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[Nobilis] Explain the system please

Started by 1of3, July 13, 2010, 04:50:22 PM

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thenorm42

>>True. But the mechanics of D&D do not care about stories, campaigns or adventures. They care about obstacles overcome, treasures looted and a good nights sleep.

I suppose the most similar thing to story length in Nobilis would be day length in D&D. It's up to GM and players exactly when the PCs can and want to rest in D&D. Similarly, it's up to the players and HG exactly when the current story arc is complete in Nobilis.

Some HGs who find the limitation to defined stories artificial or restrictive do house-rule in a regeneration of a certain number of MPs at the start of every session, but that's not in Nobilis 2nd ed.

The Yann Waters

Quote from: thenorm42;393768Some HGs who find the limitation to defined stories artificial or restrictive do house-rule in a regeneration of a certain number of MPs at the start of every session, but that's not in Nobilis 2nd ed.
That is, however, the way in which miracle points are regained in the live-action version: each Noble receives an amount of MPs equal to their Spirit plus five at the beginning of every session.
Previously known by the name of "GrimGent".