You must be logged in to view and post to most topics, including Reviews, Articles, News/Adverts, and Help Desk.

Can i have a Dungeon World 2d6 Thread?

Started by Razor 007, February 10, 2019, 03:07:44 AM

Previous topic - Next topic

Razor 007

Drunkens n Dragons had 2 YouTube videos about Dungeon World, and I have watched them over and over again.......


The central premise of the 2d6 roll is awesome!!!


It gives the DM a lot to work with, and keeps it simple as hell.


I haven't even bought the book yet, and I am already in love.


The ascension of traditional D&D isn't there, but the DM can move the game forward easily.
I need you to roll a perception check.....

Itachi

Yes, the 2d6 "fail forward" + Moves chassis from Apocalypse World is very good. I find Dungeon World implementation Ok myself, and would rather play OSR, or pure AW, over it.

But it's a fine piece of design, indeed.

mAcular Chaotic

AW with it's sex crap is too weird for me. But DW fits.
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

Itachi

Something I noticed after playing a lot, is that it feels a bit like OD&D in that you'll want to avoid rolling and try to conduct things through the "conversation" a lot of times. That's because the system is rigged to produce complications (the 6- and 7-9 ranges) very often. And, as it doesn't use situational modifiers as default, the chances of those results coming up stay constant until you raise a couple stats to +3 or so, which usually happens late in the campaign/story.

Psikerlord

Quote from: Itachi;1074247Something I noticed after playing a lot, is that it feels a bit like OD&D in that you'll want to avoid rolling and try to conduct things through the "conversation" a lot of times. That's because the system is rigged to produce complications (the 6- and 7-9 ranges) very often. And, as it doesn't use situational modifiers as default, the chances of those results coming up stay constant until you raise a couple stats to +3 or so, which usually happens late in the campaign/story.

No situational modifiers. Are there stat modifiers only then? I suppose each 1 point mod on a 2d6 roll makes a big difference.
Low Fantasy Gaming - free PDF at the link: https://lowfantasygaming.com/
$1 Adventure Frameworks - RPG Mini Adventures https://www.patreon.com/user?u=645444
Midlands Low Magic Sandbox Setting PDF via DTRPG http://www.drivethrurpg.com/product/225936/Midlands-Low-Magic-Sandbox-Setting
GM Toolkits - Traps, Hirelings, Blackpowder, Mass Battle, 5e Hardmode, Olde World Loot http://www.drivethrurpg.com/browse/pub/10564/Low-Fantasy-Gaming

Azraele

Quote from: Razor 007;1074155Drunkens n Dragons had 2 YouTube videos about Dungeon World, and I have watched them over and over again.......


The central premise of the 2d6 roll is awesome!!!


It gives the DM a lot to work with, and keeps it simple as hell.


I haven't even bought the book yet, and I am already in love.


The ascension of traditional D&D isn't there, but the DM can move the game forward easily.

Dude, you don't need anybody's permission to make a thread. You love something, post about it. You're not in the kiddie pool anymore, post whatever the fuck you want. That's why this forum exists.

Just anticipate the typical stable of embittered grognards to mock you for it. You idiot.
Joel T. Clark: Proprietor of the Mushroom Press, Member of the Five Emperors
Buy Lone Wolf Fists! https://www.drivethrurpg.com/product/416442/Tian-Shang-Lone-Wolf-Fists

SHARK

Quote from: Azraele;1074252Dude, you don't need anybody's permission to make a thread. You love something, post about it. You're not in the kiddie pool anymore, post whatever the fuck you want. That's why this forum exists.

Just anticipate the typical stable of embittered grognards to mock you for it. You idiot.

Greetings!

"Embittered Grognards," Azraele? LOL. That's funny, my friend. I'm curious, why does Razor 007 need *permission* to post something? I'm just wondering where the basis for such an assessment comes from, my friend.

Next, what kind of people are "embittered grognards"--and why would they seek to mock Razor 007?

Give me the inside briefing on this stuff, Azraele! I'm feeling like I missed the memo. :)

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

Azraele

Quote from: SHARK;1074253Greetings!

"Embittered Grognards," Azraele? LOL. That's funny, my friend. I'm curious, why does Razor 007 need *permission* to post something? I'm just wondering where the basis for such an assessment comes from, my friend.

Next, what kind of people are "embittered grognards"--and why would they seek to mock Razor 007?

Give me the inside briefing on this stuff, Azraele! I'm feeling like I missed the memo. :)

Semper Fidelis,

SHARK

I was speaking for (of) myself. There's seldom a grognard more embittered than I. Also, I said he did not need anyone's permission to post here. I was indulging in some deadpan humor my friend, nothing more ;-)
Joel T. Clark: Proprietor of the Mushroom Press, Member of the Five Emperors
Buy Lone Wolf Fists! https://www.drivethrurpg.com/product/416442/Tian-Shang-Lone-Wolf-Fists

ronwisegamgee

Quote from: Psikerlord;1074251No situational modifiers. Are there stat modifiers only then? I suppose each 1 point mod on a 2d6 roll makes a big difference.

There are certain moves that reward a +1 or (rarely) a +2 bonus on the next move that you make, such as acting on information gained from the Discern Realities and Spout Lore moves.  Another option would be for the GM to make custom moves unique to an encounter that provide bonuses.

Other than that, as mentioned by Itachi, describing clever tactics via the conversation can help you bypass certain moves altogether for an automatic success, while trying other actions under desperate circumstances will either trigger the Face Danger move just to see if you can do the thing you wanted to do in the first place or you just can't do it under the current circumstances described.  This is where moves like the aforementioned Discern Realities and Spout Lore come in really handy, because they help you figure out how to proceed.  This style of handling what would normally be handled by modifiers also forces the players to get more creative rather than just doing something like attacking constantly until you roll a natural 20 or something just to land a hit.

SHARK

Quote from: Azraele;1074254I was speaking for (of) myself. There's seldom a grognard more embittered than I. Also, I said he did not need anyone's permission to post here. I was indulging in some deadpan humor my friend, nothing more ;-)

Greetings!

LOL! Outstanding, Azraele. However, that makes me wonder, what is an "Embittered Grognard"? Why are you embittered, Azraele? :)

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

Shawn Driscoll

Quote from: Razor 007;1074155Drunkens n Dragons had 2 YouTube videos about Dungeon World, and I have watched them over and over again.......


The central premise of the 2d6 roll is awesome!!!


It gives the DM a lot to work with, and keeps it simple as hell.


I haven't even bought the book yet, and I am already in love.


The ascension of traditional D&D isn't there, but the DM can move the game forward easily.
2D6 rules can be good. Dungeon World uses weak 2D6 rules, though.

Azraele

I come here to do two things: Argue about elf games and shameless promote my own. Ill keep the myriad reasons for my personal bitterness and self-loathing to myself, chum. (Shark joke)
Joel T. Clark: Proprietor of the Mushroom Press, Member of the Five Emperors
Buy Lone Wolf Fists! https://www.drivethrurpg.com/product/416442/Tian-Shang-Lone-Wolf-Fists

SHARK

Quote from: Azraele;1074276I come here to do two things: Argue about elf games and shameless promote my own. Ill keep the myriad reasons for my personal bitterness and self-loathing to myself, chum. (Shark joke)

Greetings!

Hah! LOL. "Personal bitterness and self-loathing" LOLOLOLOLOL! Skol, Azraele. Skol, my friend!

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

Spinachcat

If you like the concept of success / mixed results / fail, here's its origin:

BATTLEBORN
https://www.drivethrurpg.com/product/249220/Battle-Born-Original

Itachi

Interesting. Never heard of this Battleborn. Is it good?

I thought the AW author mentioned Talislanta as the inspiration for the "succeed at a cost", though. Don't know as I never played it.

Quote from: ronwisegamgee;1074258There are certain moves that reward a +1 or (rarely) a +2 bonus on the next move that you make, such as acting on information gained from the Discern Realities and Spout Lore moves.  Another option would be for the GM to make custom moves unique to an encounter that provide bonuses.

Other than that, as mentioned by Itachi, describing clever tactics via the conversation can help you bypass certain moves altogether for an automatic success, while trying other actions under desperate circumstances will either trigger the Face Danger move just to see if you can do the thing you wanted to do in the first place or you just can't do it under the current circumstances described.  This is where moves like the aforementioned Discern Realities and Spout Lore come in really handy, because they help you figure out how to proceed.  This style of handling what would normally be handled by modifiers also forces the players to get more creative rather than just doing something like attacking constantly until you roll a natural 20 or something just to land a hit.
Yep, I was about to answer Psikerlord but you nailed it here.