws/ability rolls work on a simple check. roll d20+bonus+level if it's higher then the difficulty you succeed (difficult is challenge level + either a 18 or 12) If attribute invloved is primary use 12 as the base otherwise the base is 18.
You get 1 primary from your class and if human two more of choice. Otherwise you only get 1 of choice.

Example 4th level fighter decides to try and life a portcullis. GM/CK says its a challenge 5.  Fighter rolls a D20+4 (for level)+(STR bonus) vs 17 (If STR is prim which it is for all fighters) or 23 (if not prim).

Lvls/exp growth is AD&D style. Characters are not gods. The game can be run with just the PHB (less then 200 pages) and any AD&D/OD&D/OSR monster book you have with effectively no conversion (so cheap entry into the game).

JeffB

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« Reply #20 on: March 28, 2020, 11:23:19 AM »
Quote from: Spinachcat;1125089
That's an EXCELLENT idea!!

Once in awhile I get a excellent idea. I'm pretty sure that was the last one,  and if you asked my wife, even that would be questionable.

It does work well, and makes the characters a little more heroic- it especially helps with the (for many familiar with it) "problem" of high level PCs almost never making Non Prime saves- keeping the disparity between PRIME and NON PRIMES not as drastic. That combined with a modern ability score mod chart (vs. C&C's B/X derivative) is great if you want to add some "oomph" to your C&C PC's.

Not to mention it just makes things so much easier.

JeffB

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« Reply #21 on: March 28, 2020, 11:34:59 AM »
Quote from: Marchand;1125101
What he said.

It's OD&D+ supps/AD&D through the lens of a modern (for the time) D20 system. The spirit of the game hearkens back to the minimal rolling, fast, loose,and minimum amount of rule necessary.  It was OSR/Retro before the OSR.

It was also designed to be on the fly compatible with the TSR editions of the game, in particular all the adventure products available since D&D's inception. It is also very easy to convert much of the 3.0 material from WOTC proper and the D20 market (3.5 less so, due to it's added reams upon reams of changes large and small). Stat blocks for creatures are similar to old B/X D&D products.

It is lighter than any WOTC version of the game- and it's lighter than AD&D/OD&D + supplements because the systems are tighter and easier to teach (everything runs off simple ability checks). It is also highly hackable/moldable- I've added all kinds of things from other games like 13th Ages Backgrounds, and Monster "Specials" and they plug right in. I've beefed up the Fighter class with some 4E-isms.

C&C gives a  bit more AD&D options with it's class/race choices and spells, but it plays more like B/X.

The Trolls also put out a bunch of good adventure material.Some people are put off the by the attempts of the Trolls to write the books in "High Gygaxian" (and frankly the Trolls just don't quite cut the mustard at it) , so the books could probably be a lot less page count than they are. That said, I have come to enjoy their style/attempt vs. reading so many rulebooks that come off as a school textbook and either put me to sleep, or turn me off a game.
« Last Edit: March 28, 2020, 11:42:43 AM by JeffB »

Jason Coplen

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« Reply #22 on: March 28, 2020, 11:59:28 AM »
Quote from: nightlamp;1124477
The C&C Bard is my favorite version of that class by a long shot.   I ran C&C for a few years (~2005-07), using the PHB and M&T, before the siren song of OD&D (via S&W White Box) lured me away.  It's a fine system, and my then-group picked it up quickly and had a lot of fun.


My only problem with them is that I can't figure out why they use a d10 for hit dice. I think a 6 would be better.
No, this is incorrect. We don't call that Immersion. We call that "being an asshole". It's one of my personal platitudes: "Playing your character is never an excuse to be an asshole to the other players".  - Doctor Jest laying the truth out to someone.

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JeffB

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« Reply #23 on: March 28, 2020, 01:48:22 PM »
Quote from: Jason Coplen;1125111
My only problem with them is that I can't figure out why they use a d10 for hit dice. I think a 6 would be better.

My guess:

Probably because of the way the 1E Bard acquired it's Hit Points. 1E was always the go-to. So a 1E Bard would have had at least 5 levels and up to 8 levels worth of D10 Hit dice before switching over to a Thief and continuing on.

Armchair Gamer

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« Reply #24 on: March 28, 2020, 02:55:04 PM »
Quote from: Jason Coplen;1125111
My only problem with them is that I can't figure out why they use a d10 for hit dice. I think a 6 would be better.

The C&C bard, based on the comments I recall from the designers, is meant to be a skald or warrior-poet rather than a minstrel.

Spinachcat

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« Reply #25 on: March 29, 2020, 03:44:13 AM »
The C&C bard is absolutely a warrior poet. Definitely the most fun of the C&C classes I played, although C&C does allow for a great human thief which AD&D did not.

Teodrik

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« Reply #26 on: March 29, 2020, 06:05:29 AM »
Quote from: finarvyn;1124513

You can find that stuff here: https://www.grey-elf.com/  Jason actually just posted his 3rd sourcebook in that series. You can download all 3 books and a GM screen and a character sheet for free. :)

I think he referred to the C&C conversion of Conan d20. Not the same as Jason Vey's OD&D/Chainmail hybrid Age of Conan. The C&C conversion was a very in-depth reimagining of the Conan d20 rulebook (and some stuff from other sourcebooks) and was posted on the TLG boards many years ago. But last I checked it was gone.

Very nice though that Jason has released a third supplement for AoC. Im reading it right now. Thanks.
« Last Edit: March 29, 2020, 07:59:10 AM by Teodrik »

Ki§a

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« Reply #27 on: July 06, 2020, 06:25:56 AM »
Quote from: Teodrik;1125189
I think he referred to the C&C conversion of Conan d20. Not the same as Jason Vey's OD&D/Chainmail hybrid Age of Conan. The C&C conversion was a very in-depth reimagining of the Conan d20 rulebook (and some stuff from other sourcebooks) and was posted on the TLG boards many years ago. But last I checked it was gone.

Very nice though that Jason has released a third supplement for AoC. Im reading it right now. Thanks.

I'm pretty certain that we're talking about ThrorII's conversion. I saw that the user Rigon is hosting v2 of the document here, the name of the file is "C&C Conan Rules v2[1].pdf".

Thanks for everyone for sparking my interest in C&C, btw!

Opaopajr

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« Reply #28 on: July 06, 2020, 08:44:24 AM »
As much as I want to love Troll Lord Games my inner grammarian refuses to die completely, leading to reflexive kicks to the ribs whenever I encounter their frequent published typos. It's a professionalism thing. :o So I like them, but dearly would prefer to love them.

That said their modules do cut down on prep time as they are more utilitarian, less frustrated novelist.
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Hakdov

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« Reply #29 on: July 06, 2020, 12:06:33 PM »
Quote from: JeffB;1125043

My only pet peeve- Not really a fan of Peter Bradley's cheesecake art, or his interpretations of classic D&D creatures like Gnomes, Goblins, Kobolds, etc.   I do admire his trying to do things differently, but not digging his execution.



The only art of his I actually like is the cheesecake stuff.  He draws strippers really well.  Everything else, not so much.  And the last time I tried to run C&C, the group made fun of the art.  

They should do a kickstarter for a version with all new art.  They could get the artists that did Hackmaster 4.  I'd also love one done in a manga style. That would be great.